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Anduin · Healer

Against mobile heroes

UtilitySituationalData-drivenPatch 2.57.0.98304
470

When to use it

Slows, roots and stuns first, to pin down heroes who would otherwise escape.

This build is part of the guide Anduin Safe Play Guide.

Map job

Battlegrounds change every match, so this is its job on any of them.

  • Solo laneHolds a lane alone and wins it.
  • Double soakSoaks experience in two lanes at once.
  • RotateMoves between lanes to gank and help.
  • Mercenary campsTakes mercenary camps when it is safe.
  • With the teamMainStays with the team: it wins fights, not lanes.

Talents by level

  • Evenhanded BlessingsIf Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.Q
  • Power Word: ShieldWhile Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds. If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.W
  • LightwellSummon a Lightwell that periodically heals a nearby allied Hero for 50 (+4% per level). The well only fades after healing 15 times or when recast. This cooldown is reduced by 1 second each time Anduin heals an allied Hero.Active
  • 1Upgrades Flash Heal for more utility.
  • 4Upgrades Chastise for more utility.
  • 7The most utility-focused option at level 7.
  • 10Heroic ability focused on utility.
  • 13Upgrades Leap of Faith for more utility.
  • 16Upgrades Flash Heal for more utility.
  • 20Upgrades Chastise for more utility.