When to use it
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
- Double soakSoaks experience in two lanes at once.
- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
With the teamMainStays with the team: it wins fights, not lanes.
Talents by level
Consuming FireConsuming Blaze restores 75 (+4% per level) more Health when a Hero is Ignited.
Calloused HideWhile under 50% maximum Health, Cho gains 15% increased Movement Speed and healing received.
The Will of ChoQuest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
- 1Fits more than one plan at level 1: survivability and utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7The most survivability-focused option at level 7.
- 10Fits more than one plan at level 10: damage and utility.
- 13Fits more than one plan at level 13: damage and survivability.
- 16The most damage-focused option at level 16.
- 20The most utility-focused option at level 20.










