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Li-Ming · Ranged Assassin

Balanced talents

BalancedRecommendedData-drivenPatch 2.57.0.98304
1K

When to use it

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

This build is part of the guide Li-Ming Talents, Level by Level.

Map job

Battlegrounds change every match, so this is its job on any of them.

  • Solo laneHolds a lane alone and wins it.
  • Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotateMoves between lanes to gank and help.
  • Mercenary campsTakes mercenary camps when it is safe.
  • With the teamStays with the team for fights and objectives.

Talents by level

  • Force ArmorWhen Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.Q
  • Aether WalkerTeleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.E
  • Power HungryRegeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.Passive
  • 1Fits more than one plan at level 1: damage and utility.
  • 4The most damage-focused option at level 4.
  • 7Upgrades Teleport for more damage.
  • 10Heroic ability focused on damage.
  • 13The most damage-focused option at level 13.
  • 16Upgrades Arcane Orb for more damage.
  • 20The most damage-focused option at level 20.