When to use it
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotatePriority 2Rotates between lanes to create kills and pressure.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Unyielding PowerQuest: Hit Heroes with Skull Missile. Reward: After hitting 20 Heroes, increase Skull Missile's damage by 100. Reward: After hitting 40 Heroes, Skull Missile gains an additional charge.QQuest
Furious SparkEvery 3rd hit from Lightning Nova against the same target deals 65 (+4% per level) bonus damage and grants Mephisto 2 Mana.W
Malicious IntentShade of Mephisto grants 25% Spell Power while active and for 2.5 seconds after ending. If Mephisto hits enemy Heroes at least 18 times with his Basic Abilities while Shade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends.E
- 1Fits more than one plan at level 1: damage and utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7Upgrades Skull Missile for more utility.
- 10Fits more than one plan at level 10: utility and damage.
- 13Fits more than one plan at level 13: survivability and utility.
- 16Upgrades Skull Missile for more damage.
- 20Fits more than one plan at level 20: damage and survivability.










