Tiers
Listas publicadas por jogadores e um editor para criar a sua em poucos minutos.

Heroes of the Storm
Heroes of the Storm — who swings a teamfight
An editorial call, not a measurement: Blizzard publishes no win rates for this game, so this is our read on how much one hero can change a five-on-five on their own. S changes it by existing; D needs the other four to set it up.

Heroes of the Storm
Heroes of the Storm — healers for solo queue
Editorial, like every HotS list here: Blizzard publishes no match data. Ranked by how much a healer keeps a random team alive without voice chat or coordination — self-sufficiency, reliable saves, forgiving mistakes. It says nothing about which healer is strongest in organised play.

Heroes of the Storm
Heroes of the Storm — tanks for solo queue
Editorial. Ranked by how reliably a tank does its job when nobody coordinates with them: surviving the frontline, peeling for the backline and engaging without needing a perfect follow-up. D is a hero who depends on a specific partner.

Heroes of the Storm
Heroes of the Storm — where to start
Not a power ranking. This is how demanding each hero is to play well, so you can pick a first one and know what you are signing up for. S is forgiving, D asks a lot before it gives anything back.

Heroes of the Storm
Heroes of the Storm — who can carry a lane alone
Also editorial. Ranked by how little a hero needs from the other four: clearing a wave, taking a camp and surviving a gank without help. Useful when you are the one who always ends up in the solo lane.

Heroes of the Storm
Heroes of the Storm — ranged assassins for solo queue
Editorial. Ranked by how much damage a ranged assassin delivers on their own in solo queue, where the frontline and the follow-up are not guaranteed. Heroes lower down are not weak: they ask for more coordination or more mechanics before they pay off.










