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Tracer · Ranged Assassin

Early game talents

EquilibradoRecomendadaBaseado em dadosPatch 2.57.0.98304
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Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Esta build faz parte do guia Tracer Early Game Guide.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • One-Two PunchReduce the cooldown of Melee by 1 second and it gains an additional charge.W
  • Parting GiftRecall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are Slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.E
  • Tracer RoundsIncrease Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.Traço
  • 1Upgrades Melee for more utility.
  • 4The most survivability-focused option at level 4.
  • 7The most damage-focused option at level 7.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: utility and damage.
  • 16Fits more than one plan at level 16: damage and utility.
  • 20Upgrades Pulse Bomb for more damage.