At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
For teams without a real tank, or against heavy crowd control. Tough As Nails blocks basic attacks, Hurricane removes slows and roots, Life Funnel doubles down on Whirlwind healing, and Wrath of the Berserker shortens every stun. Less burst, much more staying power.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
The build for most games: healing from basic attacks, Fury on demand, a spear that pokes and pulls you in more often, and Leap to start fights. Take it when you are the solo laner.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
When the enemy has several heroes who jump on you: the survival picks at every level.
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
When the enemy has several heroes who jump on you: the survival picks at every level.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.











