What a team actually needs
Five assassins is not a composition. Neither is four tanks. Three jobs have to be covered before anything else.
01Three jobs, then preferences
Somebody has to start the fight, somebody has to keep the team alive through it, and somebody has to do enough damage to finish it. Everything else — the flex pick, the comfort pick, the counter — comes after those three are covered. A draft missing one of them loses fights it is winning on paper.

02Wave clear is a role too
A team that cannot clear a lane quickly cannot rotate, cannot soak safely and cannot defend a fort while doing an objective. It is invisible in the draft screen and decisive in the game. At least two heroes need to be able to delete a wave alone.

03Match the map, not the enemy
Battlegrounds reward different things: a map with a long escort wants sustained damage, one with two simultaneous points wants heroes that can win alone. Picking a counter for one enemy hero while ignoring what the map asks for is the most common draft mistake there is.

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