Levels ten and twenty: the two jumps that decide games
Every talent tier makes the whole team stronger at once. Two of them do it enough to be worth stalling for.
01A tier is a bigger lead than any kill
Because there are no items, power arrives in steps shared by five people at once. Being one tier ahead is worth more than being two kills ahead, and it lasts longer. That is the whole reason soaking matters: it is not tidiness, it is how you buy the step.

02Stall for ten
At level ten everyone gets a heroic, and the team that has one while the other does not wins almost any fight. If you are two bars away and the objective is starting, the right play is usually to soak for twenty more seconds and arrive with it. Arriving without it is arriving with four players.

03Twenty ends games
Level twenty upgrades heroics and hands out the effects that decide teamfights outright. A team that hits it first should force a fight immediately, before the other side catches up: the window is real and it closes.

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