Imperius
- Tier
- B
- Pontuação no meta
- 50
How to play Imperius as Bruiser: strengths, builds and strategy for every phase of patch 2.57.0.98304.
EquilibradoDefensivoUtilidadeForte contra
Contra quem este herói rende e por quê.
Blizzard classifies Genji as a Ranged Assassin: once Imperius is on top of them, that distance stops mattering.
Blizzard classifies Greymane as a Ranged Assassin: once Imperius is on top of them, that distance stops mattering.
Blizzard classifies Gul'dan as a Ranged Assassin: once Imperius is on top of them, that distance stops mattering.
Habilidades
QCelestial Charge10s40 mpLunge towards a targeted direction and stab, dealing 35 (+4% per level) damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 80 (+4% per level) additional damage when it fully finishes.
WSolarion's Fire8s50 mpRelease a fiery wave that deals 110 (+4% per level) damage. Enemies hit by the center take 50% bonus damage and are Slowed by 40% for 3 seconds.
EMolten Armor12s75 mpShroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 (+4% per level) damage every 0.25 seconds. Imperius heals for 50% of the damage dealt, increased to 100% against Heroes.
RAngelic ArmamentsHeroica70s70 mpSummon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.
RWrath of the AngirisHeroica80s80 mpAfter 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.
Valorous BrandTraçoEach Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 20% bonus damage per mark and healing for 75 (+4% per level) per mark.
Talentos de Imperius
Talentos →
Impaling LightCelestial Charge deals 150% more damage to Heroes, reduced by 25% for each additional Hero hit. For each Valorous Brand on the target when Celestial Charge's Stun completes, reduce its cooldown by 1 second. Passive: Reduce Celestial Charge's cooldown by 1.5 seconds, and its Mana cost from 40 to 30.Q
Consuming FlameIncrease the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.W
Burn The ImpureConsuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.Traço
Builds de Imperius
Ver todas as builds →Do guia «Imperius Guide»
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Guias de Imperius
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