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Lost City of the Tol'vir

The Lost City of the Tol'vir is the stronghold of the Neferset, a faction of the cat-like tol'vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol'vir have rebelled against their benefactor, although they remain irrevocably twisted and hostile due to the dark pact that they made.

Chefes
4 chefes
Cronômetro da Mítica+
Sem cronômetro
Lost City of the Tol'vir

Chefes

  1. General Husam

    General Husam

    The titans themselves appointed General Husam as one of Uldum's foremost guardians. After Siamat, Lord of the South Wind, cured the Neferset tol'vir's curse of flesh, Husam helmed a rebellion that culminated in the air elemental's imprisonment.

  2. Lockmaw

    Lockmaw

    Amid the Neferset's chaotic insurrection against Siamat, the pygmy Augh pilfered whatever treasures he could from the ancient tol'vir city. Among his race, Augh is respected as much for his cunning as he is for his ferocious pet crocolisk, Lockmaw.

  3. High Prophet Barim

    High Prophet Barim

    High Prophet Barim is the hallowed spiritual leader of the Neferset. Along with General Husam, he rallied his fellow Neferset against Siamat and imprisoned the air elemental. Regardless, some dark force still drives Barim and his followers to terrorize Uldum.

  4. Siamat

    Siamat

    Purging the Neferset tol'vir's curse of flesh left the fearsome elemental Siamat severely drained. It was during this moment of vulnerability that the tol'vir struck and magically imprisoned Siamat at the center of their ancient sand-swept city.

Chefe a chefe

General Husam

General Husam

General Husam prepares to unleash a massive blow, then he strikes the ground and four separate Shockwaves erupt from his location. Each Shockwave travels along the ground in a different direction, inflicting 0 Physical damage to any enemy within 4 yards of a Shockwave.

Habilidades

  • Bad Intentions
  • Hammer Fist
  • Mystic Trap
  • Detonate Traps
Lockmaw

Lockmaw

  • Lockmaw
  • Augh

Amid the Neferset's chaotic insurrection against Siamat, the pygmy Augh pilfered whatever treasures he could from the ancient tol'vir city. Among his race, Augh is respected as much for his cunning as he is for his ferocious pet crocolisk, Lockmaw.

  • Viscous Poison: Lockmaw spits a glob of poison onto the location of a random player, inflicting 0 Nature damage to every player within 5 yards of the location, slowing their movement speed by 30%, and additionally inflicting 0 Nature damage every 2 seconds for 12 sec.
  • Dust Flail: Lockmaw begins to whip his tail up and down for 5 sec. Lockmaw deals 0 Nature damage every second to players behind him and their chance to hit is reduced by 50% for 10 sec. The damage dealt by Dust Flail increases by 25% for each second Lockmaw whips his tail.
  • Venomous Rage: When Lockmaw's remaining health reaches 30%, he enters a Venomous Rage. This increases his damage dealt by 25%.
  • Scent of Blood: Lockmaw causes a random player to bleed, inflicting 0 Physical damage every 2 seconds for 30 sec. The scent of the blood causes Frenzied Crocolisks to attack the affected player.
  • Frenzied Crocolisk: These vicious crocolisks periodically join the fight from the nearby riverbeds. They try to attack any player who has the Scent of Blood effect on them.

Habilidades

  • Augh
  • Paralytic Blow Dart
  • Whirlwind
  • Smoke Bomb
  • Frenzy
  • Dragon's Breath
High Prophet Barim

High Prophet Barim

  • High Prophet Barim
  • Harbinger of Darkness
  • Soul Fragment

High Prophet Barim is the hallowed spiritual leader of the Neferset. Along with General Husam, he rallied his fellow Neferset against Siamat and imprisoned the air elemental. Regardless, some dark force still drives Barim and his followers to terrorize Uldum.

  • Fifty Lashings: High Prophet Barim punishes his current enemy with Fifty Lashings. Barim's next 10 melee swings that deal damage inflict an additional 0 Physical damage.
  • Plague of Ages: High Prophet Barim hurls a bolt of cursed blight that targets a random player then jumps to hit two more random players. The bolt inflicts 387 Nature damage and an additional 0 Nature damage every 2 seconds for 9 sec.
  • Heaven's Fury: High Prophet Barim opens up the heavens at the location of a random player. The light from above inflicts 0 Holy damage every 1.5 seconds to every player within 4 yards of the location for 9 seconds.
  • Blaze of the Heavens: High Prophet Barim summons a fiery phoenix to join the fight. If the Blaze of the Heavens reaches 1% remaining health, it transforms into a phoenix egg and begins to heal. After approximately 20 seconds, the egg will hatch into a new Blaze of the Heavens.
  • Repentance: When High Prophet Barim's remaining health reaches 50%, Barim pulls every player to him and forces them to kneel in front of him while stunned for 6 sec. Barim then rips your soul apart, banishing your soul to the darkness and triggering stage two of the encounter. An area of hallowed ground also opens up around Barim, and this ground inflicts 385 Holy damage every 5.2 second to any player standing within 13 yards of the ground's center.

Habilidades

  • Stage Two: Kneel and Repent
  • Wail of Darkness
  • Soul Sever
  • Merged Souls
Siamat

Siamat

Siamat begins the encounter flying above his platform, nigh invulnerable to any damage taken.

  • Storm Bolt: Siamat throws a charged missile at a random enemy player, inflicting 381 Nature damage.
  • Cloud Burst: Siamat targets a random player's location and summons a 5 yard radius cloud ring there. After 3 seconds the cloud bursts, inflicting 0 Nature damage and knocking up any player standing in the cloud every second for 3 sec.
  • Servant of Siamat: Siamat summons three of these large air elementals during Stage 1. A single Servant enters the fight every 45 seconds, or immediately after the previous Servant dies. After all three Servants die, Siamat enters Stage Two.
  • Minion of Siamat: Siamat summons these air elementals to join the fight approximately every 30 seconds in both Stages.

Habilidades

  • Stage Two: Cower Before the Storm!
  • Wailing Winds
  • Storm Bolt
  • Gathered Storms

Espólios

O que cada chefe pode dropar. Com uma classe escolhida, somente o que ela pode usar (pela armadura ou porque o item é dessa classe). A probabilidade de cada item não é publicada.

General Husam

  • Kaleki Cloak
  • Greaves of Wu the Elder
  • Necklace of Rumbling Earth
  • Spirit Creeper Ring
  • Seliza's Spear
  • Ionic Gloves
  • Greaves of Wu the Elder
  • Ionic Gloves
  • Necklace of Rumbling Earth
  • Seliza's Spear
  • Kaleki Cloak
  • Spirit Creeper Ring

Lockmaw

  • Ring of the Darkest Day
  • Balkar's Waders
  • Evelyn's Belt
  • Greaves of Wu the Younger
  • Tauntka's Necklace
  • Resonant Kris
  • Oasis Bracers
  • Impetuous Query
  • Balkar's Waders
  • Tauntka's Necklace
  • Ring of the Darkest Day
  • Greaves of Wu the Younger
  • Resonant Kris

High Prophet Barim

  • Sand Silk Wristband
  • Leggings of the Path
  • Zora's Ward
  • Veneficial Band
  • Barim's Main Gauche
  • Mirage Ring
  • Heart of Solace
  • Sand Dune Belt
  • Heart of Solace
  • Sand Silk Wristband
  • Veneficial Band
  • Sand Dune Belt
  • Barim's Main Gauche

Siamat

  • Crafty's Gaiters
  • Sceptre of Swirling Winds
  • Mantle of Master Cho
  • Geordan's Cloak
  • Tia's Grace
  • Sorrowsong
  • Hammer of Sparks
  • Ring of Three Lights
  • Leggings of the Path
  • Crafty's Gaiters
  • Ring of Three Lights
  • Zora's Ward
  • Sceptre of Swirling Winds
  • Evelyn's Belt
  • Tia's Grace
  • Geordan's Cloak
  • Hammer of Sparks
  • Mantle of Master Cho
  • Sorrowsong

Dados da instância

  1. 1Modes: Normal, Heroic.