Mists of Pandaria ClassicDados do jogoSiege of Orgrimmar
The tensions stoked by Garrosh Hellscream's arrogance have reached a boiling point with the destruction unleashed upon the Vale of Eternal Blossoms. Leaders of the Alliance and Horde lay siege to Hellscream's capital in order to topple the ruthless Warchief once and for all!
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Immerseus
The ancient inhabitants of Pandaria recognized the vital importance of the lifegiving Pools of Power, building an underground system of aqueducts to safeguard the waters and nurture life in the Vale of Eternal Blossoms. The touch of corruption has animated and twisted these waters, and Immerseus stands as an unnatural embodiment of the Vale's sorrow.

The Fallen Protectors
The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.

Norushen
Some say that the mogu race was created in the image of this titanic construct, left deep beneath Pandaria to watch over and guard the continent's darkest and most dangerous secret.

Sha of Pride
The seventh sha, the Sha of Pride, was the final burden to which Emperor Shaohao clung, shrouding the land in mist and biding its time for millennia. When Garrosh awakened the Heart of Y'Shaarj, the force of his arrogance caused this dark energy to coalesce in the chamber where the Heart was unearthed.

Galakras
Warlord Zaela formed a close bond with Garrosh during events in the Twilight Highlands, and she and her Dragonmaw orcs have pledged loyalty to Garrosh's cause. Riding atop the fearsome Galakras, a direct descendant of the cataclysmic progenitor of all dragonkind, Zaela oversees the naval defense of Orgrimmar.

Galakras
Warlord Zaela formed a close bond with Garrosh during events in the Twilight Highlands, and she and her Dragonmaw orcs have pledged loyalty to Garrosh's cause. Riding atop the fearsome Galakras, a direct descendant of the cataclysmic progenitor of all dragonkind, Zaela oversees the naval defense of Orgrimmar.

Iron Juggernaut
This mechanical terror, designed nearly as much for intimidation as destruction, is the centerpiece of Garrosh's siege weaponry. Crafted in the image of the mighty Kor'kron war scorpion, the Iron Juggernaut guards the gates of Orgrimmar, crushing any who would rise up to challenge Garrosh's True Horde.

Kor'kron Dark Shaman
Haromm and Kardris trained thousands of shaman to whisper reverently to the elements to requisition their aid. The army of Garrosh, however, does not ask - they take what they desire in the name of the True Horde. Dark Shamanism forces the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air.

General Nazgrim
Once a grunt in service of the former warchief, Thrall, General Nazgrim rose quickly through the ranks after overwhelming victories in Grizzly Hills and the sunken city of Vashj'ir. Fiercely loyal to the Horde and bound by a rigorous code of honor and duty, Nazgrim will hold the line for his warchief until his dying breath.

Malkorok
Malkorok has been Garrosh's most loyal and trusted lieutenant throughout the Pandaria campaign. When the Warchief needed a volunteer to infuse with the power of Y'Shaarj, it was only natural that Malkorok would offer without hesitation.

Spoils of Pandaria
When Garrosh gazed across Pandaria, he saw untapped power. During the course of his campaign, Garrosh has plundered weapons, treasures, and artifacts of the pandaren, the mogu, and the mantid. They are kept in a warehouse deep within his underground base, guarded by a mysterious security system that appears to be of Titan origins.

Thok the Bloodthirsty
When the Isle of Giants was discovered off the coast of Pandaria, teeming with primal devilsaurs, Garrosh sent troops to capture some of the most fearsome specimens, hoping to subjugate them and use them as beasts of war. Countless orcish beastmasters have fallen to Thok's jaws as they struggle to tame him, yet the creature's thirst for blood remains unslaked.

Siegecrafter Blackfuse
Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism, and ruthlessness to satisfy Garrosh in his search for the engineer of the True Horde. A mercenary at heart, Blackfuse's love for his creations (and the gold they fetch) has forever linked his fate with that of his patron and Warchief.

Paragons of the Klaxxi
The nine surviving Klaxxi'va Paragons are ancient champions of the mantid who fought alongside the Wakener against the madness of Empress Shek'zeer. But the paragons, as do all mantid, hold a far deeper loyalty. When Garrosh unearthed the heart of Y'Shaarj, the paragons followed the whispers of their ancient master to the iron halls beneath Orgrimmar.

Garrosh Hellscream
Garrosh, son of Grommash Hellscream, first learned of his father's heroism when Thrall encountered the young orc in Outland. The seeds of pride were planted. Garrosh spearheaded Horde victories in Northrend and, as Warchief, consolidated Horde power amidst the chaos of the Cataclysm. But his visions of orc supremacy by any means have brought the armies of the world crashing down upon Orgrimmar... a final reckoning that Garrosh himself awaits with brutal relish.
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Immerseus
Immerseus
Sha Puddle
Contaminated Puddle
Immerseus begins with 100 Corruption, displayed as a visible power bar, and the objective of the encounter is to cleanse him by reducing his Corruption level to 0. Each time Immerseus is reduced to zero health, he Splits into a mix of dark Sha Puddles and watery Contaminated Puddles. Following each Split, Immerseus reforms with reduced health and Corruption depending on how successful the raid was in dealing with the two types of Puddles. This cycle repeats until Immerseus's Corruption reaches 10 or lower, at which point he is cleansed.
- Damage Dealers: Rotate away from Immerseus's [Swirl] ability.
- Damage Dealers: When Immerseus splits, destroy the dark Sha Puddles before they reach the center and merge into Immerseus.
- Healers: Rotate away from Immerseus's [Swirl] ability.
- Healers: When Immerseus splits, heal Contaminated Puddles to purify them before they reach the center and merge with Immerseus.
- Healers: When Sha or Contaminated Puddles reach the central pool, each one triggers [Erupting Sha], damaging the entire raid.
- Tanks: Point Immerseus away from the raid, and take turns tanking to mitigate the effects of [Corrosive Blast].
- Tanks: When Immerseus splits, destroy the dark Sha Puddles before they reach the center and merge into Immerseus.
Habilidades
- Tears of the Vale
- Sha Bolt
- Swirl
- Corrosive Blast
- Seeping Sha
- Swelling Corruption
- Split
- Sha Residue
- Congealing
- Purified Residue
- Erupting Sha
- Sha Pool

The Fallen Protectors
Rook Stonetoe
He Softfoot
Sun Tenderheart
Embodied Misery
Embodied Sorrow
Embodied Gloom
Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously. At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.
- Damage Dealers: Each Protector channels [Bond of the Golden Lotus] at 1% health remaining, and will recover unless all three are defeated at once.
- Damage Dealers: Defeat the dark manifestations summoned by each Protector's Desperate Measures to end that phase.
- Damage Dealers: During Rook's Desperate Measures, interrupt Embodied Gloom's [Corruption Shock].
- Healers: Dispel Sun Tenderheart's [Shadow Word: Bane] quickly before it spreads.
- Healers: During Sun Tenderheart's Desperate Measures, her [Dark Meditation] inflicts sustained damage to the entire raid.
- Tanks: If tanking Rook Stonetoe, position him carefully so that his [Vengeful Strikes] do not damage the raid.
- Tanks: If tanking He Softfoot, turn your back when he performs [Gouge] to avoid being incapacitated.
Habilidades
- Bond of the Golden Lotus
- Desperate Measures
- Defiled Ground
- Inferno Strike
- Corruption Shock
- Corruption Chain
- Shared Torment
- Vengeful Strikes
- Corrupted Brew
- Clash
- Corruption Kick
- Mark of Anguish
- Shadow Weakness
- Debilitation
- Garrote
- Gouge

Norushen
Norushen
Amalgam of Corruption
Manifestation of Corruption
Essence of Corruption
Greater Corruption
Norushen seals all players inside a Quarantine Zone and extracts a portion of each player's corruption to form an Amalgam of Corruption. The object of the encounter is to destroy this creature. Players must reduce their personal level of Corruption in order to inflict full damage to the Amalgam. Players can accomplish this by interacting with the nodes of Purifying Light that active around the room, which will pull them into another phase where they must face a role-specific challenge. Overcoming this challenge will Purify the player and allow them to inflict full damage to the Amalgam.
- Damage Dealers: Interact with a Purifying Light orb to enter the Test of Serenity and defeat the enemies inside to rid yourself of Corruption.
- Damage Dealers: All damage dealt to Manifestations of Corruption and Essences of Corruption in the normal realm is copied to the boss Amalgam.
- Damage Dealers: Rotate around the Amalgam to avoid [Blind Hatred].
- Healers: Interact with a Purifying Light orb to enter the Test of Reliance; inside, keep your allies at full health to maximize their damage to the Greater Corruption and complete the trial.
- Healers: Rotate around the Amalgam to avoid [Blind Hatred].
- Tanks: Interact with a Purifying Light orb to enter the Test of Confidence; avoid and weather the Titanic Corruption's attacks to rid yourself of Corruption.
- Tanks: Rotate around the Amalgam to avoid [Blind Hatred].
- Tanks: Take turns tanking the Amalgam to allow [Self Doubt] to fade.
Habilidades
- Norushen's Trial
- Corruption
- Purified
- Quarantine Measures
- Unleashed Anger
- Self Doubt
- Blind Hatred
- Fusion
- Icy Fear
- Frayed
- Look Within
- Test of Serenity
- Test of Reliance
- Disheartening Laugh
- Pit of Despair
- Lingering Corruption

Sha of Pride
Sha of Pride
Manifestation of Pride
Reflection
Players gain 5 Pride when hit by any ability from the Sha of Pride or its minions, though Norushen periodically protects several players at a time from this effect. The Sha of Pride's abilities trigger increasingly dangerous effects on players the more Pride they have. When the Sha of Pride reaches 30% health remaining, it destroys Norushen, who purifies the raid of their Pride with his final action. From that point, players must defeat the Sha before their Pride overwhelms them.
- Damage Dealers: Quickly defeat Manifestations of Pride and interrupt their [Mocking Blast] to avoid gaining Pride.
- Damage Dealers: When allies are trapped by [Corrupted Prison], stand on the locks beside the prison to free them.
- Damage Dealers: If your Pride is between 50 and 74 when the Sha casts [Swelling Pride], stand in your nearby [Projection] to prevent a raidwide explosion.
- Healers: Dispel allies' [Mark of Arrogance] when you have [Gift of the Titans] to avoid gaining Pride.
- Healers: When allies are trapped by [Corrupted Prison], stand on the locks beside the prison to free them.
- Healers: The Sha casts [Swelling Pride] upon reaching 100 Energy, dealing heavy raidwide damage.
- Healers: If your Pride is between 50 and 74 when the Sha casts [Swelling Pride], stand in your nearby [Projection] to prevent a raidwide explosion.
- Tanks: Immediately taunt the Sha whenever your fellow tank if afflicted by [Wounded Pride].
- Tanks: When allies are trapped by [Corrupted Prison], stand on the locks beside the prison to free them.
- Tanks: If your Pride is between 50 and 74 when the Sha casts [Swelling Pride], stand in your nearby [Projection] to prevent a raidwide explosion.
Habilidades
- Pride
- Gift of the Titans
- Power of the Titans
- Swelling Pride
- Bursting Pride
- Projection
- Aura of Pride
- Overcome
- Mark of Arrogance
- Wounded Pride
- Mocking Blast
- Last Word
- Self-Reflection
- Corrupted Prison
- Banishment
- Orb of Light

Galakras
Galakras
Master Cannoneer Dagryn
Lieutenant General Krugruk
High Enforcer Thranok
Korgra the Snake
Players assault fortified towers as waves of Kor'kron troops rush forth to repel them, and Warlord Zaela circles overhead on her fearsome proto-drake, Galakras. Meanwhile, allied demolitionists work to breach the doors to the nearby guard towers, allowing a strike team to enter the tower and capture it. Once both towers have been captured, the anti-air guns atop each may be used to bring Galakras down to the ground for a final battle.
- Damage Dealers: Quickly destroy Healing Tide Totems and War Banners.
- Damage Dealers: Interrupt Tidal Shamans' [Chain Heal].
- Damage Dealers: If targeted by Galakras's [Flames of Galakrond], lead it through your allies to diminish its potency.
- Healers: When Korgra the Snake reaches 50% health remaining, her [Venom Bolt Volley] will deal heavy raidwide damage.
- Healers: If targeted by Galakras's [Flames of Galakrond], lead it through your allies to diminish its potency.
- Tanks: Interrupt Tidal Shamans' [Chain Heal].
- Tanks: When a tower is breached, one tank must lead a small group of players to clear out remaining Kor'kron.
Habilidades
- Stage One: Bring Her Down!
- Shoot
- Muzzle Spray
- Thunder Clap
- Arcing Smash
- Shattering Cleave
- Crusher's Call
- Poison-Tipped Blades
- Poison Cloud
- Curse of Venom
- Fracture
- Healing Tide Totem
- Flamestrike
- Flames of Galakrond
- Pulsing Flames

Galakras
Galakras
Master Cannoneer Dagryn
Lieutenant General Krugruk
High Enforcer Thranok
Korgra the Snake
Players assault fortified towers as waves of Kor'kron troops rush forth to repel them, and Warlord Zaela circles overhead on her fearsome proto-drake, Galakras. Meanwhile, allied demolitionists work to breach the doors to the nearby guard towers, allowing a strike team to enter the tower and capture it. Once both towers have been captured, the anti-air guns atop each may be used to bring Galakras down to the ground for a final battle.
- Damage Dealers: Quickly destroy Healing Tide Totems and War Banners.
- Damage Dealers: Interrupt Tidal Shamans' [Chain Heal].
- Damage Dealers: If targeted by Galakras's [Flames of Galakrond], lead it through your allies to diminish its potency.
- Healers: When Korgra the Snake reaches 50% health remaining, her [Venom Bolt Volley] will deal heavy raidwide damage.
- Healers: If targeted by Galakras's [Flames of Galakrond], lead it through your allies to diminish its potency.
- Tanks: Interrupt Tidal Shamans' [Chain Heal].
- Tanks: When a tower is breached, one tank must lead a small group of players to clear out remaining Kor'kron.
Habilidades
- Stage One: Bring Her Down!
- Shoot
- Muzzle Spray
- Thunder Clap
- Arcing Smash
- Shattering Cleave
- Crusher's Call
- Poison-Tipped Blades
- Poison Cloud
- Curse of Venom
- Fracture
- Healing Tide Totem
- Blizzard
- Flames of Galakrond
- Pulsing Flames

Iron Juggernaut
The Iron Juggernaut gathers energy as it assaults players with an array of cannons, lasers, and explosive attacks. Upon reaching full energy, the Juggernaut engages its Siege Mode, digging its claws into the ground and becoming sessile while employing new countermeasures. The Juggernaut cycles between these two phases until defeated.
- Damage Dealers: Position yourself carefully to control where [Shock Pulse] launches you.
- Damage Dealers: If targeted with [Cutter Laser], avoid leading it across patches of [Explosive Tar].
- Healers: Position yourself carefully to control where [Shock Pulse] launches you.
- Healers: During Siege Mode, the Juggernaut deals sustained raidwide damage with [Seismic Activity].
- Tanks: Take turns tanking the Juggernaut to allow the effects of [Flame Vents] to dissipate.
- Tanks: While not tanking, jump on burrowed Crawler Mines to prevent them from damaging the raid.
- Tanks: Position yourself carefully to control where [Shock Pulse] launches you.
Habilidades
- Pressing the Attack: Assault Mode
- Borer Drill
- Laser Burn
- Mortar Cannon
- Crawler Mines
- Ricochet
- Flame Vents
- Breaking the Defense: Siege Mode
- Seismic Activity
- Shock Pulse
- Demolisher Cannons
- Cutter Laser
- Explosive Tar
- Mortar Barrage

Kor'kron Dark Shaman
Earthbreaker Haromm
Wavebinder Kardris
Darkfang and Bloodclaw
Poisonmist Totem
Foulstream Totem
Ashflare Totem
Haromm and Kardris begin the encounter fighting alongside their vicious war wolves. The two powerful Dark Shaman share health, and they drop corrupted totems that grant them each different abilities as they sustain damage.
- Damage Dealers: If targeted by Haromm's [Foul Stream], aim the blast away from other raid members.
- Damage Dealers: Keep away from [Ashen Walls] and Foul Slimes, which damage anyone near them.
- Healers: If targeted by Haromm's [Foul Stream], aim the blast away from your allies.
- Healers: Keep away from [Ashen Walls] and Foul Slimes, which damage anyone near them.
- Healers: When [Falling Ash] strikes the ground, the blast deals heavy damage to the entire raid.
- Tanks: Take turns tanking Haromm in order to allow the effects of his [Froststorm Strike] to dissipate.
- Tanks: Position Haromm's [Ashen Walls] carefully to avoid limiting your allies' movement.
- Tanks: Keep the Foul Slimes spawned by [Foul Geyser] away from your allies.
Habilidades
- Spirit Link
- Bloodlust
- Swipe
- Rend
- Totems
- Froststorm Strike
- Toxic Mist
- Toxicity
- Foul Stream
- Ashen Wall
- Iron Tomb
- Froststorm Bolt
- Toxic Storm
- Toxic Tornado
- Foul Geyser
- Foulness

General Nazgrim
General Nazgrim
Orgrimmar Faithful
Kor'kron Ironblade
Kor'kron Arcweaver
Kor'kron Assassin
General Nazgrim is a powerful warrior who builds Rage by damaging players with various abilities, and periodically spends that Rage to unleash powerful attacks. Throughout the encounter, mixed groups of three Kor'kron troops at a time stream in to assist their General.
- Damage Dealers: Defeat Kor'kron Forces quickly so as not to get overwhelmed.
- Damage Dealers: Interrupt Kor'kron Arcweavers' and Warshaman's spellcasts.
- Damage Dealers: Quickly destroy Nazgrim's [Kor'kron Banner] and Warshaman's Healing Tide Totem when they are placed.
- Damage Dealers: Directly attacking Nazgrim when he is in [Defensive Stance] will cause him to generate Rage rapidly.
- Healers: If General Nazgrim has between 75 and 99 Rage when Cooling Off ends, his [War Song] will deal heavy damage to the entire raid.
- Healers: Kor'kron Assassins fixate on a non-tank target and deal heavy damage to their prey.
- Tanks: Trade off tanking Nazgrim to allow [Sundering Blow] to fade, or Nazgrim will gain large amounts of Rage.
- Tanks: Keep Kor'kron Warshaman far away from Nazgrim, or they may heal him significantly.
Habilidades
- Sundering Blow
- Bonecracker
- Execute
- Stances
- Battle Stance
- Berserker Stance
- Defensive Stance
- Rage
- Heroic Shockwave
- Aftershock
- Kor'kron Banner
- War Song
- Ravager
- Cooling Off
- Kor'kron Forces
- Ironstorm

Malkorok
Malkorok
Living Corruption
Malkorok's platform begins covered with a dark miasma that absorbs all healing done to players, converting it into an absorption shield instead. Malkorok strikes the ground with a large cone smash three times in sequence, and then causes the same three areas struck to erupt simultaneously with dark energy. Malkorok draws in the miasma, entering a Blood Rage and empowering his melee attacks but allowing players to heal normally for a time. Malkorok then exhales the dark energy, and the cycle repeats until he is defeated.
- Damage Dealers: Be mindful of the locations of Malkorok's [Arcing Smashes] and avoid those locations when he casts [Breath of Y'Shaarj].
- Damage Dealers: If you have a strong absorption shield, stand in [Imploding Energy] to prevent raidwide damage.
- Damage Dealers: Move away from allies if afflicted with [Displaced Energy].
- Damage Dealers: Clump to split the damage from Malkorok's attacks during his [Blood Rage].
- Healers: Heal aggressively to keep allies' Ancient Barrier maximized while [Ancient Miasma] is active.
- Healers: Be mindful of the locations of Malkorok's [Arcing Smashes] and avoid those locations when he casts [Breath of Y'Shaarj].
- Healers: If you have a strong absorption shield, stand in [Imploding Energy] to prevent heavy raidwide damage.
- Healers: Dispel [Displaced Energy] once allies are clear of the raid.
- Tanks: Take turns tanking Malkorok to allow [Fatal Strikes] to reset.
- Tanks: Clump to split the damage from Malkorok's attacks during his [Blood Rage].
Habilidades
- Ancient Miasma
- Ancient Barrier
- Essence of Y'Shaarj
- Endless Rage
- Blood Rage
- Displaced Energy
- Relentless Assault
- Arcing Smash
- Seismic Slam
- Languish
- Breath of Y'Shaarj
- Imploding Energy
- Fatal Strike
- Eradicate

Spoils of Pandaria
Secured Stockpile of Pandaren Spoils
Mogu Crate
Jun-Wei
Zu Yin
Xiang-Lin
Players trigger the self-destruct mechanism in a Kor'kron treasure storage. Breaking open crates and defeating the enemies contained inside releases Titan Energy that charges manual override levers that are used to shut down the defense system before it destroys the storeroom and everyone trapped inside. Two of the four quadrants of the room are accessible initially, and the other half is unlocked once the first two override levers are pulled. Activating and pulling all four levers completes the encounter.
- Damage Dealers: Destroy Stone Statues summoned by mogu elders to minimize the effects of [Strength of the Stone].
- Damage Dealers: If a mantid commander afflicts you with [Set to Blow], drop the explosive charges away from your allies.
- Damage Dealers: Stand in Anima Golems' [Matter Scramble] rings to prevent an explosion.
- Healers: The mogu and mantid champions that emerge from Large Crates deal raidwide damage while active.
- Healers: Stand in Anima Golems' [Matter Scramble] rings to prevent an explosion.
- Tanks: Be ready to tank the enemies that emerge from each crate as they are opened.
- Tanks: Modified Anima Golems' [Crimson Reconstitution] pools will heal any enemies that remain within them.
Habilidades
- Massive Crate of Goods
- Return to Stone
- Strength of the Stone
- Shadow Volley
- Molten Fist
- Jade Tempest
- Fracture
- Set to Blow
- Pheromone Cloud
- Stout Crate of Goods
- Matter Scramble
- Crimson Reconstitution
- Crimson Acid
- Torment
- Mogu Rune of Power
- Forbidden Magic

Thok the Bloodthirsty
Thok the Bloodthirsty
Kor'kron Jailer
Starved Yeti
Captive Cave Bat
Akolik
Thok alternates between two modes. When initially engaged, he performs Deafening Screech with increasing frequency, dealing heavy raidwide damage. When he detects a clump of seriously injured players, Thok enters a Blood Frenzy, during which he pursues random targets, instantly devouring any players that cross his path. During Blood Frenzy, he moves faster and faster; defeating a Kor'kron Jailer and freeing a prisoner for Thok to devour will empower him but end his Blood Frenzy.
- Damage Dealers: Avoid Thok's hungering jaws during his [Blood Frenzy], or perish instantly.
- Damage Dealers: Defeat the Kor'kron Jailer that emerges during Thok's [Blood Frenzy].
- Damage Dealers: If an ally is frozen by Thok's [Icy Blood], destroy the ice block to free them.
- Healers: Time your spellcasts carefully to avoid being interrupted by Thok's [Deafening Screech].
- Healers: Avoid Thok's hungering jaws during his [Blood Frenzy], or perish instantly.
- Healers: Dispel [Corrosive Blood] from allies.
- Tanks: Take turns tanking Thok to allow the effects of his breath attacks to fade.
- Tanks: Orient Thok carefully to avoid hitting your allies with either his breath attacks or his [Tail Lash].
- Tanks: Avoid Thok's hungering jaws during his [Blood Frenzy], or perish instantly.
Habilidades
- Fearsome Roar
- Deafening Screech
- Tail Lash
- Shock Blast
- Bloodied
- Stage 2: Frenzy for Blood!
- Blood Frenzy
- Fixate
- Wrecking Ball
- Vampiric Frenzy
- Prisoners of War
- An Infusion of Acid
- Acid Breath
- Corrosive Blood
- An Infusion of Frost
- Freezing Breath

Siegecrafter Blackfuse
Siegecrafter Blackfuse
Automated Shredders
Shockwave Missile Turret
Laser Turret
The fight against Blackfuse unfolds amidst a weapons manufacturing assembly line. Each time the conveyor belts activate, three disassembled weapons of various types roll out, and players may access the assembly line by jumping into nearby pipes, to destroy one of the three. The remaining two will be activated and assault the raid until they slide out of view.
- Damage Dealers: Take turns going onto the Assembly Line to destroy one Disassembled Weapon per wave.
- Damage Dealers: Automated Shredders' [Reactive Armor] makes normal attacks ineffective against them.
- Damage Dealers: Destroy Crawler Mines before they can reach their targets.
- Healers: When an Electromagnet activates, [Magnetic Crush] deals sustained raidwide damage.
- Healers: Automated Shredders deal increasing amounts of raidwide damage with [Overload] the longer they are alive.
- Tanks: Blackfuse heals any nearby Automated Shredders with his [Automatic Repair Beam].
- Tanks: As you gain applications of Blackfuse's [Electrostatic Charge], you can more effectively damage Automatic Shredders through their [Reactive Armor].
Habilidades
- Launch Sawblade
- Serrated Slash
- Protective Frenzy
- Electrostatic Charge
- Automatic Repair Beam
- Overcharge
- Energized Defensive Matrix
- Reactive Armor
- Death from Above
- Overload
- The Assembly Line
- Transport Pipes
- Pattern Recognition
- Matter Purification Beam
- Shockwave Missile
- Overcharged Missile Turret

Paragons of the Klaxxi
Skeer the Bloodseeker
Hisek the Swarmkeeper
Ka'roz the Locust
Rik'kal the Dissector
Amber Parasite
Three Klaxxi Paragons join the fight at the beginning of the encounter, while the remaining six observe the action from perches above. Each time a Klaxxi Paragon is defeated, any other active Paragons heal to full and the next Klaxxi Paragon leaps down to join the fight. The encounter ends when all nine have been defeated.
- Damage Dealers: Defeat the Blood oozes summoned by Skeer's [Bloodletting] before they can reach their target.
- Damage Dealers: After Hisek [Aims], he [Fires], dealing massive damage split among all players in a line with the target.
- Damage Dealers: When Korven is active, break the shell created by [Encase in Amber] or the targeted Paragon will be healed.
- Damage Dealers: Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a [Mesmerized] player.
- Healers: Rik'kal's Amber Parasites fixate on different players and deal heavy damage via [Feed].
- Healers: After Hisek [Aims], he [Fires], dealing massive damage split among all players in a line with the target.
- Healers: Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a [Mesmerized] player.
- Tanks: Rik'kal's [Injection] fails if you have an active mitigation ability in effect, and only spawns Parasites if Rik'kal is still alive when [Injection] expires.
- Tanks: Skeer and Rik'kal must be tanked by separate players, as must Xaril and Kil'ruk, as each Paragon afflicts a vulnerability to the other's attacks.
- Tanks: When a Hungry Kunchong reaches full Energy it will [Molt] and mature into a large kunchong that must be tanked.
Habilidades
- Paragon's Purpose
- Ready to Fight
- Power of the Paragons
- Hewn
- Bloodletting
- Bloodthirsty
- Genetic Alteration
- Injection
- Genetic Modifications
- Feed
- Mutate: Amber Scorpion
- Claw
- Swipe
- Sting
- Prey
- Faulty Mutation

Garrosh Hellscream
Garrosh Hellscream
Desecrated Weapon
Kor'kron Warbringer
Farseer Wolf Rider
Garrosh calls in Kor'kron soldiers, while Siege Engineers try to activate Iron Stars that crush players and orcs in their path. When Garrosh reaches 10% health, he draws upon the Heart to heal himself. Garrosh periodically pulls all players into the Realm of Y'Shaarj, where they must interrupt his efforts to draw power from the Heart. When reaching 10% health a second time, Garrosh fully drains the heart, empowering all his abilities until his defeat.
- Damage Dealers: During the initial phase, interrupt Far Seers' casts and kill at least one Siege Engineer per wave.
- Damage Dealers: In the realm of Y'Shaarj, defeat all Sha manifestations to prevent Garrosh from gaining energy.
- Damage Dealers: Damage afflicted players to break the [Touch of Y'Shaarj], and interrupt them to prevent the affliction from spreading.
- Damage Dealers: Once Garrosh reaches 25 energy, [Empowered Whirling Corruption] spawns Minions of Y'Shaarj that gain great power if killed near each other.
- Healers: During the initial phase, [Exploding Iron Stars] deal heavy raidwide damage that decreases with distance from the impact point.
- Healers: Once Garrosh's shield in the Realm of Y'Shaarj is broken, his [Annihilate] will deal heavy raidwide damage.
- Healers: [Whirling Corruption] deals heavy raidwide damage that decreases the farther a target is from Garrosh.
- Tanks: During the initial phase, Garrosh will use [Hellscream's Warsong] to significantly increase the damage output of his Kor'kron minions.
- Tanks: After leaving the Realm of Y'Shaarj, Garrosh's attacks will inflict [Gripping Despair], which increases in damage with each application.
- Tanks: Once Empowered, [Whirling Corruption] spawns Minions of Y'Shaarj that gain great power if killed near each other.
Habilidades
- Stage One: The True Horde
- Desecrate
- Hellscream's Warsong
- Hamstring
- Blood Frenzied
- Ancestral Fury
- Ancestral Chain Heal
- Chain Lightning
- Iron Star Impact
- Exploding Iron Star
- Intermission: Realm of Y'Shaarj
- Y'Shaarj's Protection
- Annihilate
- Consumed Courage
- Crushing Fear
- Consumed Faith
Espólios
O que cada chefe pode dropar. Com uma classe escolhida, somente o que ela pode usar (pela armadura ou porque o item é dessa classe). A probabilidade de cada item não é publicada.
Immerseus
Bracers of Sordid Sleep
Pauldrons of Violent Eruption
Bolt-Burster Grips
Ichor-Dripping Shoulderpads
Hood of Swirling Senses
Immerseus' Crystalline Eye
Cloak of Misguided Power
Purified Bindings of Immerseus
Seal of Eternal Sorrow
Salt Water Sandals
Bracers of Purified Spirit
Soul-Soaked Gloves
Greatbelt of Living Waters
Trident of Corrupted Waters
Waterwalker Greatboots
Encapsulated Essence of Immerseus
Hood of Blackened Tears
Puddle Punishers
Sha of Pride
Chest of the Cursed VanquisherNon-equippable · JunkLadinoMagoDruidaCavaleiro da Morte
Chest of the Cursed ConquerorNon-equippable · JunkPaladinoSacerdoteBruxo
Chest of the Cursed ProtectorNon-equippable · JunkGuerreiroCaçadorXamãMonge
Chest of the Cursed VanquisherNon-equippable · JunkLadinoMagoDruidaCavaleiro da MorteChest of the Cursed Vanquisher
Chest of the Cursed Conqueror
Chest of the Cursed Conqueror
Chest of the Cursed Protector
Chest of the Cursed Protector
Chest of the Cursed Conqueror
Chest of the Cursed Protector
Chest of the Cursed Vanquisher
Droplet of Y'Shaarj
Gooey Sha-ling
Assurance of Consequence
Prismatic Prison of Pride
Greatsword of Pride's Fall
Shield of Mockery
Gaze of Arrogance
Self-Reflecting Mask
Greaves of Sublime Superiority
Necklace of Fading Light
Choker of the Final Word
Crown of Boastful Words
Iron Juggernaut
Laser-Slice Signet
Juggernaut's Power Core
Castlebreaker Bracers
Treads of Autonomic Motion
Cavemaker Wristguards
Borer Drill Boots
Kor'kron Dark Shaman
Kardris' Toxic Totem
Kardris' Scepter
Darkfang Mask
Belt of the Iron Prison
Shoulderguards of Foul Streams
Shackles of Stinking Slime
Shoulderplates of Gushing Geysers
Haromm's Talisman
Breastplate of Shamanic Mirrors
Bloodclaw Band
Wolf-Rider Spurs
Ring of the Iron Tomb
Haromm's Frozen Crescent
Damron's Belt of Darkness
Riou's Vigilant Leggings
Haromm's Horrifying Helm
Ashen Wall Girdle
Poisonmist Nightcloak
Toxic Tornado Treads
Iron Wolf Hood
Ashflare Pendant
General Nazgrim
Gauntlets of the Cursed Vanquisher
Gauntlets of the Cursed Conqueror
Gauntlets of the Cursed Protector
Gauntlets of the Cursed Protector
Gauntlets of the Cursed Vanquisher
Gauntlets of the Cursed Vanquisher
Gauntlets of the Cursed Conqueror
Gauntlets of the Cursed Conqueror
Gauntlets of the Cursed Vanquisher
Gauntlets of the Cursed Protector
Gauntlets of the Cursed Conqueror
Gauntlets of the Cursed Protector
Nazgrim's Burnished Insignia
Ravager's Pathwalkers
Nazgrim's Gutripper
Bulwark of the Fallen General
Sandals of Two Little Bees
Shoulderguards of the Righteous Stand
Gar'tok, Strength of the Faithful
Arcweaver Spell Sword
Robes of the Warrior's Fall
Crown of Tragic Truth
Spaulders of Kor'kron Fealty
Malkorok
Vial of Living Corruption
Blood Rage Bracers
Lazahk's Lost Shadowrap
Ring of Restless Energy
Malkorok's Giant Stompers
Wristguards of Ruination
Malkorok's Tainted Dog Tags
Malkorok's Skullcleaver
Halberd of Inner Shadows
Kor'kron Hand Cannon
Legplates of Willful Doom
Miasmic Skullbelt
Hood of Perpetual Implosion
Robes of Riven Dreams
Frenzied Crystal of Rage
Black-Blooded Drape
Seal of Sullen Fury
Visage of the Monstrous
Boots of Perilous Infusion
Bracers of Averted Fatality
Ebon Blood Chestguard
Terrorguard Chestplate
Spoils of Pandaria
Sigil of Rampage
Ominous Mogu Greatboots
Pandaren Roofsprinters
Seal of the Forgotten Kings
Ancient Mogu Tower Shield
Arrowflight Girdle
Helm of the Night Watchman
Mantid Carapace Augments
Untarnishable Greatbelt
Enchanted Shao-Tien Saber
Ancient Archer's Chestguard
Avool's Ancestral Bracers
Mantid Vizier's Robes
Lost Necklace of the Mogu Empress
Immaculately Preserved Wand
Klaxxi Grips of Rejuvenation
Shado-Pan Reliquary Kilt
Chitin-Link Chain Belt
Bracers of the Pristine Purifier
Plate Belt of the War-Healer
Mogu Mindbender's Greaves
Thok the Bloodthirsty
Helm of the Cursed Vanquisher
Helm of the Cursed Conqueror
Helm of the Cursed Protector
Helm of the Cursed Vanquisher
Helm of the Cursed Conqueror
Helm of the Cursed Protector
Helm of the Cursed Vanquisher
Helm of the Cursed Vanquisher
Helm of the Cursed Conqueror
Helm of the Cursed Protector
Helm of the Cursed Conqueror
Helm of the Cursed Protector
Thok's Acid-Grooved Tooth
Thok's Tail Tip
Gleaming Eye of the Devilsaur
Signet of the Dinomancers
Hvitserk's Formidable Shanker
Montak's Grips of Scorching Breath
Devilfang Band
Icy Blood Chestplate
Festering Primordial Globule
Britomart's Jagged Pike
Akolik's Acid-Soaked Robes
Siegecrafter Blackfuse
Blackfuse Bombling
Shoulders of the Cursed Vanquisher
Shoulders of the Cursed Conqueror
Shoulders of the Cursed Protector
Shoulders of the Cursed Vanquisher
Shoulders of the Cursed Conqueror
Shoulders of the Cursed Protector
Shoulders of the Cursed Vanquisher
Shoulders of the Cursed Vanquisher
Shoulders of the Cursed Conqueror
Shoulders of the Cursed Conqueror
Shoulders of the Cursed Protector
Shoulders of the Cursed Protector
Bomber's Blackened Wristwatch
Siegecrafter's Forge Hammer
Fusespark Gloves
Dysmorphic Samophlange of Discontinuity
Ticking Ebon Detonator
Calixian Bladebreakers
Asgorathian Blood Seal
Powder-Stained Totemic Treads
Lever of the Megantholithic Apparatus
Blackfuse's Blasting Cord
Bracers of Infinite Pipes
Paragons of the Klaxxi
Kovok
Leggings of the Cursed Conqueror
Leggings of the Cursed Protector
Leggings of the Cursed Vanquisher
Leggings of the Cursed Vanquisher
Leggings of the Cursed Conqueror
Leggings of the Cursed Protector
Leggings of the Cursed Vanquisher
Leggings of the Cursed Vanquisher
Leggings of the Cursed Conqueror
Leggings of the Cursed Conqueror
Leggings of the Cursed Protector
Leggings of the Cursed Protector
Skeer's Bloodsoaked Talisman
Bracers of Sonic Projection
Gauntlets of Insane Calculations
Iyyokuk's Hereditary Seal
Kil'ruk's Band of Ascendancy
Hisek's Reserve Longbow
Chestguard of Toxic Injections
Korven's Crimson Crescent
Kil'ruk's Furious Blade
Rik'kal's Bloody Scalpel
Amber Parasite Wraps
Garrosh Hellscream
Kor'kron Juggernaut
Essence of the Cursed Protector
Essence of the Cursed Conqueror
Essence of the Cursed Vanquisher
Essence of the Cursed Protector
Essence of the Cursed Conqueror
Essence of the Cursed Vanquisher
Essence of the Cursed Protector
Essence of the Cursed Conqueror
Essence of the Cursed Vanquisher
Essence of the Cursed Protector
Essence of the Cursed Conqueror
Essence of the Cursed Vanquisher
Curse of Hubris
Xal'atoh, Desecrated Image of Gorehowl
Kor'kron Elite Skullmask
Shoulderguards of Intended Power
Greathelm of the Warchief
Cord of Black Dreams
Penetrating Gaze of Y'Shaarj
Chestguard of Relentless Tyranny
Kor'kron Spire of Supremacy
Legplates of Unthinking Strife
Spaulders of the Fallen Warchief
Tusks of Mannoroth
Belt of the Broken Pact
Ebon Ritual Hood
Black Blood of Y'Shaarj
Horned Mace of the Old Ones
Revelations of Y'Shaarj
Seal of Karmic Return
Hopeglow Spaulders
Cowl of Smoking Dreams
Chestplate of Fallen Passion
Mantle of Looming Darkness
Horde Warlord's Throne
Dados da instância
- 1Modes: Raid Finder, Normal, Heroic, Mythic.











