Blackrock Depths
The smoldering Blackrock Depths are home to the Dark Iron dwarves and their emperor, Dagran Thaurissan. Like his predecessors, he serves under the iron rule of Ragnaros the Firelord, a merciless being summoned into the world centuries ago. The presence of chaotic elementals has attracted Twilight's Hammer cultists to the mountain domain. Along with Ragnaros' servants, they have pushed the dwarves toward increasingly destructive ends that could soon spell doom for all of Azeroth.
- Chefes
- 8 chefes
- Cronômetro da Mítica+
- Sem cronômetro
- Entrada
- Estepes Ardentes · 14.6, 9.2

Chefes

Lord Roccor
Lord Roccor loathes the scheming and backstabbing of his fellow fire elementals. To avoid serving alongside his kind in the Molten Core, the mighty being purposefully angered the Firelord. Roccor's risky gambit paid off: he was expelled from the core and forced to guard Blackrock Depths in isolation.

Bael'Gar
The monstrous molten giant Bael'Gar lumbers across the Dark Iron Highway, a stunning feat of dwarven engineering carved into Blackrock Depths. Ragnaros pulled the giant from the heart of the Firelands to guard a massive sealed door at one end of the highway. According to legend, only the Firelord and the Dark Iron clan's highest-ranking members know what lies beyond the mysterious gate.

Lord Incendius
Baron Geddon taught Incendius to harness his destructive powers, but the baron never expected his protege to grow so lethally efficient. Increasingly wary that Incendius might usurp him, Geddon sent the blazing elemental out of the Molten Core to guard the Dark Iron dwarves' fabled Black Anvil.

Golem Lord Argelmach
Argelmach's lifelong obsession with immortality drove him to forge enchanted constructs in his own image. Rumor has it that he has also dabbled in some form of black magic that would allow the golem lord's new creations to act as vessels for his spirit should his flesh-and-blood body be destroyed.

The Seven
Centuries ago, sorcerer-thane Thaurissan and seven of his most powerful Dark Iron allies accidentally summoned Ragnaros into Azeroth and damned their entire clan to enslavement. Although the Seven perished during the ritual, their restless spirits still linger in Blackrock Depths, cursed to serve their elemental master and the current Dark Iron ruler.

General Angerforge
Through a lifetime of study, General Angerforge has become an expert on dwarven military history and tactics. He recently incurred Emperor Dagran Thaurissan's fury by writing a scathing treatise on his clan's failures in past conflicts. This political blunder aside, Angerforge is a Dark Iron to his core. He will bleed--and die, if necessary--to protect his people and his emperor.

Ambassador Flamelash
For his unwavering service to Ragnaros, Flamelash ascended to the rank of ambassador to the Dark Iron clan. This depraved being initially despised his dwarven allies, but he has come to respect their penchant for destruction.

Emperor Dagran Thaurissan
Emperor Dagran Thaurissan rules alongside Princess Moira of the rival Bronzebeard clan. Debate rages over whether the emperor ensorcelled his bride or she willingly joined him. Whatever the truth, Thaurissan's continued presence bodes ill for the future of his clan. So long as he lives, the Dark Irons will remain pawns of Ragnaros, and a dire threat to kingdoms throughout Azeroth.
Chefe a chefe

Lord Roccor
Lord Roccor
Son of Roccor
Greater Obsidian Elemental
Son of Roccor
Son of Roccor
Greater Obsidian Elemental
Obsidian Elemental
Lord Roccor casts [Roiling Magma] on his target, inflicting damage and providing the raw material to [Crystallize] his obsidian progeny. When Lord Roccor reaches 95% health and every 20% damage suffered thereafter, he will cast [Eruption], filling the room with [Roiling Magma]. Each [Living Magma] that reaches its destination will increase the power of the elemental created by [Igneous Crystallization]. Upon reaching 100 energy, Roccor casts [Volcanic Upheaval], inflicting huge damage to all players.
- Tanks: [Roiling Magma] is cast on Lord Roccor's primary target and inflicts Fire damage to enemies in the area.
- Tanks: Stepping on a [Living Magma] will destroy it and inflict damage over time to the player.
- Tanks: When crystallized, Obsidian Elementals attack nearby players.
- Tanks: [Volcanic Upheaval] inflicts significant damage to all players.
- Damage Dealers: Stepping on a [Living Magma] will destroy it and inflict damage over time to the player.
- Damage Dealers: When crystallized, Obsidian Elementals attack nearby players.
- Damage Dealers: [Volcanic Upheaval] inflicts significant damage to all players.
- Healers: [Roiling Magma] is cast on Lord Roccor's primary target and inflicts Fire damage to enemies in the area.
- Healers: Stepping on a [Living Magma] will destroy it and inflict damage over time to the player.
- Healers: [Volcanic Upheaval] inflicts significant damage to all players.
Habilidades
- Roiling Magma
- Crystallize
- Slag Armor
- Eruption
- Living Magma
- Igneous Crystallization
- Volcanic Upheaval

Bael'Gar
Bael'Gar
Spawn of Bael'Gar
Spawn of Bael'Gar
Bael'Gar's [Giant Strike] inflicts enormous damage in a cone in front of him with every swing. Damage is split between players struck. [Rockfall] causes large boulders and small rocks to fall from the ceiling that players must avoid. Players will need to seek cover when Bael'Gar casts [Molten Furnace]. Any boulders that remain when Bael'Gar casts [Shatter] will inflict significant additional damage to the entire raid. Whenever a boulder is destroyed, several Spawns of Bael'Gar are created. When a Spawn of Bael'Gar is killed, its [Molten Heart] inflicts damage over time to a random player.
- Tanks: Tanks will need to split the damage of [Giant Strike] in order to survive.
- Tanks: The large boulders created by [Rockfall] inflict higher damage the nearer players are to the point of impact.
- Tanks: Any boulders that remain when Bael'Gar casts [Shatter] have the potential to make its damage lethal.
- Tanks: When a boulder is destroyed several Spawns of Bael'Gar will be created and attack nearby players.
- Damage Dealers: The large boulders created by [Rockfall] inflict higher damage the nearer players are to the point of impact.
- Damage Dealers: [Molten Furnace] inflicts lethal damage to players that are not behind cover.
- Damage Dealers: Any boulders that remain when Bael'Gar casts [Shatter] have the potential to make its damage lethal.
- Damage Dealers: When a boulder is destroyed several Spawns of Bael'Gar will be created and attack nearby players.
- Healers: Tanks will need to split the damage of [Giant Strike] in order to survive.
- Healers: The large boulders created by [Rockfall] inflict higher damage the nearer players are to the point of impact.
- Healers: [Molten Furnace] inflicts lethal damage to players that are not behind cover.
- Healers: Any boulders that remain when Bael'Gar casts [Shatter] have the potential to make its damage lethal.
- Healers: When Spawns of Bael'Gar are killed they will deal damage over time to a random player with [Molten Heart].
Habilidades
- Giant Strike
- Rockfall
- Molten Heart
- Crumbling Ceiling
- Molten Furnace
- Shatter

Lord Incendius
Lord Incendius
Flame Geyser
Flame Geyser
Lord Incendius summons powerful Flame Geysers that will inflict deadly damage until they are brought under control. Even in defeat, a [Flame Geyser] casts [Dying Flare] which can hurl players off the bridge and inflict high damage. Lord Incendius will attempt to force players off the bridge with [Scorching Wind]. Tanks will need to work together to prevent [Blowback] from throwing them off the bridge. Flame Geysers that remain when Lord Incendius casts [Scorching Wind] may become extremely deadly.
- Tanks: Flame Geysers become more deadly the longer they are left alive. Each cast of [Blaze] becomes successively faster.
- Tanks: When a Flame Geyser is defeated, players must split the damage caused by [Dying Flare].
- Tanks: Taunt Lord Incendius to prevent the other tank from being pushed off the bridge by [Blowback].
- Tanks: Be wary of being pushed off the bridge by [Dying Flare] or [Scorching Wind].
- Damage Dealers: Flame Geysers become more deadly the longer they are left alive. Each cast of [Blaze] becomes successively faster.
- Damage Dealers: When a Flame Geyser is defeated, players must split the damage caused by [Dying Flare].
- Damage Dealers: Be wary of being pushed off the bridge by [Dying Flare] or [Scorching Wind].
- Healers: [Consumptive Flames] inflicts a short burst of high damage.
- Healers: Flame Geysers have the potential to inflict high damage to the entire raid until they are brought under control and defeated.
- Healers: It will be difficult to stop and cast during [Scorching Wind].
- Healers: Be wary of being pushed off the bridge by [Dying Flare] or [Scorching Wind].
Habilidades
- Firewall
- Consumptive Flames
- Summon Flame Geyser
- Blaze
- Dying Flare
- Scorching Wind
- Blowback

Golem Lord Argelmach
Golem Lord Argelmach
Magmatron Mk. II
Arcanotron Mk. II
Golem Lord Argelmach
Arcanotron Mk. II
Magmatron Mk. II
Toxitron Mk. II
When Golem Lord Argelmach's spirit is released from his mortal coil, he will possess the golems around the Mold Foundry. The golem that is [Possessed] will gain energy over time. At maximum energy, it will unleash a powerful ability. Toxitron and Electron are stationary casters, while Magmatron and Arcanatron are powerful melee combatants. Moving the golems too close together will active [Golem Overdrive], increasing their combat prowess.
- Tanks: Each time Arcanotron's [Arcane Overcharge] is caught, the explosion that occurs when it hits the ground will be reduced.
- Tanks: Magmatron's [Flamethrower] can be used to burn away [Chemical Bombs] before [Incineration] combusts all of them at once.
- Tanks: Moving golems too close together will activate [Golem Overdrive].
- Damage Dealers: [Power Generator] will empower golems or players that intercept the energy orbs moving towards Arcanotron.
- Damage Dealers: [Poison-Soaked] must be burned away from players with Magmatron's [Flamethrower].
- Damage Dealers: Players afflicted by [Livewire] will emit an [Electrical Discharge] when it is dispelled or expires.
- Damage Dealers: Players paired by [Lethal Attraction] must stand together or suffer lethal damage.
- Healers: [Incineration] and [Poison Mist] will inflict heavy damage to the entire raid.
- Healers: [Poison-Soaked] must be burned away from players with Magmatron's [Flamethrower].
- Healers: Players afflicted by [Livewire] will emit an [Electrical Discharge] when it is dispelled or expires.
- Healers: Players paired by [Lethal Attraction] must stand together or suffer lethal damage.
Habilidades
- Chain Lightning
- Possessed
- Arcane Overcharge
- Power Generator
- Flamethrower
- Melt Armor
- Incineration
- Chemical Bomb
- Chemical Pool
- Chemical Explosion

The Seven
Doom'rel
Anger'rel
Gloom'rel
Anger'rel
Gloom'rel
Doom'rel
Dope'rel
The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming [Corporeal] or [Incorporeal]. While [Corporeal], each member of the Seven inflicts and suffers full damage and has access to more powerful abilities. Anger'rel and Gloom'rel will remain [Corporeal] through the entire encounter while the third [Corporeal] member of the Seven changes as the encounter progresses. When a member of the Seven reaches full energy, they will use their most powerful ability.
- Tanks: Gloom'rel and Anger'rel will remain [Corporeal] through the entire encounter.
- Tanks: Anger'rel will charge a distant player and use [Bladestorm] when he reaches full energy.
- Tanks: Gloom'rel will use [Recklessness] when he reaches full energy.
- Tanks: Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
- Damage Dealers: Three of the Seven will be [Corporeal] at a time and suffer full damage.
- Damage Dealers: Seeth'rel's [Blizzard] creates a deadly hazard targeting a random player.
- Damage Dealers: Vile'rel's [Power Word: Respite] creates an absorb that heals its target while it persists.
- Damage Dealers: Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
- Healers: Doom'rel will [Banish] a random player when he is [Corporeal].
- Healers: Dope'rel's [Smoke Bomb] will reduce spell range while it persists.
- Healers: Hate'rel's [Magma Burn] will become deadly if it stacks too high.
- Healers: Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
Habilidades
- Sunder Armor
- Mortal Strike
- Bladestorm
- Rend
- Rampage
- Recklessness
- Shadowbolt Volley
- Corporeal
- Banish
- Summon Felguard

General Angerforge
General Angerforge
Harbinger of Flames
Shadowforge Flame Keeper
General Angerforge
Harbinger of Flames
Shadowforge Flame Keeper
Anvilrage Officer
General Angerforge commands an army within the Lyceum in defense of the Imperial Throne. Players will need to overcome an array of firepower in order to reach the general. Harbingers of Flame channel [World In Flames], wreathing all players within the Lyceum in intensifying Fire damage. The Harbingers of Flame cannot be damage until the Shadowforge Braziers are lit using the Shadowforge Torches carried by the Shadowforge Flame Keepers. After both Shadowforge Braziers are lit, the burning barriers protecting General Angerforge will fall, opening the general up to attack directly.
- Tanks: The [Commanding Aura] of General Angerforge and Anvilrage Officers drastically increases the combat prowess of nearby Dark Iron.
- Tanks: General Angerforge and Anvilrage Officers cast [Shatter Armor]. It will not be removed until the end of the encounter.
- Tanks: Your allies will need to be protected from many different Dark Iron soldiers in order to succeed.
- Damage Dealers: Anvilrage Medics will attempt to [Heal] their allies.
- Damage Dealers: Anvilrage Rogues [Fixate] a player until death.
- Damage Dealers: Anvilrage Sappers will [Detonate] upon reaching a player, inflicting high Physical damage.
- Damage Dealers: General Angerforge's [Fireburst Grenade] can be avoided by taking cover behind a column.
- Healers: [World In Flames] will continue to deal increasing Fire damage. Defeating a Harbinger of Flames will slow incoming damage.
- Healers: Anvilrage Rogues [Fixate] a player until death.
- Healers: Anvilrage Sappers will [Detonate] upon reaching a player, inflicting high Physical damage.
- Healers: The pillars within the Lyceum can be used to avoid [Firing Lines] and [Fireburst Grenade], but will also make it challenging to heal players who move on their own.
Habilidades
- Commanding Aura
- Shatter Armor
- Dark Iron Bombs
- Fireburst Grenade
- Deploy Mole Machine
- World in Flames
- Keeper's Flame
- Rings of Fire
- Heal
- Mind Blast

Ambassador Flamelash
Ambassador Flamelash
Flamewaker
Firestarter
Firestarter
Flamewalker
Burning Spirit
Ambassador Flamelash calls upon the denizens of the Firelands to incinerate his foes. When Ambassador Flamelash casts [Open Firelands Portals], players must quickly spread in order to defeat Burning Spirits and destroy portal anchors. If too many spirits successfully cast [Fury of the Firelands], the damage from Ambassador Flamelash will become overwhelming. Until all portal anchors are destroyed, [Unstable Portal] will continue to inflict damage to the entire raid. When Ambassador Flamelash reaches maximum energy, he casts [Cremate], which must be split between multiple players. The [Cremation] left behind by [Cremate] should be quickly dispelled or will overwhelm the raid.
- Tanks: Tanks will need to split the damage of [Cremate] in order to survive, and the [Flamelash] it leaves behind makes a player more susceptible to Fire damage until it fades.
- Tanks: Firestarter's [Explosive Impact] inflicts heavy Physical damage.
- Tanks: Flamewalkers are a powerful melee combatant that is also capable of casting [Magma Infusion].
- Damage Dealers: Firestarters should be lured away from the raid. The explosion from [Torch] is large and inflicts high damage.
- Damage Dealers: Flamewalkers cast [Magma Infusion] until they are defeated, making it more difficult to navigate the Iron Hall.
- Damage Dealers: Players should destroy portal anchors as quickly as possible while ensuring Burning Spirits do not successfully cast [Fury of the Firelands].
- Healers: Healers should quickly dispel [Cremation] from players that split the damage of [Cremate].
- Healers: Tanks afflicted by [Flamelash] will suffer increased Fire damage.
- Healers: When a Flamewalker is killed, it will depart with an [Explosive Demise].
- Healers: Incoming damage can quickly become overwhelming during [Open Firelands Portals] unless the raid manages every threat successfully.
Habilidades
- Cremate
- Flamelash
- Magma Infusion
- Magma Sweep
- Summon Firestarters
- Fixate
- Explosive Impact
- Torch
- Summon Flamewalker
- Explosive Demise

Emperor Dagran Thaurissan
Emperor Dagran Thaurissan
Moira Bronzebeard
Avatar of Ragnaros
Emperor Dagran Thaurissan
Dark Iron Imperial Guard
Twilight's Hammer Ambassador
Princess Moira Bronzebeard
Emperor Dagran Thaurissan and Princess Moira Bronzebeard are both formidable combatants. Moira's [Shadow Word: Nemesis] and [Shadow Word: Necrosis] must be managed carefully or they will overwhelm the raid. Moira will attempt to heal Dagran with [Radiant Infusion]. Dagran is a dangerous melee combatant that will [Call Imperial Guard] and [Call Twilight's Hammer Ambassadors] to repel the invaders. When Moira is defeated, Dagran will transform into a powerful [Avatar of Flame], empowering all his abilities. When he becomes desperate, Dagran willl [Beseech The Firelord] to save him. The Avatar of Ragnaros unleashes devastation that will slowly consume the entire room in molten fire until Dagran is defeated. Dagran will no longer call Imperial Guard or Twilight's Hammer Ambassadors to his side once Ragnaros joins the battle.
- Tanks: Moira and Dagran's abilities are more difficult to avoid if they are near one another.
- Tanks: [Imperial Guards] will arrive in mole machines on both ends of the room.
- Tanks: [Ironfoe's] multiattack inflicts bursts of physical damage to Dagran's tank.
- Tanks: [Iron Brand] will become lethal if it stacks too high.
- Tanks: [Fireguard Destroyers] summoned by the Avatar of Ragnaros are powerful melee combatants in addition to inflicting high Fire damage to the entire raid.
- Damage Dealers: If Moira is not defeated quickly, [Shadow Word: Nemesis] and [Shadow Word: Necrosis] will overwhelm the raid.
- Damage Dealers: [Twilight's Hammer Ambassadors] inflict high damage with [Pyroblast] and they must be killed before they finish casting [Moment of Twilight].
- Damage Dealers: Dagran's abilities will be more difficult to avoid and inflict higher damage when he becomes an [Avatar of Flame].
- Damage Dealers: The damage of Avatar of Ragnaros' [Volcanic Blast] must be split and it will create [Volcanic Stone] beneath the target's feet.
- Damage Dealers: When a Fireguard Destroyer is destroyed, it will erupt in a [Fiery Demise].
- Healers: If [Shadow Word: Nemesis] is dispelled, it will jump to two players. Try to delay removal as long as possible.
- Healers: When [Shadow Word: Necrosis] is passed, it will inflict raid wide damage, but target's cannot be healed while they suffer from it.
- Healers: Dagran's tank will suffer frequent burst of high damage.
- Healers: Once the Avatar of Ragnaros is summoned, the damage to the raid will spike significantly. All of his abilities inflict raid wide damage.
Habilidades
- Ironfoe
- Hand of Thaurissan
- Magma Clap
- Avatar of Flame
- Iron Brand
- Molten Hand
- Magma Shock
- Magma Shower
- Call Imperial Guard
- Shrapnel Blast
Dados da instância
- 1Modes: Raid Finder, Normal, Heroic.











