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World of WarcraftWorld of WarcraftDados do jogoAtualizado para o patch 12.1.0

Highmaul

Highmaul is the seat of power for the Gorian Empire, the ogre civilization that ruled Draenor for generations, until the arrival of the draenei. A massive city that belies the ogre reputation for brutish stupidity, Highmaul is full of bustling markets, wealthy nobles, and the roar of the Coliseum crowd echoing through the streets of the slums. Visible from everywhere within the city's walls, Imperator Mar'gok's citadel casts a long shadow, a reminder of his watchful eye and iron grip.

Chefes
7 chefes
Cronômetro da Mítica+
Sem cronômetro
Entrada
Nagrand · 33, 38.4
Highmaul

Chefes

  1. Kargath Bladefist

    Kargath Bladefist

    Kargath Bladefist, Warlord of the Shattered Hand, honed his brutal skills as a slave in the ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he returns to the arena to teach you the true meaning of savagery.

  2. The Butcher

    The Butcher

    Born in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it is long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as it broke his mind. Now there is not an ogre in Highmaul who will not give him a wide berth as he hacks away at slaughtered carcasses to pass his days.

  3. Tectus

    Tectus

    An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.

  4. Brackenspore

    Brackenspore

    The Iron Horde juggernaut moored in the waters beside Highmaul drew the attention of Brackenspore, ancient walker of the deep. The aquatic giant spreads fungal growth and moss in his wake, and is driven by primal instinct to eradicate any traces of civilization on Draenor.

  5. Twin Ogron

    Twin Ogron

    Guarding the entrance to the Gorthenon atop Highmaul, Pol and Phemos are the personal guard of Imperator Mar'gok. Peerless in strength and determination, what these ogron brothers lack in intelligence, they make up for with sheer size and brute force.

  6. Ko'ragh

    Ko'ragh

    Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.

  7. Imperator Mar'gok

    Imperator Mar'gok

    As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.

Chefe a chefe

Kargath Bladefist

Kargath Bladefist

  • Kargath Bladefist
  • Drunken Bileslinger
  • Iron Bomber
  • Iron Grunt

Kargath's Berserker Rush cannot be stopped until he either kills his target, or finds something else to take his anger out on. As the fight progresses, Iron Bombers and Drunken Bileslingers rain destruction from the arena stands. Players can dispatch these creatures after being tossed into the crowd by Kargath's Chain Hurl.

  • Damage Dealers: Iron Bombers and Drunken Bileslingers will continue to harass the raid from the stands until they are killed.
  • Healers: Kargath inflicts massive damage to the tank with his [Impale] ability.
  • Healers: Iron Bombers inflict raidwide damage until they are killed.
  • Tanks: Kargath's [Impale] leaves [Open Wounds] on his target that increases the damage of consecutive Impales.

Habilidades

  • Roar of the Crowd
  • Impale
  • Blade Dance
  • Berserker Rush
  • Chain Hurl
  • Monster's Brawl
  • Mauling Brew
  • Vile Breath
  • Heckle
  • Iron Bomb
  • Fire Bomb
  • Grapple
  • Fire Pillar
  • Flame Jet
  • Flame Gout
  • On the Hunt
The Butcher

The Butcher

  • The Butcher
  • Night-Twisted Cadaver

The Butcher attacks relentlessly, hacking at his foes with his dual implements of destruction. His main abilities seek to target large clumps of enemies, and positioning is key to handling and overcoming his attacks.

  • Damage Dealers: Players in melee range must form clumps of varying sizes throughout the fight to manage the Butcher's [Cleave] and allow [Gushing Wounds] to fade.
  • Damage Dealers: Players at range must clump in order to survive the Butcher's Bounding Cleave sequence.
  • Healers: Groups that are struck by [Cleave] suffer periodic damage from [Gushing Wounds], which can stack.
  • Healers: All players in the raid suffer Physical damage when the Butcher begins his Bounding Cleave sequence.
  • Tanks: [Heavy Handed] causes the Butcher to attack the player closest to his current target with a copy of all of his melee attacks. These attacks can be mitigated and avoided as usual. If another player is not close enough, the second attack will trigger on the primary target.
  • Tanks: [The Tenderizer] will always hit. It cannot be dodged or parried, but it can be blocked.
  • Tanks: [The Cleaver] will only apply its damage over time effect if the attack successfully lands on its target.

Habilidades

  • Heavy Handed
  • The Cleaver
  • The Tenderizer
  • Meat Hook
  • Cleave
  • Bounding Cleave
  • Gushing Wounds
  • Frenzy
  • Paleobomb
  • Pale Vitriol
Tectus

Tectus

  • Tectus
  • Tectus, The Living Mountain
  • Shard of Tectus
  • Mote of Tectus
  • Night-Twisted Earthwarper

Tectus cannot be killed by traditional means. He builds energy, channeling Tectonic Upheaval whenever he reaches 100. Depleting Tectus's health before the end of Upheaval shatters it into two Shards of Tectus; otherwise, Tectus heals and resumes gaining energy. Each Shard splits into four Motes of Tectus when shattered. Players must kill all eight Motes to defeat Tectus.

  • Damage Dealers: Deplete Tectus' health before the end of [Tectonic Upheaval].
  • Damage Dealers: Move out of the rumbling earth before the eruption of [Earthen Pillar]!
  • Healers: Players will take heavy damage during [Tectonic Upheaval].
  • Healers: Move out of the rumbling earth before the eruption of [Earthen Pillar]!
  • Tanks: Face Night-Twisted Earthshapers away from other players to minimize damage from [Earthen Flechettes].
  • Tanks: Intercept [Gift of Earth] if you are not tanking Tectus.
  • Tanks: Move out of the rumbling earth before the eruption of [Earthen Pillar]!

Habilidades

  • The Living Mountain
  • Accretion
  • Earthen Pillar
  • Crystalline Barrage
  • Fracture
  • Tectonic Upheaval
  • Hollowed Heart of the Mountain
  • Shard of the Mountain
  • Hollowed Shard of the Mountain
  • Mote of the Mountain
  • Night-Twisted Pale
  • Gift of Earth
  • Petrification
  • Earthen Flechettes
  • Raving Assault
Brackenspore

Brackenspore

  • Brackenspore
  • Fungal Flesh-Eater

Brackenspore emerges from the infested waters beneath the cliffs of Highmaul, spreading fungal growth that will engulf the beach if left unchecked. Players must use available Flamethrowers to keep Creeping Moss in check, while defeating hostile fungi that Brackenspore creates in his wake.

  • Tanks: Grab the attention of Fungal Flesh-Eaters as they stream in from the sea.
  • Tanks: Interrupt [Decay] which is cast by the Fungal Flesh-Eaters.
  • Damage Dealers: Interrupt [Decay] which is cast by the Fungal Flesh-Eaters.
  • Damage Dealers: Intercept the damage from [Spore Shot] away from other players, to avoid splashing the damage.
  • Healers: Heal friendly mushrooms to full to gain their effects. Once they are healed to full they will begin to wither and die at an increasing rate. Keep them healed in order to maintain their beneficial effects.
  • Healers: Heal Living Mushrooms to full to gain [Living Spores] in order to survive the damage caused by [Infesting Spores].

Habilidades

  • Creeping Moss
  • Rot
  • Necrotic Breath
  • Infesting Spores
  • Call of the Tides
  • Exploding Fungus
  • Spore Shot
  • Mind Fungus
  • Flesh Eater
  • Decay
  • Living Mushroom
  • Living Spores
  • Withering
  • Rejuvenating Mushroom
  • Rejuvenating Spores
  • Blackfuse Company 9000
Twin Ogron

Twin Ogron

  • Pol
  • Phemos

The Twin Ogron combat players while performing attacks at specific energy thresholds. At 33 energy, an Ogron uses his special weapon attack. At 66 energy, an Ogron performs a large shout. Finally, at 100 energy, an Ogron performs a large, raid-wide attack. As the distance between the Ogron increases, their haste increases and casting time additionally decreases, reducing the amount of time players have to react to various abilities.

  • Damage Dealers: Stand near Phemos for [Enfeebling Roar], as he splits damage, effectiveness, and duration amongst nearby targets.
  • Damage Dealers: Be wary of the radius of [Whirlwind] and the path of [Shield Charge].
  • Healers: Be ready to heal on the move when [Quake] and [Blaze] begins.
  • Healers: Watch for [Interrupting Shout], as it will interrupt and lock you out of spellcasting for a short duration.
  • Tanks: [Whirlwind] has a large radius, and can be deadly when combined with [Shield Bash].
  • Tanks: Controlling the distance between the Twin Ogron is essential to managing the potency of their abilities.

Habilidades

  • Shield Bash
  • Arcane Bash
  • Shield Charge
  • Arcane Charge
  • Injured
  • Interrupting Shout
  • Pulverize
  • Arcane Fragment
  • Double Slash
  • Arcane Wound
  • Whirlwind
  • Arcane Vortex
  • Weakened Defenses
  • Enfeebling Roar
  • Arcane Volatility
  • Quake
Ko'ragh

Ko'ragh

  • Ko'ragh
  • Volatile Anomalies

Ko'ragh is protected by a Nullification Barrier that absorbs all magic damage taken. When the barrier is removed, he activates a rune that recharges it. While recharging, one player may also absorb some of the rune's energy and receive a Nullification Barrier. As the fight progresses, an increasing amount of Overflowing Energy orbs spill from the rune and float to the ground, exploding when they land. Players who have a Nullification Barrier can catch and absorb Overflowing Energy to mitigate the amount of raid wide damage and prevent a lethal amount of damage from occurring.

  • Damage Dealers: Absorb [Caustic Energy] to gain a [Nullification Barrier].
  • Damage Dealers: Avoid [Overflowing Energy] until you have a [Nullification Barrier]. Absorb [Overflowing Energy] when you do have a [Nullification Barrier].
  • Healers: Focus intense healing on players absorbing [Caustic Energy] to allow them to survive the transformation.
  • Healers: [Expel Magic: Fire] inflicts heavy raid wide damage and requires dispels to mitigate some of the damage.
  • Healers: [Expel Magic: Shadow] absorbs all healing on the raid until it is removed.
  • Tanks: Tanks marked with [Expel Magic: Arcane] must run away from their allies and avoid the periodic explosions.
  • Tanks: Volatile Anomalies will spawn periodically during the charging phase. If they are killed within a [Suppression Field], they will not cast [Destabilize].

Habilidades

  • Nullification Barrier
  • Breaker's Strength
  • Charging
  • Caustic Energy
  • Suppression Field
  • Destabilize
  • Expel Magic: Fire
  • Expel Magic: Fel
  • Expel Magic: Arcane
  • Expel Magic: Frost
  • Expel Magic: Shadow
  • Overflowing Energy
  • Dominating Power
  • Forfeit Power
Imperator Mar'gok

Imperator Mar'gok

  • Imperator Mar'gok
  • Arcane Aberration
  • Displacing Arcane Aberration
  • Gorian Warmage
  • Volatile Anomaly

Imperator Mar'gok assaults players with destructive Arcane magic and summons Arcane Aberrations to fight for him. When Imperator Mar'gok reaches 85%, 55% and 25% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects. The runestones activated at 55% and 25% must be awakened from their dormant state. As they charge, guards arrive to defend the Imperator as Volatile Anomalies pour from the stone.

  • Damage Dealers: [Arcane Wrath] spreads to nearby allies.
  • Damage Dealers: [Destructive Resonance] will inflict lethal damage if triggered.
  • Damage Dealers: Arcane Aberrations inflict heavy raid wide damage as long as they are alive.
  • Healers: [Arcane Wrath] inflicts heavy damage when it expires from a target.
  • Healers: Arcane Aberrations will inflict raid wide damage every second that they are alive.
  • Healers: [Force Nova] inflicts heavy damage to players as it moves over them.
  • Tanks: [Accelerated Assault] will stack indefinitely until Imperator Mar'gok melee attacks a different target.
  • Tanks: [Mark of Chaos] will inflict damage to allies within 35 yards when it expires.
  • Tanks: Imperator Mar'gok will periodically summon Arcane Aberrations.

Habilidades

  • Arcane Wrath
  • Destructive Resonance
  • Collapsing Entity
  • Mark of Chaos
  • Force Nova
  • Accelerated Assault
  • Stage Two: Rune of Displacement
  • Arcane Wrath: Displacement
  • Destructive Resonance: Displacement
  • Impactful Pulse
  • Mark of Chaos: Displacement
  • Force Nova: Displacement
  • Intermission: Dormant Runestones
  • Dominance Aura
  • Nether Blast
  • Nether Energy

Espólios

O que cada chefe pode dropar. Com uma classe escolhida, somente o que ela pode usar (pela armadura ou porque o item é dessa classe). A probabilidade de cada item não é publicada.

Kargath Bladefist

  • Casque of the Iron BomberHead · Plate
  • Chestguard of the Roaring CrowdChest · Leather
  • Bloodmaw's ToothTrinket · Miscellaneous
  • Throat-Ripper GauntletsHands · Leather
  • Spectator's Sandals of CarnageFeet · Cloth
  • Kargath's Last LinkFinger · Miscellaneous
  • Fireproof GreatcloakBack · Cloth
  • Blade Dancer's ClawsOne-Hand · Fist Weapon
  • Flamescarred DrapeBack · Cloth
  • Iron Bomb SpauldersShoulder · Plate
  • Firewalker's TreadsFeet · Leather
  • The BladefistOne-Hand · Fist Weapon
  • Bileslinger's CenserHeld In Off-hand · Miscellaneous
  • Grips of Vicious MaulingHands · Mail
  • Grunt's Rusty RingFinger · Miscellaneous
  • Treads of Sand and BloodFeet · Mail
  • Vilebreath MaskHead · Cloth
  • Champion's MedallionNeck · Miscellaneous
  • Bracer of AmputationWrist · Mail
  • Grunt's Solid SignetFinger · Miscellaneous
  • Illusion: Mark of the Shattered HandNon-equippable · Other

The Butcher

  • Gauntlets of the Heavy HandHands · Plate
  • Entrail SquishersFeet · Plate
  • Emblem of Gushing WoundsTrinket · Miscellaneous
  • Bracers of Spare SkinWrist · Leather
  • Belt of Bloody GutsWaist · Leather
  • Cloak of Frenzied RageBack · Cloth
  • Gutwrench RingFinger · Miscellaneous
  • Butcher's Bloody CleaverOne-Hand · Axe
  • Ogre-Eater TreadsFeet · Plate
  • Butcher's Terrible TenderizerOne-Hand · Mace
  • Hood of Dispassionate ExecutionHead · Mail
  • Slaughterhouse SpauldersShoulder · Cloth
  • Butcher's Cruel ChopperOne-Hand · Axe
  • Fleshhook CloakBack · Cloth
  • Meatmonger's Gory GripsHands · Cloth
  • Flenser's HookringFinger · Miscellaneous
  • Scales of DoomTrinket · Miscellaneous
  • Spine-Ripper BracersWrist · Leather
  • Bloodstone SealFinger · Miscellaneous
  • Bonebreaker BootsFeet · Mail
  • Sterilized HandwrapsHands · Cloth

Tectus

  • Mountainslide RobesChest · Cloth
  • Legguards of Ravenous AssaultLegs · Mail
  • Mote of the MountainTrinket · Miscellaneous
  • Spire of TectusTwo-Hand · Staff
  • Earthwarped BladestaffTwo-Hand · Staff
  • Living Mountain ShoulderguardsShoulder · Mail
  • Shard of Crystalline FuryOne-Hand · Mace
  • Crystal-Woven BracersWrist · Cloth
  • Shield of Violent UpheavalOff Hand · Shield
  • Eye of TectusFinger · Miscellaneous
  • Earthfury BandFinger · Miscellaneous
  • Tectus' Beating HeartTrinket · Miscellaneous
  • Crown of the CragsHead · Plate
  • Ring of Infinite AccretionFinger · Miscellaneous
  • Flechette-Riddled ChainNeck · Miscellaneous
  • Legplates of Fractured CrystalLegs · Plate
  • Mountainwalker's BootsFeet · Leather
  • Pillar of the EarthTrinket · Miscellaneous
  • Chestwrap of Violent UpheavalChest · Leather
  • Signet of Crystalline BarrageFinger · Miscellaneous
  • Frostcap BandFinger · Miscellaneous
  • Cratermaker ChokerNeck · Miscellaneous
  • Illusion: RockbiterNon-equippable · OtherXamã

Brackenspore

  • Tide-Caller's GorgetNeck · Miscellaneous
  • Sandals of Mycoid MusingFeet · Leather
  • Immaculate Living MushroomTrinket · Miscellaneous
  • Rotmelter MosscloakBack · Cloth
  • Grips of Burning InfusionHands · Plate
  • Carnage Breath GauntletsHands · Leather
  • Crystalline Branch of the BrackensporeRanged · Bow
  • Maw of SoulsOff Hand · Shield
  • Moss-Woven MailshirtChest · Mail
  • Robes of Necrotic WhispersChest · Cloth
  • Girdle of the Infected MindWaist · Cloth
  • Cloak of Creeping NecrosisBack · Cloth
  • Bottle of Infesting SporesTrinket · Miscellaneous
  • Fleshchewer GreatbeltWaist · Plate
  • Mosscrusher SabatonsFeet · Plate
  • Shoulderguards of Perpetually Exploding FungusShoulder · Mail
  • Deep Walker PauldersShoulder · Leather
  • Collar of Wailing MouthsNeck · Miscellaneous
  • Rotmonger BracersWrist · Cloth

Twin Ogron

  • Bracers of the Crying ChorusWrist · Mail
  • Absalom's Bloody BulwarkOff Hand · Shield
  • Phemos' Double SlasherOne-Hand · Axe
  • Belt of Imminent LiesWaist · Mail
  • Sea-Cursed LeggingsLegs · Cloth
  • Golden-Tongued SealFinger · Miscellaneous
  • Cloak of Ruminant DeceptionBack · Cloth
  • Chestplate of Arcane VolatilityChest · Plate
  • Treacherous PalmsHands · Leather
  • Odyssian ChokerNeck · Miscellaneous
  • Pol's Blinded EyeTrinket · Miscellaneous
  • Bracers of Cursed CriesWrist · Plate
  • Shards of NothingTrinket · Miscellaneous
  • Dagger of EnfeeblementOne-Hand · Dagger
  • Captured Arcane FragmentHeld In Off-hand · Miscellaneous
  • Shoulderguards of the ShepherdShoulder · Leather
  • Pulverizing GripsHands · Mail
  • Ring of Enfeebling AccusationsFinger · Miscellaneous
  • Twin-Gaze SpauldersShoulder · Cloth
  • Fire-Blind NecklaceNeck · Miscellaneous

Ko'ragh

  • Idol of SuppressionTrinket · Miscellaneous
  • Cloak of Overflowing EnergiesBack · Cloth
  • Legplates of Arcanic AbsorbtionLegs · Plate
  • Ko'ragh's Boot KnifeOne-Hand · Dagger
  • Rod of Fel NullificationRanged · Wand
  • Gar'tash, Hammer of the BreakersTwo-Hand · Mace
  • Magic-Breaker GreatswordTwo-Hand · Sword
  • Shield-Shatter LongbowRanged · Bow
  • Leggings of Broken MagicLegs · Mail
  • Polearm of ExpulsionTwo-Hand · Polearm
  • Destablized SandalsFeet · Cloth
  • Ko'ragh's Family LocketNeck · Miscellaneous
  • Emblem of Caustic HealingTrinket · Miscellaneous
  • Spell-Sink SignetFinger · Miscellaneous
  • Bracers of Mirrored FlameWrist · Plate
  • Alloy-Inlaid CapHead · Leather
  • Rune-Enscribed HoodHead · Leather
  • Seal of Unbound FrostFinger · Miscellaneous
  • Cloak of Searing ShadowsBack · Cloth
  • Fel-Flame CoronetHead · Cloth
  • Necklace of Volatile AnomaliesNeck · Miscellaneous
  • Crackle-Proof ChestguardChest · Mail

Imperator Mar'gok

  • Mirrorshield of Arcane FortificationOff Hand · Shield
  • Seal of Arcane WrathFinger · Miscellaneous
  • Gor'gah, High Blade of the GoriansTwo-Hand · Sword
  • Face KickersFeet · Mail
  • Robes of the Arcane UltimatumChest · Cloth
  • Reaver's Nose RingNeck · Miscellaneous
  • Gorian Royal CrownHead · Mail
  • Force Nova CloakBack · Cloth
  • Captive Micro-AberrationTrinket · Miscellaneous
  • Mark of Rapid ReplicationTrinket · Miscellaneous
  • Uncrushable ShoulderplatesShoulder · Plate
  • Chain of the Unbroken LineageNeck · Miscellaneous
  • Nether Blast LeggingsLegs · Leather
  • Staff of the Grand ImperatorTwo-Hand · Staff
  • High Arcanist LeggingsLegs · Cloth
  • Choker of Violent DisplacementNeck · Miscellaneous
  • Quiescent RunestoneTrinket · Miscellaneous
  • Shockwave SignetFinger · Miscellaneous
  • Evergaze Arcane EidolonTrinket · Miscellaneous
  • Greatcloak of Impactful PulsesBack · Cloth
  • Chestplate of Destructive ResonanceChest · Plate
  • Warmage's LegwrapsLegs · Leather
  • Imperator's WarstaffTwo-Hand · Staff

Dados da instância

  1. 1Modes: Raid Finder, Normal, Heroic, Mythic.