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Shrine of the Storm

The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages alike. Here, blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred ground and threatens to steal control of the Kul Tiran Fleet forever.

Chefes
4 chefes
Cronômetro da Mítica+
Sem cronômetro
Entrada
Vale Trovamare · 78.6, 26.6
Shrine of the Storm

Chefes

  1. Aqu'sirr

    Aqu'sirr

    The deeps hide many powerful secrets lost to time. A master of these waters, Lord Stormsong calls upon one of these creatures of myth to defend the sacred shrine.

  2. Tidesage Council

    Tidesage Council

    Brother Ironhull and Galecaller Faye use their power to bless the Kul Tiran ships and ensure their fleet remains unmatched on the seas.

  3. Lord Stormsong

    Lord Stormsong

    Master of House Stormsong, Lord Stormsong leads the tidesages in their oceanic blessings and ways. However, not all is as it seems...

  4. Vol'zith the Whisperer

    Vol'zith the Whisperer

    Sent by Queen Azshara to subvert the tidesages, Vol'zith whispers promises of power to those willing to listen.

Chefe a chefe

Aqu'sirr

Aqu'sirr

  • Aqu'sirr
  • Aqualing

Aqu'sirr, formed from the depths, seeks to wash away intruders of the sacred temple. At 50% health remaining, Aqu'sirr splits into smaller Aqualings, which mirror its abilities. When each of the smaller elementals are defeated, they reform into Aqu'sirr to resume the battle.

  • Damage Dealers: Destroy Grasping Tentacles to free allies from [Grasp from the Depths].
  • Damage Dealers: [Surging Rush] and [Undertow] can push or knock you back.
  • Damage Dealers: Quickly defeat each of the smaller elementals created by [Erupting Waters] to minimize their threat.
  • Healers: Dispel [Choking Brine] to prevent it from overwhelming the party.
  • Healers: [Surging Rush] and [Undertow] can push or knock you back.
  • Tanks: [Surging Rush] and [Undertow] can push or knock you back.
  • Tanks: Quickly defeat each of the smaller elementals created by [Erupting Waters] to minimize their threat.

Habilidades

  • Sea Blast
  • Choking Brine
  • Surging Rush
  • Grasp from the Depths
  • Undertow
  • Erupting Waters
  • Diminish
Tidesage Council

Tidesage Council

  • Brother Ironhull
  • Galecaller Faye

The Tidesage Council attack together, with Brother Ironhull inflicting heavy damage on the tank, as Galecaller Faye uses her Wind attacks to damage the party. Brother Ironhull will use his [Blessing of Ironsides] as well as [Reinforcing Ward] while Galecaller Faye will use her [Blessing of the Tempest] as well as [Swiftness Ward].

  • Damage Dealers: Use [Reinforcing Ward] and [Swiftness Ward] to your advantage!
  • Damage Dealers: Interrupt Galecaller Faye's [Slicing Blast].
  • Damage Dealers: While under the effects of [Blessing of the Tempest] interrupts will cause a [Blowback].
  • Healers: Use [Reinforcing Ward] and [Swiftness Ward] to your advantage!
  • Healers: Expect heavy damage on the tank when Brother Ironhull casts [Hindering Cleave].
  • Healers: While under the effects of [Blessing of the Tempest] interrupts will cause a [Blowback].
  • Tanks: Use [Reinforcing Ward] and [Swiftness Ward] to your advantage!
  • Tanks: Prepare for heavy damage when Brother Ironhull casts [Hindering Cleave].
  • Tanks: Avoid attacks from Brother Ironhull when he is under the effects of [Blessing of Ironsides].

Habilidades

  • Swiftness Ward
  • Blessing of the Tempest
  • Blowback
  • Slicing Blast
  • Reinforcing Ward
  • Blessing of Ironsides
  • Hindering Cleave
Lord Stormsong

Lord Stormsong

  • Lord Stormsong
  • Awoken Void

Lord Stormsong has power over the Void and will periodically cast [Waken the Void] which should be evaded. Players afflicted with [Ancient Mindbender] are forced to cast [Surrender to the Void] and can seek the Awoken Void out to interrupt the cast.

  • Damage Dealers: Damage allies who are under the affects of the [Ancient Mindbender]!
  • Damage Dealers: Avoid damage from [Waken the Void] unless under the affects of the [Ancient Mindbender].
  • Damage Dealers: Interrupt [Void Bolt].
  • Healers: Avoid damage from [Waken the Void] unless under the affects of the [Ancient Mindbender].
  • Healers: Quickly dispel [Mind Rend] from players.
  • Tanks: Avoid damage from [Waken the Void].
  • Tanks: Interrupt [Void Bolt] to avoid heavy damage.

Habilidades

  • Void Bolt
  • Mind Rend
  • Waken the Void
  • Explosive Void
  • Ancient Mindbender
Vol'zith the Whisperer

Vol'zith the Whisperer

  • Vol'zith the Whisperer
  • Manifestation of the Deep
  • Forgotten Denizen
  • Sunken Denizen

Vol'zith the Whisperer promises power, but only offers doom to those who would accept the bargain. Upon reaching 100 power, Vol'zith begins to drown all players with [Grasp of the Sunken City].

  • Damage Dealers: Focus attacks to defeat the Forgotten Denizens when afflicted by [Grasp of the Sunken City] to return to the surface.
  • Damage Dealers: [Yawning Gate] silences and damages all players in an area around Vol'zith the Whisperer.
  • Damage Dealers: Focus attacks to defeat the Forgotten Denizens when afflicted by [Grasp of the Sunken City] to return to the surface.
  • Damage Dealers: Manifestations of the Deep created by [Call the Abyss] attempt to crawl towards and empower Vol'zith the Whisperer.
  • Healers: Beware that Sunken Denizens have heavy melee attacks due to [Leviathan's Wake]. Defeat one while afflicted with [Grasp of the Sunken City] to return to the surface.
  • Healers: [Whispers of Power] grants increasing power at a cost, but can be dispelled.
  • Tanks: Beware that Sunken Denizens have heavy melee attacks due to [Leviathan's Wake]. Defeat one while afflicted with [Grasp of the Sunken City] to return to the surface.
  • Tanks: [Yawning Gate] silences and damages all players in an area around Vol'zith the Whisperer.
  • Tanks: Beware that Sunken Denizens have heavy melee attacks due to [Leviathan's Wake]. Defeat one while afflicted with [Grasp of the Sunken City] to return to the surface.
  • Tanks: Manifestations of the Deep created by [Call the Abyss] attempt to crawl towards and empower Vol'zith the Whisperer.

Habilidades

  • Whispers of Power
  • Yawning Gate
  • Call the Abyss
  • Abyssal Eruption
  • Tentacle Slam
  • Grasp of the Sunken City
  • Consume Essence
  • Leviathan's Wake

Espólios

O que cada chefe pode dropar. Com uma classe escolhida, somente o que ela pode usar (pela armadura ou porque o item é dessa classe). A probabilidade de cada item não é publicada.

Aqu'sirr

  • Murky Cerulean SignetFinger · Miscellaneous
  • Gloves of Corrupted WatersHands · Leather
  • Water ShapersHands · Mail
  • Stormsurger's SabatonsFeet · Plate
  • Aqu'sirr's Swirling SashWaist · Cloth
  • Briny BarnacleTrinket · Miscellaneous

Tidesage Council

  • Ensemble: Vestments of the TidesagesNon-equippable · OtherBruxoMagoSacerdote
  • Sea Priest's GreavesLegs · Mail
  • Ironhull's Reinforced LegplatesLegs · Plate
  • Footpads of the Serene WakeFeet · Leather
  • Blessing Bearer's WadersFeet · Cloth
  • Galecaller's BoonTrinket · Miscellaneous
  • Belt of the Unrelenting GaleWaist · Plate
  • SeabreezeTwo-Hand · Staff

Lord Stormsong

  • Ensemble: Vestments of the TidesagesNon-equippable · OtherBruxoMagoSacerdote
  • Aq'mar, the TidecallerOne-Hand · Sword
  • Bindings of the Calling DepthsWrist · Mail
  • Gauntlets of Total SubservienceHands · Plate
  • Void-Drenched CapeBack · Cloth
  • Leggings of the Drowned LordLegs · Cloth
  • Bracers of the Sacred FleetWrist · Leather

Vol'zith the Whisperer

  • Cowl of Fluid MachinationsHead · Leather
  • Tentacle-Laced SpauldersShoulder · Leather
  • Mantle of Void-Touched WatersShoulder · Cloth
  • Hauberk of Sunken DespairChest · Mail
  • Helm of Abyssal MalevolenceHead · Plate
  • Chain of Consummate PowerWaist · Mail
  • Stormlurker's CowlHead · Cloth
  • Conch of Dark WhispersTrinket · Miscellaneous
  • Deep Fathom's BiteOne-Hand · Dagger
  • Chestguard of the Deep DenizenChest · Plate
  • Tidesage's FireplaceNon-equippable · Decor
  • Stormlurker's CowlHead · Cloth
  • Mantle of Void-Touched WatersShoulder · Cloth
  • Cowl of Fluid MachinationsHead · Leather
  • Tentacle-Laced SpauldersShoulder · Leather
  • Hauberk of Sunken DespairChest · Mail
  • Chain of Consummate PowerWaist · Mail
  • Chestguard of the Deep DenizenChest · Plate
  • Helm of Abyssal MalevolenceHead · Plate
  • Deep Fathom's BiteOne-Hand · Dagger
  • Conch of Dark WhispersTrinket · Miscellaneous

Dados da instância

  1. 1Modes: Normal, Heroic, Mythic, Mythic+ Dungeons.