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World of WarcraftWorld of WarcraftDados do jogoAtualizado para o patch 12.1.0

Trial of Valor

Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

Chefes
3 chefes
Cronômetro da Mítica+
Sem cronômetro
Entrada
Trommheim · 71.1, 72.8
Trial of Valor

Chefes

  1. Odyn

    Odyn

    In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

  2. Guarm

    Guarm

    Helya's vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.

  3. Helya

    Helya

    Though she once served as Odyn's right hand, the vengeful Helya will stop at nothing to ensure her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.

Chefe a chefe

Odyn

Odyn

  • Odyn
  • Hymdall
  • Hyrja
  • Valarjar Runebearer

Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast [Revivify], Odyn leaps into battle. At 55% health remaining, Odyn shows his true power and begins to fill the room with [Cleansing Flame]. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.

  • Damage Dealers: While Hyrja is active, help soak the damage of [Shield of Light].
  • Damage Dealers: While Hymdall is active, avoid standing near other players as he casts [Horn of Valor].
  • Damage Dealers: When Odyn casts [Draw Power], quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of [Unerring Blast].
  • Damage Dealers: Move away from other players when afflicted by [Storm of Justice].
  • Healers: While Hyrja is active, help soak the damage of [Shield of Light].
  • Healers: While Hymdall is active, avoid standing near other players as [Horn of Valor] hits nearby allies.
  • Healers: When Odyn casts [Draw Power], quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of [Unerring Blast].
  • Healers: Move away from other players when afflicted by [Storm of Justice].
  • Tanks: While Hymdall and Hyrja are active, position them carefully to avoid [Valarjar's Bond] .
  • Tanks: [Odyn's Test] will stack until Odyn melee attacks a different target.
  • Tanks: Move as far away from Odyn as possible while afflicted with [Stormforged Spear].

Habilidades

  • Dancing Blade
  • Horn of Valor
  • Valarjar's Bond
  • Revivify
  • Expel Light
  • Shield of Light
  • Draw Power
  • Unerring Blast
  • Runic Shield
  • Protected
  • Test of the Ages
  • Odyn's Test
  • Spear of Light
  • Shatter
  • Glowing Fragment
  • Shatter Spears
Guarm

Guarm

Guarm's [Guardian's Breath] unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of [Frothing Rage] for every player not hit by one of his breath attacks. Taking damage from [Guardian's Breath] will result in a debuff: [Fiery Phlegm], [Salty Spittle] or [Dark Discharge]. Gaining any two of these is deadly. Periodically Guarm will become more mobile and aggressive, casting [Roaring Leap] and[Headlong Charge].

  • Damage Dealers: Avoid standing near allies so the effects of [Flame Lick], [Frost Lick] and [Shadow Lick] are minimized.
  • Damage Dealers: When Guarm casts [Guardian's Breath], stand grouped with allies within either [Fiery Phlegm], [Salty Spittle] or [Dark Discharge]. Don't mix the elements!
  • Damage Dealers: Move out of Guarm's way when he performs a [Headlong Charge].
  • Healers: Avoid standing near allies so the effects of [Flame Lick], [Frost Lick] and [Shadow Lick] are minimized.
  • Healers: Dispel allies affected by [Frost Lick].
  • Healers: When Guarm casts [Guardian's Breath], stand grouped with allies within either [Fiery Phlegm], [Salty Spittle] or [Dark Discharge]. Don't mix the elements!
  • Healers: Move out of Guarm's way when he performs a [Headlong Charge].
  • Tanks: [Multi-Headed] causes Guarm's basic attacks to hit two players. Stand next to one another!
  • Tanks: Face Guarm away from your allies to avoid hitting them with [Flashing Fangs].
  • Tanks: When Guarm casts [Guardian's Breath], stand grouped with allies within either [Fiery Phlegm], [Salty Spittle] or [Dark Discharge]. Don't mix the elements!
  • Tanks: Move out of Guarm's way when he performs a [Headlong Charge].

Habilidades

  • Guardian's Breath
  • Frothing Rage
  • Fiery Phlegm
  • Salty Spittle
  • Dark Discharge
  • Multi-Headed
  • Flashing Fangs
  • Flame Lick
  • Frost Lick
  • Shadow Lick
  • Flaming Volatile Foam
  • Briney Volatile Foam
  • Shadowy Volatile Foam
  • Roaring Leap
  • Headlong Charge
Helya

Helya

  • Helya
  • Bilewater Slime
  • Gripping Tentacle

Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies. Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore. Helya then orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.

  • Damage Dealers: Maneuver [Orb of Corruption] and [Orb of Corrosion] away from raid members if targeted.
  • Damage Dealers: Avoid [Bilewater Breath] and [Corrupted Breath], then defeat Bilewater Slimes or absorb [Corrupted Axion]s.
  • Damage Dealers: Help mitigate [Tentacle Strike]s, as the damage divides amongst all targets struck.
  • Damage Dealers: Defeat Night Watch Mariners before they reach full energy and cast [Lantern of Darkness].
  • Healers: Players targeted by [Orb of Corruption] and [Orb of Corrosion] may move out of range, so plan accordingly.
  • Healers: Dispel [Taint of the Sea].
  • Healers: [Fetid Rot] reduces the healing a target receives, declining in potency over time.
  • Healers: Tanks afflicted with [Bilewater Redox] or [Dark Hatred] may require coordinated use of damage-reduction abilities.
  • Tanks: [Bilewater Breath] and [Corrupted Breath] follow Helya's current tank target and will apply [Bilewater Redox] or [Dark Hatred], respectively, to all targets within the breath.
  • Tanks: A Grimelord's [Anchor Slam] reduces your defenses for a short duration.
  • Tanks: [Fury of the Maw] waves can bring Grimelords and Night Watch Mariners into the battle.
  • Tanks: Decaying Minions leave behind [Decay] when they die, which can be washed away by [Fury of the Maw].

Habilidades

  • Stage One: Low Tide
  • Orb of Corruption
  • Corrupted Slicer
  • Bilewater Breath
  • Bilewater Liquefaction
  • Bilewater Redox
  • Tentacle Strike
  • Tentacle Slam
  • Taint of the Sea
  • Tainted Essence
  • Corrosive Nova
  • Stage Two: From the Mists
  • Fury of the Maw
  • Raging Tempest
  • Torrent
  • Building Storm

Espólios

O que cada chefe pode dropar. Com uma classe escolhida, somente o que ela pode usar (pela armadura ou porque o item é dessa classe). A probabilidade de cada item não é publicada.

Odyn

  • Goldrune LegplatesLegs · Plate
  • Sky-Valiant's WristguardsWrist · Leather
  • Mantle of the Victorious DeadBack · Cloth
  • Favor of the Prime DesignateNon-equippable · Artifact Relic
  • Ring of Ascended GloryFinger · Miscellaneous
  • Unforged TitansteelNon-equippable · Artifact Relic
  • Robes of Celestial AdornmentChest · Cloth
  • Radiant Soul SabatonsFeet · Mail
  • Gloves of Issued ChallengeHands · Leather
  • Chains of the ValorousTrinket · Miscellaneous
  • Cinch of LightWaist · Cloth
  • Ravens' SightNon-equippable · Artifact Relic
  • Gleaming Val'kyr CuirassChest · Plate
  • Leggings of the UndauntedLegs · Mail

Guarm

  • Accursed CuspidNon-equippable · Artifact Relic
  • Sizzling FangNon-equippable · Artifact Relic
  • Lead-Soled Seabed StridersFeet · Plate
  • Chilled IncisorNon-equippable · Artifact Relic
  • Windwhipped SailclothBack · Cloth
  • Reinforced Hound-Handler's GauntletsHands · Plate
  • Kvaldir Exult's GripsHands · Mail
  • Helbeast Skin TunicChest · Leather
  • Eye of GuarmTrinket · Miscellaneous
  • Bite-Resistant WristclampsWrist · Mail
  • Moccasins of Silent PassageFeet · Leather
  • Leggings of the Lower PlanesLegs · Cloth
  • Helhound Hair BracersWrist · Cloth

Helya

  • Token of the Lightning KeeperNon-equippable · Artifact Relic
  • Brinewater Slime in a BottleTrinket · Miscellaneous
  • Phylactery of Unwilling ServitudeNon-equippable · Artifact Relic
  • Sucker-Scarred LeggingsLegs · Leather
  • Calcareous WristclampsWrist · Plate
  • Corroded Val'kyr ChainmailChest · Mail
  • Treads of the DrownedFeet · Cloth
  • Drape of the UnworthyBack · Cloth
  • Fury of the SeaNon-equippable · Artifact Relic
  • Krakenbone WaistplateWaist · Plate
  • Anchor Chain WaistguardWaist · Mail
  • Strand of Whelk ShellsWaist · Leather
  • Sea Fan PendantNeck · Miscellaneous
  • Oiled Rigger's HandwrapsHands · Cloth
  • Swell of the TidesNon-equippable · Artifact Relic

Dados da instância

  1. 1Modes: Raid Finder, Normal, Heroic, Mythic.