High ground: the hardest fight in the game
Uphill you miss a quarter of your attacks and see nothing. Most thrown games are thrown here.
01Why the hill wins fights it should lose
Attacking uphill you miss one attack in four and you cannot see what is above you until you are already in range. That is not a small penalty: it turns a won fight into a coin flip. The defender knows this, which is why a team three items behind will happily sit on its high ground and wait.

02Bring a wave, not just heroes
Five heroes walking up a ramp with no creeps is five heroes walking into a fight with no cover. Catapults break barracks, minions eat tower shots, and a big wave forces the defender to act instead of waiting. If the wave died on the way, go home and come back with the next one.

03Win outside first
The cheapest way through high ground is not to fight on it. Take the outer towers, take Roshan, starve the enemy of farm, and let the map do the work until they have to come out. Teams that force the hill at minute thirty usually hand back everything they built in the previous twenty.

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