The standard Uther: mana from basic attacks, a damage version of Holy Light that still heals you, and the best save in the game. Redemption at level 20 brings you back after Eternal Vanguard.
Builds
Every build from every guide: items, runes, talents and skill order for each playstyle. Each one links back to the guide that explains when to use it.
The easiest healer build to play well: more mana, stronger heals over time and the heroic that wins long fights. Take it in most games, especially if your team fights around objectives for a long time.
For experienced players with a team that has burst damage to follow up. Haymaker knocks a target into your team or away from your carry, and Grand Slam gives it a second charge. You give up the forgiving health pool of Avatar, so positioning matters much more.
The standard Raynor: a quest that grows all game, sustain in lane, and Bounty Hunter to melt tanks late. Take Hyperion when your team fights around structures and objectives.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
When the enemy has several heroes who jump on you: the survival picks at every level.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
































