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Mal'Ganis · Tank

Against mobile heroes

UtilitySituationalData-drivenPatch 2.57.0.98304
80

When to use it

Slows, roots and stuns first, to pin down heroes who would otherwise escape.

This build is part of the guide Mal'Ganis Safe Play Guide.

Map job

Battlegrounds change every match, so this is its job on any of them.

  • Solo laneHolds a lane alone and wins it.
  • Double soakSoaks experience in two lanes at once.
  • RotateMoves between lanes to gank and help.
  • Mercenary campsTakes mercenary camps when it is safe.
  • With the teamMainStays with the team: it wins fights, not lanes.

Talents by level

  • Will of TichondriusQuest: Hit Heroes with Fel Claws to permanently increase Fel Claw's damage by 0.25. Quest: Hit 4 Heroes in the first 2 slashes to cause the final slash to increase damage by 1. Reward: Upon gaining 20 bonus damage, the final Stun is increased by 0.25 seconds and the final slash steals 4% of enemy Hero Health.
  • Winged GuardEach time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 5 seconds.W
  • Time to FeedMal'Ganis heals for 70 (+4% per level) when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.Passive
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Upgrades Necrotic Embrace for more utility.
  • 7Upgrades Necrotic Embrace for more utility.
  • 10Heroic ability focused on damage.
  • 13The most utility-focused option at level 13.
  • 16Upgrades Fel Claws for more utility.
  • 20Upgrades Night Rush for more utility.