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E.T.C. · Tank

E.T.C. Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

E.T.C. is a melee Tank in Heroes of the Storm. In this guide you play it as Tank: your job is to start the fights, protect your team and control where the enemy can stand. The kit brings crowd control (stun) with Powerslide and mobility with Stage Dive. At level 10 you choose between the heroics Mosh Pit and Stage Dive.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Heals itself, which keeps it in lane longer.
  • Strong gank potential around the map.
  • Crowd control: Powerslide applies a stun.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Guitar HeroWhile Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks. Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.E
  • Prog RockQuest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100 Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 (+4% per level) Health every second while it is active.EMissão
  • Block PartyUsing a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.Traço
  • 1Fits more than one plan at level 1: damage and survivability.
  • 4Upgrades Powerslide for more utility.
  • 7The most damage-focused option at level 7.
  • 10Heroic ability focused on utility.
  • 13Upgrades Face Melt for more utility.
  • 16Fits more than one plan at level 16: damage and utility.
  • 20Fits more than one plan at level 20: survivability and damage.

Habilidades

  • QPowerslide12s60 mpSlide to a location dealing 105 (+4% per level) damage and Stunning enemies hit for 1.25 seconds.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • WFace Melt12s55 mpDeals 68 (+4% per level) damage to nearby enemies, knocking them back.
  • EGuitar Solo9s40 mpRegenerate 66 (+4% per level) Health per second for 4 seconds.
  • RMosh PitHeroica120s100 mpAfter 0.75 seconds, channel to stun nearby enemies for 4 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • RStage DiveHeroica75s70 mpLeap to target location, landing after 2.75 seconds, dealing 330 (+4% per level) damage to enemies in the area, and slowing them by 50% for 4 seconds.Heroic — slows, moves you and hits an area. Keep it to escape unless the kill is certain.
  • RockstarTraçoUsing a Basic Ability grants 20 Armor for 2 seconds. Heroic Abilities grant 60 Armor.

Estratégia

1Early game

Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Trade only when your healer is close: your health is the team's health bar.

  • Early talents: Block Party and Crowd Surfer.

2Mid game

At level 10, Mosh Pit or Stage Dive changes how you engage. Start fights only when your team is close and your key abilities are ready.

  • Heroics: Mosh Pit and Stage Dive.

3Late game

Late, deaths are long: engage on the enemy's mistakes, not your own, and protect your team at the boss and the keeps.

  • Level 20: Power of the Horde.

4Team fights

Open with Powerslide on a priority target, then stand between the enemy divers and your healer.

Dicas

  • Save Powerslide for enemy heroes, not for minions.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Pick your level 10 heroic by the match: Mosh Pit and Stage Dive solve different problems.
  • Keep Stage Dive for getting out, not for chasing.

Confrontos

Forte contra

  • Blizzard classifies Cassia as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.

  • Blizzard classifies Chromie as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.

  • Blizzard classifies Falstad as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.

Fraco contra

  • E.T.C. has to walk up to start a fight, and Groundbreaker (stun) stops that engage before it lands.

  • E.T.C. has to walk up to start a fight, and Condemn (stun) stops that engage before it lands.

  • E.T.C. has to walk up to start a fight, and Jet Propulsion (stun) stops that engage before it lands.

Combina bem com

  • Scroll Of Sealing from Deckard holds enemies in place for Mosh Pit from E.T.C..

  • Xplodium Charge from Gazlowe holds enemies in place for Mosh Pit from E.T.C..

  • Powerslide from E.T.C. holds enemies in place for Dragon's Arrow from Hanzo.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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