Mais guias de E.T.C.
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
This guide covers E.T.C.'s matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Crowd control: Powerslide applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Guitar HeroWhile Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks. Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.E
Prog RockQuest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100 Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 (+4% per level) Health every second while it is active.EMissão
Block PartyUsing a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.Traço
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Powerslide for more utility.
- 7The most damage-focused option at level 7.
- 10Heroic ability focused on utility.
- 13Upgrades Face Melt for more utility.
- 16Upgrades Powerslide for more survivability.
- 20Adds an active ability for survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Guitar HeroWhile Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks. Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.E
Prog RockQuest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100 Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 (+4% per level) Health every second while it is active.EMissão
Block PartyUsing a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.Traço
- 1The most damage-focused option at level 1.
- 4Upgrades Powerslide for more utility.
- 7The most damage-focused option at level 7.
- 10Heroic ability focused on utility.
- 13Upgrades Face Melt for more utility.
- 16Adds an active ability for utility.
- 20Adds an active ability for utility.
Habilidades
QPowerslide12s60 mpSlide to a location dealing 105 (+4% per level) damage and Stunning enemies hit for 1.25 seconds.
WFace Melt12s55 mpDeals 68 (+4% per level) damage to nearby enemies, knocking them back.
EGuitar Solo9s40 mpRegenerate 66 (+4% per level) Health per second for 4 seconds.
RMosh PitHeroica120s100 mpAfter 0.75 seconds, channel to stun nearby enemies for 4 seconds.
RStage DiveHeroica75s70 mpLeap to target location, landing after 2.75 seconds, dealing 330 (+4% per level) damage to enemies in the area, and slowing them by 50% for 4 seconds.
RockstarTraçoUsing a Basic Ability grants 20 Armor for 2 seconds. Heroic Abilities grant 60 Armor.
Estratégia
1Good matchups
E.T.C. does well against these:
- Cassia: Blizzard classifies Cassia as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.
- Chromie: Blizzard classifies Chromie as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.
- Falstad: Blizzard classifies Falstad as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.
2Tough matchups
E.T.C. struggles against these:
- Garrosh: E.T.C. has to walk up to start a fight, and Groundbreaker (stun) stops that engage before it lands.
- Johanna: E.T.C. has to walk up to start a fight, and Condemn (stun) stops that engage before it lands.
- Blaze: E.T.C. has to walk up to start a fight, and Jet Propulsion (stun) stops that engage before it lands.
3Synergies
E.T.C. works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against E.T.C.
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Cassia. Play forward when you face them.
- Tough matchup: Garrosh. Play safer and wait for your team.
- Against teams with a lot of dive, save Stage Dive for the first jump.
- Against slippery heroes, hold Powerslide until their escape is used.
Confrontos
Forte contra
Blizzard classifies Cassia as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.
Blizzard classifies Chromie as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.
Blizzard classifies Falstad as a Ranged Assassin: once E.T.C. is on top of them, that distance stops mattering.
Fraco contra
E.T.C. has to walk up to start a fight, and Groundbreaker (stun) stops that engage before it lands.
E.T.C. has to walk up to start a fight, and Condemn (stun) stops that engage before it lands.
E.T.C. has to walk up to start a fight, and Jet Propulsion (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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