Mais guias de Imperius
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Introdução
This guide is about playing Imperius aggressively. Aggressive bruiser play means winning your lane hard, taking the enemy's fort and forcing them to send two heroes to stop you. Your big moments are level 10, when you pick Angelic Armaments or Wrath of the Angiris, and level 20, when the heroic gets its upgrade.
Pontos fortes
- Strong gank potential around the map.
- Crowd control: Celestial Charge applies a stun.
- Can hold a lane alone.
- Mobility with Celestial Charge.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
- Every death while playing aggressively hands the tempo back to the enemy.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Impaling LightCelestial Charge deals 150% more damage to Heroes, reduced by 25% for each additional Hero hit. For each Valorous Brand on the target when Celestial Charge's Stun completes, reduce its cooldown by 1 second. Passive: Reduce Celestial Charge's cooldown by 1.5 seconds, and its Mana cost from 40 to 30.Q
Consuming FlameIncrease the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.W
Burn The ImpureConsuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.Traço
- 1Upgrades Valorous Brand for more damage.
- 4Upgrades Valorous Brand for more survivability.
- 7Upgrades Solarion's Fire for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Celestial Charge for more damage.
- 16Upgrades Celestial Charge for more damage.
- 20Upgrades Angelic Armaments for more damage.
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Impaling LightCelestial Charge deals 150% more damage to Heroes, reduced by 25% for each additional Hero hit. For each Valorous Brand on the target when Celestial Charge's Stun completes, reduce its cooldown by 1 second. Passive: Reduce Celestial Charge's cooldown by 1.5 seconds, and its Mana cost from 40 to 30.Q
Consuming FlameIncrease the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.W
Burn The ImpureConsuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.Traço
- 1Upgrades Valorous Brand for more survivability.
- 4Upgrades Molten Armor for more survivability.
- 7Upgrades Celestial Charge for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Molten Armor for more survivability.
- 16Upgrades Molten Armor for more survivability.
- 20Upgrades Angelic Armaments for more survivability.
Habilidades
QCelestial Charge10s40 mpLunge towards a targeted direction and stab, dealing 35 (+4% per level) damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 80 (+4% per level) additional damage when it fully finishes.
WSolarion's Fire8s50 mpRelease a fiery wave that deals 110 (+4% per level) damage. Enemies hit by the center take 50% bonus damage and are Slowed by 40% for 3 seconds.
EMolten Armor12s75 mpShroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 (+4% per level) damage every 0.25 seconds. Imperius heals for 50% of the damage dealt, increased to 100% against Heroes.
RAngelic ArmamentsHeroica70s70 mpSummon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.Heroic — shields and summons units. Time it for the enemy's burst, not for chip damage.
RWrath of the AngirisHeroica80s80 mpAfter 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
Valorous BrandTraçoEach Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 20% bonus damage per mark and healing for 75 (+4% per level) per mark.
Estratégia
1When to fight
Your big moments are level 10, when you pick Angelic Armaments or Wrath of the Angiris, and level 20, when the heroic gets its upgrade. Aggressive bruiser play means winning your lane hard, taking the enemy's fort and forcing them to send two heroes to stop you.
2Picking your targets
Pressure the enemy frontline, punish anyone who steps forward and use Celestial Charge to peel for your team. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, keep your lane, take a camp when you can and rotate to map objectives and mercenary camps in time.
4When to back off
Safe bruiser play means soaking without dying, clearing waves quickly and rotating only when the objective needs you. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Dicas
- Use Celestial Charge to start the fight, then commit your damage.
- At level 10, pick the heroic that ends fights fastest: Angelic Armaments or Wrath of the Angiris.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Confrontos
Forte contra
Blizzard classifies Genji as a Ranged Assassin: once Imperius is on top of them, that distance stops mattering.
Blizzard classifies Greymane as a Ranged Assassin: once Imperius is on top of them, that distance stops mattering.
Blizzard classifies Gul'dan as a Ranged Assassin: once Imperius is on top of them, that distance stops mattering.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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