Mais guias de Li-Ming
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Introdução
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Pontos fortes
- Strong gank potential around the map.
- Puts pressure on structures.
- Mobility with Teleport.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Force ArmorWhen Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.Q
Aether WalkerTeleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.E
Power HungryRegeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.Passivo
- 1Upgrades Magic Missiles for more survivability.
- 4The most survivability-focused option at level 4.
- 7Upgrades Teleport for more damage.
- 10Heroic ability focused on damage.
- 13The most damage-focused option at level 13.
- 16Upgrades Arcane Orb for more damage.
- 20The most damage-focused option at level 20.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Force ArmorWhen Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.Q
Aether WalkerTeleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.E
Power HungryRegeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.Passivo
- 1Fits more than one plan at level 1: damage and utility.
- 4The most damage-focused option at level 4.
- 7Upgrades Teleport for more damage.
- 10Heroic ability focused on damage.
- 13The most damage-focused option at level 13.
- 16Upgrades Arcane Orb for more damage.
- 20The most damage-focused option at level 20.
Habilidades
QMagic Missiles3s20 mpFire three missiles toward an area, each dealing 147 (+3.5% per level) damage to the first enemy hit. These missiles do 50% damage to Structures.
WArcane Orb8s40 mpFire an Orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. Damage is increased the further it travels, up to 270 (+3% per level) more damage.
ETeleport5s30 mpTeleport a short distance instantly.
RDisintegrateHeroica20s80 mpChannel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.Heroic. Plan your fights around its cooldown.
RWave of ForceHeroica30s80 mpKnock away all enemies from an area and deal 160 (+5% per level) damage.Heroic — hits an area. Plan your fights around its cooldown.
Critical MassTraçoGetting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Aether Walker and Charged Blast.
2Trading
Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap. The kit brings mobility with Teleport.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, clear waves quickly so your team can move first to map objectives and mercenary camps. Your big moments are level 10, when you pick Disintegrate or Wave of Force, and level 20, when the heroic gets its upgrade.
Dicas
- Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
- Aether Walker is your first purchase that changes the lane: get it early.
- Keep Teleport ready when the enemy's gankers are missing.
- Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Confrontos
Forte contra
Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Li-Ming, who fights at range.
Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Li-Ming, who fights at range.
Blizzard classifies Illidan as a Melee Assassin, and they have to close the gap before they can do anything to Li-Ming, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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