Mais guias de Tassadar
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Introdução
Tassadar is a ranged Ranged Assassin in Heroes of the Storm. In this guide you play it as Ranged Assassin: your job is to deal consistent damage from range and clear waves. The kit brings crowd control (stun) with Black Hole. At level 10 you choose between the heroics Archon and Black Hole.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Has escape tools, according to Blizzard's own hero tags.
- Brings utility that helps the whole team.
- Crowd control: Black Hole applies a stun.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Static ChargeQuest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.QMissão
Psi-InfusionEach non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.W
Khaydarin AmuletQuest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.TraçoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Fits more than one plan at level 4: damage and utility.
- 7Fits more than one plan at level 7: utility and damage.
- 10Fits more than one plan at level 10: survivability and damage.
- 13Upgrades Psionic Storm for more survivability.
- 16Fits more than one plan at level 16: damage and survivability.
- 20Upgrades Force Wall for more utility.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Static ChargeQuest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.QMissão
Psi-InfusionEach non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.W
Khaydarin AmuletQuest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.TraçoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Resonance Beam for more survivability.
- 7Upgrades Psionic Storm for more utility.
- 10Heroic ability focused on survivability.
- 13Adds an active ability for survivability.
- 16Upgrades Resonance Beam for more survivability.
- 20Upgrades Force Wall for more utility.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Static ChargeQuest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.QMissão
Psi-InfusionEach non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.W
Khaydarin AmuletQuest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.TraçoMissão
- 1Upgrades Psionic Storm for more utility.
- 4Upgrades Force Wall for more utility.
- 7Upgrades Shock Ray for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Shock Ray for more utility.
- 16Upgrades Resonance Beam for more utility.
- 20Upgrades Force Wall for more utility.
Habilidades
QShock Ray7s55 mpChannel a beam of Psionic energy, dealing 280 (+4% per level) damage and Slowing enemies in a line by 30% for 2 seconds.
WPsionic Storm8s60 mpCreate a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 (+4% per level) damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%.
EForce Wall18s65 mpAfter a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.
RArchonHeroica90s100 mpTassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.Heroic — shields and hits an area. Time it for the enemy's burst, not for chip damage.
RBlack HoleHeroica60s60 mpAfter a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
Resonance BeamTraçoTassadar's Basic Attack is a Channeled beam that Slows by 15%. While Channeling, your Basic Attack damage and Mana regeneration increases by 25% a second, to a maximum of 100%. While at full charge, gain an extra 3 Mana every second. This bonus is lost after 6 seconds of not Channeling.
Estratégia
1Early game
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
- Early talents: Khaydarin Amulet and Electric Fence.
2Mid game
At level 10, Archon or Black Hole becomes your fight-winning tool. Stay behind your frontline and deal damage without being reached.
- Heroics: Archon and Black Hole.
3Late game
Late, you're a priority target: keep your distance, respect the enemy's heroics and never walk ahead of your tank.
- Level 20: Force Barrier.
4Team fights
Hit the closest target you can reach safely: your damage only counts while you're alive.
Dicas
- Choose between Archon and Black Hole depending on the enemy team.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
- Look at the minimap every few seconds: most deaths come from enemies you didn't see.
Confrontos
Forte contra
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Fraco contra
Ogre Rage silences Tassadar, whose damage comes from abilities.
Horrify silences Tassadar, whose damage comes from abilities.
Wailing Arrow silences Tassadar, whose damage comes from abilities.
Combina bem com
Healing Beam from Lt. Morales keeps Tassadar alive, and Tassadar is the damage the team needs to protect.
Scroll Of Sealing from Deckard holds enemies in place for Archon from Tassadar.
Black Hole from Tassadar holds enemies in place for Poly Bomb from Medivh.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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