Mais guias de Qhira
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Qhira is a melee Melee Assassin in Heroes of the Storm. In this guide you play it as Melee Assassin: your job is to catch isolated enemies and burst down the backline. The kit brings crowd control (stun) with Revolving Sweep and sustain with Blood Rage. At level 10 you choose between the heroics Unrelenting Strikes and Final Strike.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Can hold a lane alone.
- Strong gank potential around the map.
- Crowd control: Revolving Sweep applies a stun.
Pontos fracos
- Melee range: ranged heroes can poke it freely.
- Relies on basic attacks: blinds and armor hurt its damage.
- Has to dive in to deal damage, so it needs follow-up.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Damage talentsOfensivoAvançadaAt each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1The most damage-focused option at level 1.
- 4Upgrades Revolving Sweep for more utility.
- 7Upgrades Blood Rage for more survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more utility.
- 20Fits more than one plan at level 20: utility and damage.
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1The most damage-focused option at level 1.
- 4Upgrades Revolving Sweep for more utility.
- 7Upgrades Carnage for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Revolving Sweep for more damage.
- 16Upgrades Revolving Sweep for more utility.
- 20The most damage-focused option at level 20.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1Upgrades Blood Rage for more survivability.
- 4The most survivability-focused option at level 4.
- 7Upgrades Blood Rage for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more survivability.
- 20The most survivability-focused option at level 20.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1Upgrades Carnage for more utility.
- 4Upgrades Revolving Sweep for more utility.
- 7Upgrades Blood Rage for more survivability.
- 10Heroic ability focused on utility.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more utility.
- 20The most utility-focused option at level 20.
Habilidades
QCarnage6s40 mpUnleash your sword in the target direction, continuously dealing 30 (+4% per level) damage to enemies caught in its path.
WBlood Rage8s35 mpPassive: Basic Attack and Ability damage cause enemies to bleed for 44 (+4% per level) damage over 4 seconds. Stacks 5 times. Active: Qhira deals 32 (+4% per level) damage and heals for 85 (+4% per level) Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
ERevolving Sweep16s70 mpAttach your sword on the first enemy Hero hit, dealing 96 (+4% per level) damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 (+4% per level) damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 (+4% per level) damage and Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
RUnrelenting StrikesHeroica60s50 mpDeal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
RFinal StrikeHeroica40s45 mpAfter 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.Heroic — hits an area. Plan your fights around its cooldown.
DGrappling HookTraço25sQhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 (+4% per level) damage and Qhira launches at them, kicking them for an additional 108 (+4% per level) damage. Can be used while Revolving Sweep is active.
Estratégia
1Early game
Early, soak experience and look for isolated enemies around the map. Your damage is highest against heroes who can't escape. Trade when you can reach the enemy with your full combo; half a combo just gives them a free hit.
- Early talents: Finishing Touch and Ensnaring Swing.
2Mid game
At level 10, Unrelenting Strikes or Final Strike gives you a new way to finish kills. Look for the enemy backline once their crowd control is used.
- Heroics: Unrelenting Strikes and Final Strike.
3Late game
Late, a mistimed dive costs the game: wait for the enemy's key cooldowns before going in.
- Level 20: No Sanctuary.
4Team fights
Go in after the enemy uses their crowd control and focus the squishiest target.
Dicas
- Choose between Unrelenting Strikes and Final Strike depending on the enemy team.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
- Look at the minimap every few seconds: most deaths come from enemies you didn't see.
Confrontos
Forte contra
Blizzard classifies Tracer as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Blizzard classifies Tychus as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Blizzard classifies Valla as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Fraco contra
Rexxar fights at range and Qhira is melee with no dash in the kit to close the gap.
Nova fights at range and Qhira is melee with no dash in the kit to close the gap.
Lunara fights at range and Qhira is melee with no dash in the kit to close the gap.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.



















