Mais guias de Qhira
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Introdução
Qhira is a melee Melee Assassin in Heroes of the Storm. Its main role is Melee Assassin, but it is also played as Solo laner. In this guide you play it as Solo laner: your job is to hold a lane alone, win your matchup and free your team to rotate.
Pontos fortes
- Can hold a lane alone.
- Strong gank potential around the map.
- Crowd control: Revolving Sweep applies a stun.
Pontos fracos
- Off-role pick: expect less support from guides and teammates than on Melee Assassin.
- Melee range: ranged heroes can poke it freely.
- Relies on basic attacks: blinds and armor hurt its damage.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Solo lane talentsDefensivoRecomendadaSurvivability early to hold a lane alone, then the balanced plan from level 10.
- Balanced talentsEquilibradoSituacionalAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Solo lane talents
Quando usar
Survivability early to hold a lane alone, then the balanced plan from level 10.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1Upgrades Blood Rage for more survivability.
- 4The most survivability-focused option at level 4.
- 7Upgrades Blood Rage for more survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more utility.
- 20Fits more than one plan at level 20: utility and damage.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1The most damage-focused option at level 1.
- 4Upgrades Revolving Sweep for more utility.
- 7Upgrades Blood Rage for more survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more utility.
- 20Fits more than one plan at level 20: utility and damage.
Habilidades
QCarnage6s40 mpUnleash your sword in the target direction, continuously dealing 30 (+4% per level) damage to enemies caught in its path.
WBlood Rage8s35 mpPassive: Basic Attack and Ability damage cause enemies to bleed for 44 (+4% per level) damage over 4 seconds. Stacks 5 times. Active: Qhira deals 32 (+4% per level) damage and heals for 85 (+4% per level) Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
ERevolving Sweep16s70 mpAttach your sword on the first enemy Hero hit, dealing 96 (+4% per level) damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 (+4% per level) damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 (+4% per level) damage and
RUnrelenting StrikesHeroica60s50 mpDeal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
RFinal StrikeHeroica40s45 mpAfter 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.Heroic — hits an area. Plan your fights around its cooldown.
DGrappling HookTraço25sQhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 (+4% per level) damage and Qhira launches at them, kicking them for an additional 108 (+4% per level) damage. Can be used while Revolving Sweep is active.
Estratégia
1Early game
Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.
2Mid game
From level 10 (Unrelenting Strikes or Final Strike), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.
3Late game
Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.
4Team fights
Pressure the enemy frontline, punish anyone who steps forward and use Revolving Sweep to peel for your team.
Dicas
- Your level 10 choice matters: Unrelenting Strikes and Final Strike give you different roles in fights.
- Take camps after pushing your lane: it's free pressure.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Soaking: stay in range of the minion waves to collect experience.
- Camps: a mercenary camp in the right lane is pressure your team doesn't have to create.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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