Mais guias de Qhira
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
This guide is about playing Qhira aggressively. Aggressive play means hunting isolated heroes and forcing fights where the enemy healer is exposed. Your big moments are level 10, when you pick Unrelenting Strikes or Final Strike, and level 20, when the heroic gets its upgrade.
Pontos fortes
- Strong gank potential around the map.
- Crowd control: Revolving Sweep applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
- Can hold a lane alone.
Pontos fracos
- Relies on basic attacks: blinds and armor hurt its damage.
- Has to dive in to deal damage, so it needs follow-up.
- Every death while playing aggressively hands the tempo back to the enemy.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1The most damage-focused option at level 1.
- 4Upgrades Revolving Sweep for more utility.
- 7Upgrades Carnage for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Revolving Sweep for more damage.
- 16Upgrades Revolving Sweep for more utility.
- 20The most damage-focused option at level 20.
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1Upgrades Blood Rage for more survivability.
- 4The most survivability-focused option at level 4.
- 7Upgrades Blood Rage for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more survivability.
- 20The most survivability-focused option at level 20.
Habilidades
QCarnage6s40 mpUnleash your sword in the target direction, continuously dealing 30 (+4% per level) damage to enemies caught in its path.
WBlood Rage8s35 mpPassive: Basic Attack and Ability damage cause enemies to bleed for 44 (+4% per level) damage over 4 seconds. Stacks 5 times. Active: Qhira deals 32 (+4% per level) damage and heals for 85 (+4% per level) Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
ERevolving Sweep16s70 mpAttach your sword on the first enemy Hero hit, dealing 96 (+4% per level) damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 (+4% per level) damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 (+4% per level) damage and
RUnrelenting StrikesHeroica60s50 mpDeal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
RFinal StrikeHeroica40s45 mpAfter 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.Heroic — hits an area. Plan your fights around its cooldown.
DGrappling HookTraço25sQhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 (+4% per level) damage and Qhira launches at them, kicking them for an additional 108 (+4% per level) damage. Can be used while Revolving Sweep is active.
Estratégia
1When to fight
Your big moments are level 10, when you pick Unrelenting Strikes or Final Strike, and level 20, when the heroic gets its upgrade. Aggressive play means hunting isolated heroes and forcing fights where the enemy healer is exposed.
2Picking your targets
Go in after the enemy uses their crowd control and focus the squishiest target. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, look for picks around map objectives and mercenary camps: a kill before the objective wins it.
4When to back off
Safe play means waiting on the flank until the enemy uses their crowd control, then going in with your team. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Dicas
- Use Revolving Sweep to start the fight, then commit your damage.
- At level 10, pick the heroic that ends fights fastest: Unrelenting Strikes or Final Strike.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Confrontos
Forte contra
Blizzard classifies Tracer as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Blizzard classifies Tychus as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Blizzard classifies Valla as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.













