Mais guias de Tassadar
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
This guide is about playing Tassadar aggressively. Aggressive play means poking the enemy before objectives and following up every enemy mistake with your full damage. Your big moments are level 10, when you pick Archon or Black Hole, and level 20, when the heroic gets its upgrade.
Pontos fortes
- Brings utility that helps the whole team.
- Crowd control: Black Hole applies a stun.
- Good wave clear, according to Blizzard's own hero tags.
- Has escape tools, according to Blizzard's own hero tags.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Every death while playing aggressively hands the tempo back to the enemy.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Static ChargeQuest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.QMissão
Psi-InfusionEach non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.W
Khaydarin AmuletQuest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.TraçoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Force Wall for more damage.
- 7Upgrades Psionic Storm for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Psionic Storm for more survivability.
- 16Upgrades Resonance Beam for more damage.
- 20The most damage-focused option at level 20.
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Static ChargeQuest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.QMissão
Psi-InfusionEach non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes. Passive: Increase the cast range of Psionic Storm by 33%.W
Khaydarin AmuletQuest: Resonance Beam charges 50% faster. Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes. Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.TraçoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Resonance Beam for more survivability.
- 7Upgrades Psionic Storm for more utility.
- 10Heroic ability focused on survivability.
- 13Adds an active ability for survivability.
- 16Upgrades Resonance Beam for more survivability.
- 20Upgrades Force Wall for more utility.
Habilidades
QShock Ray7s55 mpChannel a beam of Psionic energy, dealing 280 (+4% per level) damage and Slowing enemies in a line by 30% for 2 seconds.
WPsionic Storm8s60 mpCreate a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 (+4% per level) damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%.
EForce Wall18s65 mpAfter a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.
RArchonHeroica90s100 mpTassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.Heroic — shields and hits an area. Time it for the enemy's burst, not for chip damage.
RBlack HoleHeroica60s60 mpAfter a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
Resonance BeamTraçoTassadar's Basic Attack is a Channeled beam that Slows by 15%. While Channeling, your Basic Attack damage and Mana regeneration increases by 25% a second, to a maximum of 100%. While at full charge, gain an extra 3 Mana every second. This bonus is lost after 6 seconds of not Channeling.
Estratégia
1When to fight
Your big moments are level 10, when you pick Archon or Black Hole, and level 20, when the heroic gets its upgrade. Aggressive play means poking the enemy before objectives and following up every enemy mistake with your full damage.
2Picking your targets
Hit the closest target you can reach safely: your damage only counts while you're alive. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
4When to back off
Safe play means staying at maximum range, clearing waves and letting your frontline take the first hits. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Dicas
- Use Black Hole to start the fight, then commit your damage.
- At level 10, pick the heroic that ends fights fastest: Archon or Black Hole.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Confrontos
Forte contra
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tassadar, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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