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Hecarim · Jungle

Against physical damage

DefensiveSituationalData-drivenPatch 16.19.1
3.2K

When to use it

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

This build is part of the guide Hecarim Aggressive Guide.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank top
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Gustwalker HatchlingHealth Potion

Core items

  1. 1Black Cleaver
  2. 2Trinity Force
  3. 3Death's Dance

Boots

Plated Steelcaps

Situational

Guardian AngelAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Chempunk ChainswordCuts the enemy's healing.

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Precision

PrecisionDominationSorceryInspiration
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite