How to lose a won game
A ten thousand gold lead is not a win. It is a loan, and it comes due.
01Leads shrink on their own
Late items compress the game: a fed champion at forty minutes is worth far less relative to a farmed one than it was at twenty. Bounties hand the enemy free gold every time you die while ahead. Doing nothing with a lead is not neutral, it is spending it.

02One fight, not five
Teams that are ahead lose by looking for a fifth fight after winning four. You do not need another pick; you need the nexus. After a won fight, the question is never 'who else can we catch' but 'what does this open' — a tower, a baron, an inhibitor.

03Respect the last base
Nexus turrets hit hard, the enemy fountain heals, and death timers are long enough that one bad dive ends the game the other way. Break inhibitors, let super minions do the pushing, and only walk in when they cannot answer. The slow way wins; the fast way is how the twenty minute lead evaporates.

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