When to use it
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Minor perk
Bang BangCassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.
Giddy UpAfter using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.Picked for more damage: Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.
Major perk
Rollin' Round-UpCombat Roll also heals 15 health for each bullet reloaded.
Silver BulletPeacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.Picked for more survival: Combat Roll also heals 15 health for each bullet reloaded.











