Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
When the enemy has several heroes who jump on you: the survival picks at every level.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Against Zeratul, Genji, Illidan, Tracer or any team that sends someone after you. Frost Armor chills whoever attacks you, Ice Floes brings Cone of Cold back faster, and Numbing Blast roots chilled targets. You deal less damage to the backline, but the diver who comes for you dies instead of you.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Jaina does enormous area damage and dies to a stiff breeze. The talents below assume your team has a frontline; if it does not, take the escape options instead and accept less damage. Position first, damage second.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
When the enemy has several heroes who jump on you: the survival picks at every level.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.











