Stitches · Tank
Stitches Abilities and Combos
Mais guias de Stitches
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Introdução
This guide goes through Stitches's kit ability by ability. The kit brings sustain with Devour. At level 10 you choose between the heroics Gorge and Putrid Bile.
Pontos fortes
- Strong gank potential around the map.
- Sustain from Devour.
- Clear job in the team: start the fights, protect your team and control where the enemy can stand.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Patchwork CreationGain 3 Armor for every unit afflicted with Vile Gas, stacking up to 8 times. While Shambling Horror is active, this Armor amount is doubled. Passive: Increase regeneration effects and all healing received by 15%.W
Savor the FlavorQuest: Hitting an enemy Hero with Devour increases Stitches' Health Regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.EMissão
Hungry for MoreGain 5% Movement Speed. Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 25. Reward: Every 20 Globes gathered permanently increases Stitches' Movement Speed by an additional 5%.PassivoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Slam for more damage.
- 7Upgrades Shambling Horror for more survivability.
- 10Heroic ability focused on damage.
- 13Upgrades Slam for more damage.
- 16Fits more than one plan at level 16: damage and utility.
- 20Fits more than one plan at level 20: survivability and utility.
Habilidades
QHook16s75 mpPull the first enemy hit towards Stitches and deal 91 (+4% per level) damage. After reaching level 13, Hook's range is increased by 40%.Basic ability. Part of your regular rotation.
WSlam8s35 mpDeal 104 (+4% per level) damage to enemies within the target area. Enemies in the inner impact take 50% more damage and are Slowed by 45% for 2 seconds.Basic ability — slows. Part of your regular rotation.
EDevour20s55 mpDeal 319 (+4% per level) damage to non-Heroic units, or 114 (+4% per level) damage to Heroes. Restores 20% of Stitches's maximum Health.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
RPutrid BileHeroica75s75 mpEmit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.Heroic — slows. Plan your fights around its cooldown.
RGorgeHeroica65s70 mpConsume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.Heroic. Plan your fights around its cooldown.
DShambling HorrorTraço60sActivate to spread Vile Gas in a large area every second and prevent your Movement Speed from being reduced below 110% for 4 seconds. Vile Gas Hitting enemies with Basic Attacks or the inner area of Slam afflicts them with Vile Gas, dealing an additional 36 (+4% per level) damage over 4 seconds. Deals 150% more damage to Minions, Mercenaries, and Monsters.Trait. Part of your regular rotation.
1Helping Hand16s75 mpActivate to use Hook that can hit allied Heroes. Hitting an allied Hero this way reduces the cooldown of Hook by 8 seconds. After reaching level 13, Helping Hand's range is increased by 40%.Basic ability. Part of your regular rotation.
Estratégia
1The kit
The kit brings sustain with Devour.
- [Q] Hook — Basic ability. Part of your regular rotation.
- [W] Slam — Basic ability — slows. Part of your regular rotation.
- [E] Devour — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [R] Putrid Bile — Heroic — slows. Plan your fights around its cooldown.
- [R] Gorge — Heroic. Plan your fights around its cooldown.
- [D] Shambling Horror — Trait. Part of your regular rotation.
- [1] Helping Hand — Basic ability. Part of your regular rotation.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.
4Heroics
At level 10 you choose between Putrid Bile and Gorge. Pick after seeing the enemy team: each solves a different problem.
- Putrid Bile — Heroic — slows. Plan your fights around its cooldown.
- Gorge — Heroic. Plan your fights around its cooldown.
Dicas
- Use Devour reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
- Before each fight, check which key abilities the enemy has available.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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