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Vision: the cheapest advantage on the Rift

Wards do not win fights. They decide which fights happen, which is worth more.

HandSteryEditorial team6 min de leitura
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01Ward where you are going, not where you are

A ward behind you tells you that you are already in trouble. A ward ahead of the next objective tells you whether to start it. Before a dragon or a baron, vision goes in the enemy's half of the river and in the jungle entrances they would use — thirty seconds before the timer, not when it hits zero.

Summoner's Rift
Summoner's RiftLeague of Legends

02Control wards are half the job

Placing vision and removing theirs are the same task. Fighting inside enemy vision while blind yourself is fighting a man down, whatever the gold graph says. One control ward in the right bush before an objective is worth more than three regular wards scattered afterwards.

Ashe
Ashe· ADCLeague of Legends

03Everyone buys wards

Vision is not the support's chore. The trinket is free, it refills on its own, and the laner who never places it is the one who gets caught at minute twenty-five and loses the game for everybody. Use it when you walk somewhere alone; that is what it is for.

Teemo
Teemo· TopLeague of Legends

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