One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
Four of the 12 Stadium powers of Ashe, chosen by what their text adds to a damage hero and spread over different abilities so no single one carries the build.
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Four of the 12 Stadium powers of Ashe, chosen by what their text adds to a damage hero and spread over different abilities so no single one carries the build.
Four of the 12 Stadium powers of Ashe, chosen by what their text adds and spread over different abilities so no single one carries the build.
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Four of the 12 Stadium powers of Ashe, chosen by what their text adds and spread over different abilities so no single one carries the build.
The perks whose text adds the most damage: for games where your team is winning fights and you want to close them faster.
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
The perks whose text adds the most healing, health or protection: for games where you die before your cooldowns matter.
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.























