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Ny'alotha, the Waking City

Ny'alotha, the Sleeping City, has awakened. Under N'Zoth's command, the armies of the Black Empire threaten to engulf the world and reshape it according to their master's vision. Only one hope remains: using the repaired titan forges to eradicate the Corruptor once and for all. But in order to target N'Zoth with the forges' power, the champions of Azeroth must venture deep into the horrific realm for one final confrontation against the Old God.

Chefes
12 chefes
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Entrada
Vale das Flores Eternas · 40, 45.6
Ny'alotha, the Waking City

Chefes

  1. Wrathion, the Black Emperor

    Wrathion, the Black Emperor

    Despite all his precautions, Wrathion could not avoid succumbing to the madness that claimed his father. With his mind twisted by N'Zoth, he believes that the only way he can truly defend Azeroth is to rule it in the Old God's name. A prince no longer, Wrathion now takes his rightful place as the Black Emperor.

  2. Maut

    Maut

    As the ancient aqir arose from the desert sands, their prophets set about the construction of an obsidian destroyer imbued with the essence of the Old Gods. Driven by an insatiable thirst for magic, Maut consumed the mana of its creators once it awoke and left their corpses to rot under the scorching sun of Uldum.

  3. The Prophet Skitra

    The Prophet Skitra

    A master of illusion, Skitra delights in terrorizing his victims as he breaks their perception of reality. Those who fail to see through his deceptions become lost in Ny'alotha for eternity.

  4. Dark Inquisitor Xanesh

    Dark Inquisitor Xanesh

    Few can resist the whispers of the Old Gods, but those who do find themselves at the "mercy" of Dark Inquisitor Xanesh. A cruel and sadistic torturer, Xanesh prides herself on slowly carving the sanity away from those in her charge until all that remains is unwavering devotion to N'Zoth.

  5. The Hivemind

    The Hivemind

    Locked in a contest of wills, the generals Ka'zir and Tek'ris constantly vie for dominance over their fellow aqir. As they wrest control away from one another, the hive shifts its tactics and obeys each of their commands with fervent loyalty.

  6. Shad'har the Insatiable

    Shad'har the Insatiable

    One of N'Zoth's most nightmarish creations, Shad'har the Insatiable feasts on the corrupted carcasses that the Old God's minions discard into its domain. Tormented by ceaseless hunger, Shad'har's body twists and mutates with every corpse it devours.

  7. Drest'agath

    Drest'agath

    The grotesque amalgam of flesh known as Drest'agath slumbered beneath Ny'alotha for millennia until being awakened by N'Zoth's return. Now she rises like a revolting boil, ready to burst and spread her vile pestilence across Azeroth.

  8. Il'gynoth, Corruption Reborn

    Il'gynoth, Corruption Reborn

    Following its defeat in the Emerald Nightmare, Il'gynoth retreated into the depths of Ny'alotha to regain its strength. Now it has fused with the city's architecture and spreads across the Black Empire like a creeping infestation. As Il'gynoth's corrupting flesh grows ever larger, so does its power.

  9. Vexiona

    Vexiona

    Obsessively wielding the power that N'Zoth has granted her, Vexiona has amassed a cult of worshippers who covet the gifts of the Void. From high atop her temple within the Black Empire, she transforms her most devout followers into unstoppable horrors.

  10. Ra-den the Despoiled

    Ra-den the Despoiled

    As he bravely fought to save the Chamber of Heart, Ra-den was pulled into Ny'alotha where he has fallen victim to N'Zoth's whispers. The despair he harbored for so long has overwhelmed the last of his hope, rendering his corruption complete. Now the former Highkeeper will stop at nothing to do the Old God's bidding.

  11. Carapace of N'Zoth

    Carapace of N'Zoth

    At the center of Ny'alotha stands a dread mountain of flesh, teeming with eyes and tendrils of unfettered corruption. Madness itself seeps from the writhing mass, eroding the sanity of all who approach it. This is the heart of the Black Empire, N'Zoth's seat of power, the body of a god.

  12. N'Zoth the Corruptor

    N'Zoth the Corruptor

    From his titan-forged prison deep beneath the waves, N'Zoth spent eons subtly spreading his influence across Azeroth. Now free from captivity, the Corruptor reveals his true form as he enacts his ultimate plan to make his vision of the Black Empire our new reality. If he is not stopped, all we have ever known will be remade in the image of his eternal madness.

Chefe a chefe

Wrathion, the Black Emperor

Wrathion, the Black Emperor

  • Wrathion
  • Crackling Shard
  • Ashwalker Assassin

Wrathion's [Molten Eruptions] unleash [Molten Pools] throughout the space, consuming 50 energy. When all his energy is depleted, Wrathion melds into the shadows and inflicts [Burning Madness] on enemies and transforms all [Molten Pools] into Crackling Shards. While hidden in the shadows, Wrathion regains energy, and once fully recharged returns to the fight space and turns any remaining Crackling shards into [Lava Pools].

  • Damage Dealers: Focus damage on Crackling Shards when they emerge.
  • Damage Dealers: Move to a safe space during [Burning Cataclysm] to avoid taking lethal damage.
  • Damage Dealers: Running through Crackling Shards while afflicted with [Burning Madness] destroys them.
  • Healers: Allies afflicted with [Burning Madness] receive heavy Fire damage.
  • Healers: Move to a safe space during [Burning Cataclysm] to avoid taking lethal damage.
  • Healers: Running through Crackling Shards while afflicted with [Burning Madness] destroys them.
  • Tanks: Tank swap before your stacks of [Searing Armor] get too high.
  • Tanks: Move to a safe space during [Burning Cataclysm] to avoid taking lethal damage.
  • Tanks: Running through Crackling Shards while afflicted with [Burning Madness] destroys them.

Habilidades

  • Searing Breath
  • Searing Armor
  • Incineration
  • Gale Blast
  • Burning Cataclysm
  • Scorching Blister
  • Molten Eruption
  • Molten Pool
  • Tail Swipe
  • Creeping Madness
  • Scales of Wrathion
  • Burning Madness
  • Hardened Core
  • Pyroclastic Flow
  • Lava Pools
  • Rising Heat
Maut

Maut

  • Maut
  • Dark Manifestation

Maut gains mana by [Devouring Magic], leaving behind magical voids of [Devoured Abyss]. Upon reaching full mana Maut becomes encased in [Obsidian Skin] and prepares to unleash [Obsidian Shatter]. When its cast completes or the mana shield is consumed, Maut will once again come alive to drain magic from its enemies.

  • Tanks: Take turns tanking to mitigate the effects of [Shadow Claws] and [Shadow Wounds].
  • Tanks: Utilize [Devoured Abyss] to escape the effects of [Stygian Annihilation] and interrupt the spellcasting of Dark Manifestations.
  • Tanks: Intercept orbs of [Forbidden Mana] before they reach Maut and use their power to aid your allies.
  • Tanks: Take turns tanking to mitigate the effects of [Shadow Claws] and [Shadow Wounds].
  • Tanks: Utilize [Devoured Abyss] to escape the effects of [Stygian Annihilation] and interrupt the spellcasting of Dark Manifestations.
  • Tanks: Intercept orbs of [Forbidden Mana] before they reach Maut and use their power to aid your allies.
  • Tanks: Remove [Ancient Curse] before the curse becomes deadly.
  • Damage Dealers: Utilize [Devoured Abyss] to escape the effects of [Stygian Annihilation].
  • Damage Dealers: Quickly break Maut's [Obsidian Skin] before it completes its cast of [Obsidian Shatter].
  • Damage Dealers: Destroy Dark Manifestations before they're able to aid Maut.
  • Damage Dealers: Utilize [Devoured Abyss] to escape the effects of [Stygian Annihilation].
  • Damage Dealers: Quickly break Maut's [Obsidian Skin] before it completes its cast of [Obsidian Shatter].
  • Damage Dealers: Destroy Dark Manifestations before they're able to aid Maut.
  • Damage Dealers: Remove [Ancient Curse] before the curse becomes deadly.
  • Healers: Utilize [Devoured Abyss] to escape the effects of [Stygian Annihilation].
  • Healers: Utilize [Devoured Abyss] to escape the effects of [Stygian Annihilation].
  • Healers: Avoid triggering [Drain Essence] near allies.
  • Healers: Utilize [Devoured Abyss] to escape the effects of [Stygian Annihilation].
  • Healers: Avoid triggering [Drain Essence] near allies.
  • Healers: Remove [Ancient Curse] before the curse becomes deadly.

Habilidades

  • Stage One: Obsidian Destroyer
  • Devour Magic
  • Devoured Abyss
  • Stygian Annihilation
  • Shadow Claws
  • Shadow Wounds
  • Dark Manifestation
  • Dark Aegis
  • Dark Offering
  • Devour Manifestation
  • Consuming Shadows
  • Black Wings
  • Ancient Curse
  • Stage Two: Obsidian Statue
  • Obsidian Skin
  • Obsidian Shatter
The Prophet Skitra

The Prophet Skitra

  • Prophet Skitra
  • Image of Absolution

The Prophet Skitra wields dominating, mind-bending magics and confuses his opponents with illusions. The Prophet casts [Illusionary Projection] at 66% and 33% health, splitting the raid into two groups. Players with [Clouded Mind] will see one set of illusions, and players with [Twisted Mind] will see another set of illusions. Both groups will also see the real Prophet Skitra, and will need to coordinate to identify and defeat him.

  • Tanks: Work with your fellow tank to avoid taking too many stacks of [Shadow Shock].
  • Tanks: Coordinate with allies to discover the real Prophet Skitra when he casts [Illusionary Projection].
  • Healers: Allies afflicted with stacks of [Shadow Shock] can take intense amounts of damage.
  • Healers: Run away from allies when afflicted with [Shred Psyche].
  • Healers: Coordinate with allies to discover the real Prophet Skitra when he casts [Illusionary Projection].
  • Damage Dealers: Run away from allies when afflicted with [Shred Psyche].
  • Damage Dealers: Coordinate with allies to discover the real Prophet Skitra when he casts [Illusionary Projection].

Habilidades

  • Shadow Shock
  • Shred Psyche
  • Psychic Outburst
  • Psychic Reverberations
  • Images of Absolution
  • Intangible Illusion
  • Surging Images
  • Illusionary Projection
  • Clouded Mind
  • Twisted Mind
  • Dark Ritual
  • Illusionary Bolt
  • Mindquake
Dark Inquisitor Xanesh

Dark Inquisitor Xanesh

  • Dark Inquisitor Xanesh
  • Queen Azshara
  • Awakened Terror

Xanesh summons power from the Void to torment players and Queen Azshara. Participate in Xanesh's [Void Ritual] to gain the ability to eliminate [Void Orbs] summoned during the encounter.

  • Tanks: Position Xanesh so that allies can safely participate in [Void Ritual].
  • Tanks: During [Void Ritual] coordinate with allies that are [Voidwoken] to safely eliminate the [Void Orb].
  • Tanks: [Abyssal Strike] inflicts significant damage.
  • Healers: During [Void Ritual] coordinate with allies that are [Voidwoken] to safely eliminate the [Void Orb].
  • Healers: Move away from your soul to reduce damage taken from [Soul Flay].
  • Healers: [Anguish] causes damage to all players throughout the encounter.
  • Damage Dealers: During [Void Ritual] coordinate with allies that are [Voidwoken] to safely eliminate the [Void Orb].
  • Damage Dealers: Move away from your soul to reduce damage taken from [Soul Flay].

Habilidades

  • Void Ritual
  • Voidwoken
  • Void-Touched
  • Void Orb
  • Terror Wave
  • Imminent Doom
  • Doom
  • Revile
  • Dark Collapse
  • Dark Ascension
  • Fanaticism
  • Summon Ritual Obelisk
  • Ritual Field
  • Abyssal Strike
  • Soul Flay
  • Torment
The Hivemind

The Hivemind

  • Ka'zir
  • Tek'ris
  • Aqir Darter
  • Aqir Ravager
  • Aqir Drone

Ka'zir and Tek'ris control and manipulate a hive of Aqir. Infulence over the Aqir shifts between Ka'zir and Tek'ris periodically, altering the Aqir summoned during the encounter.

  • Tanks: Tek'ris and Kaz'ir take reduced damage when the positioning requirements of [Tek'ris's Hivemind Control] or [Ka'zir's Hivemind Control] are not met.
  • Tanks: Aqir Drones are [Mindless] and do not obey threat.
  • Tanks: Ensure that Ka'zir's [Mind-Numbing Nova] is interrupted.
  • Healers: [Echoing Void] causes substantial damage to all players.
  • Healers: Aqir Darters inflict damage to all players with [Psionic Resonance].
  • Healers: Aqir Drones will attack allies at random.
  • Damage Dealers: Control and quickly defeat Aqir Darters to reduce damage taken by their [Psionic Resonance].
  • Damage Dealers: Move away from allies during [Echoing Void] to avoid taking additional damage.
  • Damage Dealers: Ensure that Ka'zir's [Mind-Numbing Nova] is interrupted.

Habilidades

  • Hivemind
  • Devouring Frenzy
  • Tek'ris's Hivemind Control
  • Shadow Veil
  • Void Infusion
  • Ka'zir's Hivemind Control
  • Regeneration
  • Volatile Eruption
  • Spawn Acidic Aqir
  • Corrosion
  • Mind-Numbing Nova
  • Accelerated Evolution
  • Ravage
  • Nullification Blast
  • Nullification
  • Echoing Void
Shad'har the Insatiable

Shad'har the Insatiable

Shad'har the Insatiable's breath changes its damage type and secondary effect based on the mantle currently being worn. As Shad'har the Insatiable eats, his body changes to match the material consumed.

  • Tanks: Make sure that neither tank has both [Crush] and [Dissolve] at the same time.
  • Tanks: Avoid Shad'har the Insatiable's breath attacks.
  • Tanks: Shad'har the Insatiable's damage increases noticeably after casting [Frenzy].
  • Healers: [Debilitating Spit] initially inflicts high single target damage, then changes to damage multiple targets as it spreads through the group.
  • Healers: Avoid Shad'har the Insatiable's breath attacks.
  • Healers: Tanks will be taking high damage after Shad'har the Insatiable casts [Frenzy].
  • Damage Dealers: Use any abilities you have to reduce damage taken from [Debilitating Spit].
  • Damage Dealers: Avoid Shad'har the Insatiable's breath attacks.
  • Damage Dealers: Move away from other players if targeted by a [Living Miasma] to avoid hitting allies with [Slurry Outburst].

Habilidades

  • Hungry
  • Uncontrollably Ravenous
  • Crush and Dissolve
  • Crush
  • Dissolve
  • Debilitating Spit
  • Living Miasma
  • Slurry Outburst
  • Tasty Morsel
  • Slimy Residue
  • Stage One: Shadowy Carapace
  • Umbral Mantle
  • Umbral Eruption
  • Umbral Breath
  • Stage Two: Void-tinged Carapace
  • Entropic Mantle
Drest'agath

Drest'agath

  • Drest'agath
  • Tentacle of Drest'agath
  • Maw of Drest'agath
  • Eye of Drest'agath

Drest'agath's appendages burst through the floor and attack enemies who enter her lair. When appendages are destroyed, pools of [Void Infused Ichor] form around their corpse. Enemies who touch [Void Infused Ichor] bypass the continual healing provided by Drest'agath's [Aberrant Regeneration]. In addition to creating pools of [Void Infused Ichor], destroying a tentacle partially fills Drest'agath's Agony bar. Upon reaching 100 Agony, Drest'agath begins [Throes of Agony].

  • Damage Dealers: All damage dealt to Drest'agath while not affected by [Void Infused Ichor] will be regenerated.
  • Damage Dealers: Destroying appendages can trigger [Throes of Agony].
  • Damage Dealers: [Void Glare], [Entropic Crash] and [Mutterings of Insanity] are each increased in power based on how many of each type of appendage is active.
  • Healers: Be aware of which allies are inside [Obscuring Cloud], as it will block line of sight in and out of the cloud.
  • Healers: [Throes of Agony] can cause substantial damage to all players.
  • Healers: [Void Glare], [Entropic Crash] and [Mutterings of Insanity] are each increased in power based on who many of each type of appendage is active.
  • Tanks: If left alone, Drest'agath will begin using [Void Grip] on random allies.
  • Tanks: [Volatile Seed] can be used to apply [Volatile Corruption] to her appendages.
  • Tanks: [Void Glare], [Entropic Crash] and [Mutterings of Insanity] are each increased in power based on who many of each type of appendage is active.

Habilidades

  • Aberrant Regeneration
  • Throes of Agony
  • Void Grip
  • Volatile Seed
  • Volatile Detonation
  • Entropic Crash
  • Mutterings of Insanity
  • Unleashed Insanity
  • Void Glare
  • Void Infused Ichor
  • Umbral Aversion
  • Throes of Dismemberment
  • Dismemberment
  • Mind Flay
  • Errant Blast
  • Falling Gore
Il'gynoth, Corruption Reborn

Il'gynoth, Corruption Reborn

  • Il'gynoth
  • Organ of Corruption
  • Blood of Ny'alotha
  • Clotted Corruption

The encounter begins with players facing off against Il'gynoth's reformed body in the center of the arena. Reducing Il'gynoth's health to 0 will cause him to retreat, opening chambers to his three Organs of Corruption while he reforms. Each Organ of Corruption spawns Bloods of Ny'alotha, but players can slow the blood flow with interrupt abilities. Defeating an Organ of Corruption will cause Il'gynoth to return with restored health. This cycle repeats until all three Organs of Corruption and Il'gynoth have all been defeated.

  • Tanks: Face [Eye of N'Zoth] away from your allies
  • Tanks: Interrupt Organs of Corruption casting [Pumping Blood]
  • Tanks: Defeat Bloods of Ny'alotha when your raid has enough health to survive [Hemorrhage]
  • Healers: Flee from allies to when they are afflicted with [Touch of the Corruptor]
  • Healers: The raid will suffer heavy damage when targeted with [Cursed Blood]
  • Healers: Your tank will need assistance when afflicted with too many stacks of [Eye of N'Zoth]
  • Damage Dealers: Interrupt Organs of Corruption casting [Pumping Blood]
  • Damage Dealers: Defeat Bloods of Ny'alotha when your raid has enough health to survive [Hemorrhage]
  • Damage Dealers: Reduce allies to <30% health when they are afflicted with [Touch of the Corruptor]
  • Damage Dealers: Interrupt Organs of Corruption casting [Pumping Blood]
  • Damage Dealers: Defeat Bloods of Ny'alotha when your raid has enough health to survive [Hemorrhage]

Habilidades

  • Eye of N'Zoth
  • Touch of the Corruptor
  • Corruptor's Gaze
  • Morass of Corruption
  • Fixate
  • Hemorrhage
  • Recurring Nightmare
  • Cursed Blood
  • Cursebreak
  • Cursed Pulse
  • Pumping Blood
  • Absorbing Charge
  • Reconstituted Blood
Vexiona

Vexiona

  • Vexiona
  • Fanatical Cultist
  • Spellbound Ritualist
  • Void Ascendant
  • Sinister Soulcarver

Vexiona engages players on the ground while calling upon the Cult of the Void to assist her. Upon reaching 100 energy, she takes to the air and transforms one of her Cultists into a powerful Void Ascendant. She then assaults players with [Twilight Decimator] before returning to the ground. At 40% health, Vexiona unleashes the full extent of her power and must be defeated quickly before she overwhelms players with [Void Corruption].

  • Tanks: Void Ascendants drop [Gift of the Void] when defeated. Pick up and use it to remove [Void Corruption].
  • Tanks: Face [Twilight Breath] and [Annihilation] away from other players.
  • Tanks: [Despair] inflicts damage to the raid based on your missing health when it expires.
  • Damage Dealers: Void Ascendants drop [Gift of the Void] when defeated, allowing tanks to cleanse [Void Corruption] and use [Annihilation] on Cultists.
  • Damage Dealers: Help your tanks by damaging Cultists and using crowd control.
  • Damage Dealers: Move away from allies with [Encroaching Shadows].
  • Healer: Heal tanks affected by [Despair] to prevent heavy raid damage.
  • Healer: Players who are targeted by [Annihilation] or have high stacks of [Void Corruption] require significant healing.
  • Healer: Move away from allies with [Encroaching Shadows].

Habilidades

  • Encroaching Shadows
  • Shadowy Residue
  • Twilight Breath
  • Void Corruption
  • Despair
  • Shattered Resolve
  • Annihilation
  • Gift of the Void
  • Dark Gateway
  • Fanatical Ascension
  • Void Bolt
  • Spiteful Assault
  • Iron Will
  • No Escape
  • Brutal Smash
  • Stage Two: Death From Above
Ra-den the Despoiled

Ra-den the Despoiled

  • Ra-den
  • Crackling Stalker
  • Void Hunter
  • Stage One: Gathering Power
  • Night Terror

Ra-den periodically draws Void and Vita Essence from other realms. Essences that reach Ra-den empower him with energy of that type. At 40% health, Ra-den begins drawling energy directly from these realms. This allows Ra-den to cast spells empowered by both energy types.

  • Damage Dealers: Position yourself to avoid unnecessary damage from [Unstable Vita].
  • Damage Dealers: Position yourself to avoid chaining damage from [Chain Lightning].
  • Healers: Position yourself to avoid unnecessary damage from [Unstable Vita].
  • Healers: Prioritize healing on targets affected by [Unleashed Void].
  • Healers: Position yourself to avoid chaining damage from [Chain Lightning].
  • Tanks: Monitor Ra-den's energy to anticipate [Decaying Strike] timing.
  • Tanks: Position Ra-den to avoid unnecessary damage from [Unstable Vita].

Habilidades

  • Nullifying Strike
  • Nightmare Empowered
  • Unleashed Nightmare
  • Unstable Nightmare
  • Instability Exposure
  • Call Night Terror
  • Dread Inferno
  • Vita Empowered
  • Unleashed Vita
  • Unstable Vita
  • Call Crackling Stalker
  • Chain Lightning
  • Void Empowered
  • Unleashed Void
  • Unstable Void
  • Call Void Hunter
Carapace of N'Zoth

Carapace of N'Zoth

  • Fury of N'Zoth
  • Gaze of Madness
  • Growth-Covered Tentacle
  • Horrific Hemorrhage
  • Nightmare Antigen

N'Zoth rallies his physical defenses, retreating deeper into his carapace at 50% and 40% health. Players' Sanity balances tenuously throughout the encounter. Wrathion allows players to utilize their [Ashjra'kamas, Shroud of Resolve] to recover from Wrathion's [Anchor of Sanity]. Losing all Sanity grants [Gift of N'Zoth], then transforms a player into a [Servant of N'Zoth]. Players lose access to Wrathion's aid in the final stage.

  • Damage Dealers: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Damage Dealers: [Adaptive Membrane] transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
  • Damage Dealers: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
  • Damage Dealers: Manage Gaze of Madness' [Breed Madness].
  • Damage Dealers: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Damage Dealers: [Adaptive Membrane] transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
  • Damage Dealers: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
  • Damage Dealers: Manage Gaze of Madness' [Breed Madness].
  • Damage Dealers: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Damage Dealers: [Adaptive Membrane] transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
  • Damage Dealers: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 to recover Sanity by Wrathion's side.
  • Damage Dealers: Manage Gaze of Madness' [Breed Madness].
  • Damage Dealers: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Damage Dealers: [Adaptive Membrane] transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
  • Healers: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Healers: [Eternal Darkness] and [Infinite Darkness] inflict Sanity loss and high raid-wide damage, and upon losing all Sanity a player becomes a [Servant of N'Zoth].
  • Healers: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
  • Healers: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Healers: [Eternal Darkness] and [Infinite Darkness] inflict Sanity loss and high raid-wide damage, and upon losing all Sanity a player becomes a [Servant of N'Zoth].
  • Healers: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 to recover Sanity by Wrathion's side.
  • Healers: Be aware that [Adaptive Membrane] absorbs damage but reduces healing received.
  • Healers: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Healers: [Eternal Darkness] and [Infinite Darkness] inflict Sanity loss and high raid-wide damage, and upon losing all Sanity a player becomes a [Servant of N'Zoth].
  • Healers: Be aware that [Adaptive Membrane] absorbs damage but reduces healing received.
  • Tanks: Take turns tanking Fury of N'Zoth to avoid excessive [Black Scar] stacks from [Mandible Slam] .
  • Tanks: Targets afflicted with [Adaptive Membrane] are immune to crowd control and interrupts.
  • Tanks: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Tanks: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
  • Tanks: Take turns tanking Fury of N'Zoth to avoid excessive [Black Scar] stacks from [Mandible Slam] .
  • Tanks: Targets afflicted with [Adaptive Membrane] are immune to crowd control and interrupts.
  • Tanks: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Tanks: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side.
  • Tanks: Take turns tanking Fury of N'Zoth to avoid excessive [Black Scar] stacks from [Mandible Slam] .
  • Tanks: Targets afflicted with [Adaptive Membrane] are immune to crowd control and interrupts, and reduces healing received.
  • Tanks: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
  • Tanks: Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 to recover Sanity by Wrathion's side.
  • Tanks: Take turns tanking Fury of N'Zoth to avoid excessive [Black Scar] stacks from [Mandible Slam] .
  • Tanks: Targets afflicted with [Adaptive Membrane] are immune to crowd control and interrupts, and reduces healing received.
  • Tanks: Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].

Habilidades

  • Sanity
  • Gift of N'Zoth
  • Servant of N'Zoth
  • Mental Decay
  • Stage One: Exterior Carapace
  • Madness Bomb
  • Adaptive Membrane
  • Fragment of Sanity
  • Shard of Sanity
  • Mandible Slam
  • Black Scar
  • Nightmare Antibody
  • Adaptive Antigen
  • Interconnectedness
  • Breed Madness
  • Maddening Eruption
N'Zoth the Corruptor

N'Zoth the Corruptor

  • N'Zoth, the Corruptor
  • Psychus
  • Mind's Eye
  • Exposed Synapse
  • N'Zoth

N'Zoth assaults players' bodies and minds across two separate realms, the physical realm and the Mind of N'Zoth. In the physical realm, N'Zoth defends himself with an array of fearsome tentacles and dominating psychic magic. Players are drawn into the Mind of N'Zoth by the Corruptor's [Glimpse of Infinity] or by entering a [Mindgate]. Within the Mind of N'Zoth awaits Psychus, the guardian of N'Zoth's thoughts, along with other denizens and visions conjured by the Corruptor. Slaying Psychus triggers [Shattered Ego], making N'Zoth vulnerable for a window within the physical realm. To return to the physical realm, players must reach their lifeless bodies and [Restore Consciousness]. As players weaken N'Zoth, he casts [Convergence], drawing the Chamber of Heart and Ny'alotha into dimensional alignment to fulfill his ultimate purpose.

  • Tanks: Invoke [Azeroth's Radiance] strategically to ensure you and your allies remain sane in the face of N'Zoth's assault on your [Sanity].
  • Tanks: Position carefully within the arena to ensure that [Mindgrasp] does not pull you into a [Veil of Anguish].
  • Tanks: Move Psychus around the space strategically to control its placement of [Creeping Anguish].
  • Tanks: Be certain that Basher Tentacles are tanked at all times, or they will cast [Tumultuous Burst].
  • Healers: Invoke [Azeroth's Radiance] strategically to ensure you and your allies remain sane in the face of N'Zoth's assault on your [Sanity].
  • Healers: Position carefully within the arena to ensure that [Mindgrasp] does not pull you into a [Veil of Anguish].
  • Healers: Leave room for pairs of your allies with [Paranoia] to reach one another safely.
  • Healers: Dispel [Corrupted Mind] before it expires to preserve your allies' sanity.
  • Damage Dealers: Invoke [Azeroth's Radiance] strategically to ensure you remain sane in the face of N'Zoth's assault on your [Sanity].
  • Damage Dealers: Position carefully within the arena to ensure that [Mindgrasp] does not pull you into a [Veil of Anguish].
  • Damage Dealers: Leave room for pairs of your allies with [Paranoia] to reach one another safely.
  • Damage Dealers: Maximize the effects of [Synaptic Shock] to bring down Psychus before it can cast [Manifest Madness].

Habilidades

  • Sanity
  • Gift of N'Zoth
  • Servant of N'Zoth
  • Mental Decay
  • Azeroth's Radiance
  • Stage One: Dominant Mind
  • Glimpse of Infinity
  • Mindwrack
  • Creeping Anguish
  • Anguish
  • Synaptic Shock
  • Shattered Ego
  • Manifest Madness
  • Void Gaze
  • Probe Mind
  • Resilient Synapses

Espólios

O que cada chefe pode dropar. Com uma classe escolhida, somente o que ela pode usar (pela armadura ou porque o item é dessa classe). A probabilidade de cada item não é publicada.

Wrathion, the Black Emperor

  • Humming Black DragonscaleTrinket · Miscellaneous
  • Onyx-Imbued BreechesLegs · Leather
  • Faralos, Empire's DreamOne-Hand · Sword
  • Dragonbone VambracesWrist · Plate
  • Ebony Scaled GauntletsHands · Mail
  • Emberscale GlovesHands · Cloth
  • Mish'un, Blade of TyrantsOne-Hand · Sword
  • Destroyer's ShadowbladeOne-Hand · Dagger

Maut

  • An'zig VraTwo-Hand · Staff
  • Sigil of WardingTrinket · Miscellaneous
  • Boots of Manifest ShadowFeet · Leather
  • Stygian GuiseHead · Leather
  • Sk'shuul VazTwo-Hand · Axe
  • Greaves of Forbidden MagicsLegs · Mail
  • Forbidden Obsidian ClawTrinket · Miscellaneous
  • Mana-Infused SashWaist · Cloth
  • Living Obsidian LegguardsLegs · Plate
  • Pauldrons of Ill PortentShoulder · Mail
  • Fractured Obsidian ClawNon-equippable · Companion Pets

The Prophet Skitra

  • Encrypted Ny'alothan TextNon-equippable · Other
  • Psychic's Subtle SlippersFeet · Cloth
  • Whispering Eldritch BowRanged · Bow
  • Bloodstained Ritual AthameOne-Hand · Dagger
  • Boots of Hallucinatory RealityFeet · Plate
  • Psyche ShredderTrinket · Miscellaneous
  • Writhing Spaulders of MadnessShoulder · Plate
  • Robes of UnrealityChest · Cloth
  • Talons of Grim RevelationsFeet · Mail
  • Macabre Ritual PantsLegs · Leather
  • Bracers of Dark ProphecyWrist · Leather

Dark Inquisitor Xanesh

  • Cord of Anguished CriesWaist · Leather
  • Vorzz Yoq'alOne-Hand · Mace
  • Binding of Dark HeresiesWaist · Cloth
  • Trousers of Peculiar PotencyLegs · Cloth
  • Chainlink Belt of Ill OmensWaist · Mail
  • Torment in a JarTrinket · Miscellaneous
  • Gauntlets of Foul InquisitionHands · Plate
  • Uhnish VwahHeld In Off-hand · Miscellaneous

The Hivemind

  • The All-Seeing EyeOne-Hand · Warglaives
  • Qwor N'lyethTwo-Hand · Polearm
  • Nightmarish Chain ShacklesWrist · Mail
  • Dark Crystalline GirdleWaist · Plate
  • Chitinspine GlovesHands · Leather
  • Void-Drenched WristwrapsWrist · Cloth
  • Ring of Collective ConsciousnessFinger · Miscellaneous
  • Aqir HivespawnNon-equippable · Companion Pets
  • Ra'kimNon-equippable · Companion Pets

Shad'har the Insatiable

  • Void-Etched BandFinger · Miscellaneous
  • Warmace of Waking NightmaresOne-Hand · Mace
  • Wristwraps of Volatile PowerWrist · Leather
  • Grips of Occult ReminiscenceHands · Cloth
  • Bracers of Phantom PainsWrist · Plate
  • Insidious Writhing LongbowRanged · Bow
  • Ego-Annihilating GripsHands · Mail

Drest'agath

  • Ichorspine LoopFinger · Miscellaneous
  • Halsheth, Slumberer's SpearTwo-Hand · Polearm
  • Spinebarb LegplatesLegs · Mail
  • Mar'kowa, the MindpiercerOne-Hand · Axe
  • Belt of Muttering TruthsWaist · Plate
  • Gloves of Abyssal AuthorityHands · Leather
  • Writhing Segment of Drest'agathTrinket · Miscellaneous

Il'gynoth, Corruption Reborn

  • Encrypted Ny'alothan TextNon-equippable · Other
  • Bracers of Manifest ApathyWrist · Mail
  • Belt of Braided VesselsWaist · Leather
  • Precipice of OblivionOff Hand · Shield
  • Cowl of Unspeakable HorrorsHead · Cloth
  • Sabatons of Malevolent IntentFeet · Plate
  • Spaulders of Aberrant AllureShoulder · Leather
  • Second Sight HelmHead · Plate
  • Scales of the Scheming BehemothChest · Mail
  • Eyestalk of Il'gynothRanged · Wand
  • Cuffs of Grim ConjurationWrist · Cloth
  • Oozing CoagulumTrinket · Miscellaneous

Vexiona

  • Encrypted Ny'alothan TextNon-equippable · Other
  • Void Ascendant's MantleShoulder · Cloth
  • Breastplate of Twilight DecimationChest · Plate
  • Darkheart RobeChest · Leather
  • Helm of Deep DespairHead · Mail
  • Greaves of the Twilight DrakeFeet · Mail
  • Gift of the VoidOne-Hand · Axe

Ra-den the Despoiled

  • Encrypted Ny'alothan TextNon-equippable · Other
  • Void-Scarred AnubisathNon-equippable · Companion Pets
  • Gibbering MawHead · Leather
  • Dreamer's Unblinking PauldronsShoulder · Mail
  • Boots of Wrought ShadowFeet · Cloth
  • Carapace of Pulsing VitaChest · Plate
  • Unguent CaressOne-Hand · Fist Weapon
  • Reality-Defying GreavesLegs · Plate
  • Robe of the Fallen KeeperChest · Cloth
  • Shandai, Watcher of CosmosTwo-Hand · Staff
  • Vita-Charged TitanshardTrinket · Miscellaneous
  • Void-Twisted TitanshardTrinket · Miscellaneous

Carapace of N'Zoth

  • Tortured Fleshbeast CuirassChest · Leather
  • Corporeal Supplicant's TrousersLegs · Cloth
  • Watcher's Scheming GirdleWaist · Mail
  • Spaulders of Miasmic MyceliaShoulder · Cloth
  • Mirage-Weaver's GauntletsHands · Plate
  • Helm of Actualized VisionsHead · Mail
  • Shard of the Black EmpireOne-Hand · Dagger
  • Corpuscular Leather GreavesFeet · Leather
  • Shgla'yos, Astral MalignityOne-Hand · Sword
  • Pauldrons of Infinite DarknessShoulder · Plate
  • Lurker's Piercing GazeOne-Hand · Mace

N'Zoth the Corruptor

  • Encrypted Ny'alothan TextNon-equippable · Other
  • Lingering Psychic ShellTrinket · Miscellaneous
  • Ny'alotha AllseerNon-equippable · Mount
  • Ring of Cosmic PotentialFinger · Miscellaneous
  • Eye of CorruptionNon-equippable · Companion Pets
  • Greathelm of Phantasmic RealityHead · Plate
  • Devastation's HourTwo-Hand · Sword
  • Manifesto of MadnessTrinket · Miscellaneous
  • Dominion, Lurker Beyond DreamsRanged · Gun
  • Pauldrons of the Great ConvergenceShoulder · Leather
  • Visage of Nightmarish MachinationsHead · Cloth
  • Last Vestige of NeltharionChest · Mail

Dados da instância

  1. 1Modes: Raid Finder, Normal, Heroic, Mythic.