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Uldir

Millennia ago, seeking to understand the nature of their eternal foe, the titans constructed this sprawling underground facility to research and quarantine captured specimens. They hoped that by studying the void energy that bound the Old Gods, probing it for weaknesses and reactions, they could find some way to neutralize it. They were horribly, horribly wrong. The facility was sealed away, so that the horrors within would never be unleashed upon Azeroth. But now those seals have broken....

Chefes
8 chefes
Cronômetro da Mítica+
Sem cronômetro
Entrada
Vol'dun · 89.4, 66.4
Uldir

Chefes

  1. Taloc

    Taloc

    The titan keepers enacted countless systems to detect and contain any breach from the facility. Their most powerful construct, Taloc, kept watch for any signs of corruption in the region and ruthlessly excised any that he found. But as thousands of years passed, its internal defenses began to decay, making it vulnerable to corruption.

  2. MOTHER

    MOTHER

    Uldir's titanic watcher was gifted with tenacity and an insatiable desire to discover a "solution" to the Old Gods. Her protocols have remained fully intact, even though many other systems in her facility have collapsed. WARNING: M.O.T.H.E.R. will not accept aid from contaminated subjects.

  3. Fetid Devourer

    Fetid Devourer

    The experiments within Uldir conducted tests upon countless lifeforms, including several loa who inhabited the forests around Zandalar. After the experiments proved lethal, the loa's remains were disposed of improperly, much to the delight of the dark consciousness imprisoned within Uldir.

  4. Zek'voz, Herald of N'Zoth

    Zek'voz, Herald of N'Zoth

    Shortly after the Sundering, a dark messenger arrived on the fresh shores of Zandalar, intending to bring the newly isolated tribe into the service of N'Zoth. Zek'voz was prepared to entice, bribe, cajole, corrupt, or simply kill them, but he was not prepared to encounter the defenses of Uldir. He was captured, studied, disassembled, and stored in the Titans' Archives, where he has waited for a chance to escape.

  5. Vectis

    Vectis

    The plague of corrupted blood killed countless trolls and began one of the most terrifying periods in Zandalar's history. The constructs within Uldir studied the disease in search of a cure, but found that only isolation and extermination was effective. Unfortunately, as the facility's safeguards cracked apart, the plague was accidentally combined with a sample of G'huun's blood, creating a new entity that hungered for fresh victims.

  6. Zul, Reborn

    Zul, Reborn

    Once the proud leader of the Zanchuli Council, highest advisors to the kings of Zandalar, Zul was praised as the greatest of prophets. Now, the dark prophet has turned on King Rastakhan and would see a true troll empire rule the world once again, even if it means submitting to the blood god: G'huun.

  7. Mythrax the Unraveler

    Mythrax the Unraveler

    Mythrax the Unraveler, Bringer of Oblivion, Slayer of Sethraliss: with his mission complete, he returns to his master's side to await further instruction.

  8. G'huun

    G'huun

    In Uldir, the titans had hoped to find a solution to the Old Gods. But when they experimented upon the Old Gods' unending, ravenous need to corrupt, they unexpectedly created a perfect avatar of that desire. G'huun is nothing but rot, pestilence, and decay, the ultimate parasite who cannot stop himself from consuming his host until it is gone.

Chefe a chefe

Taloc

Taloc

  • Taloc
  • Volatile Droplet
  • Coalesced Blood
  • Stage One: The Corrupted Construct

Taloc's blood-fueled magic will flood the room with [Blood Storms]. His powerful [Cudgel of Gore] will absorb nearby [Blood Storms]. At 35% health, Taloc's fuel spills into the arena causing him to [Power Down] and spawn Coalesced Blood and Volatile Droplets. Volatile Droplets will continue to spawn once Taloc reabsorbs his fuel, canceling [Powered Down] and engaging the raid once more.

  • Tanks: Aim the [Cudgel of Gore] to clear away [Blood Storms].
  • Tanks: Taunt Coalesced Bloods while Taloc is disabled to keep them away from your allies.
  • Healers: Allies will take significant damage when afflicted with [Plasma Discharge].
  • Healers: Avoid standing close to an ally targeted by [Cudgel of Gore].
  • Healers: Avoid standing in front of Taloc when he casts [Sanguine Static].
  • Damage Dealers: Avoid standing close to an ally targeted by [Cudgel of Gore].
  • Damage Dealers: Defeat Volatile Droplets before they can reach an ally and inflict [Combustible Fuel].
  • Damage Dealers: Avoid standing in front of Taloc when he casts [Sanguine Static].

Habilidades

  • Plasma Discharge
  • Blood Storm
  • Cudgel of Gore
  • Retrieve Cudgel
  • Sanguine Static
  • Hardened Arteries
  • Enlarged Heart
  • Powered Down
  • Uldir Defensive Beam
  • Slough Off
  • Combustible Fuel
MOTHER

MOTHER

  • MOTHER
  • Remnant of Corruption
  • Resistant Bacterium
  • Viral Contagion

Pass through [Defense Grids] to reach the final chamber of the Hall of Sanitation. Reaching the third and final chamber cleanses the raid of all corruption, and inflicts MOTHER with [Depleted Energy]. When MOTHER is first active in any chamber she will begin a countdown to activate [Cleansing Purge] within that chamber.

  • Tanks: Coordinate with your allies to pass through the [Defense Grids].
  • Tanks: Coordinate with the other tank to maintain as few stacks of [Sanitizing Strike] as possible.
  • Tanks: Round up Remnants of Corruption to keep them from attacking your allies.
  • Healers: Coordinate with your allies to pass through the [Defense Grids].
  • Healers: Avoid standing in front of MOTHER so as not to take damage from [Sanitizing Strike].
  • Healers: Allies will take significant damage when passing through the [Defense Grids].
  • Damage Dealers: Coordinate with your allies to pass through the [Defense Grids].
  • Damage Dealers: Avoid standing in front of MOTHER so as not to take damage from [Sanitizing Strike].
  • Damage Dealers: Interrupt [Clinging Corruption] cast by Remnants of Corruption.

Habilidades

  • Defense Grid
  • Clinging Corruption
  • Bacterial Outbreak
  • Endemic Virus
  • Spreading Epidemic
  • Depleted Energy
  • Cleansing Purge
  • Sanitizing Strike
  • Purifying Flame
  • Wind Tunnel
  • Uldir Defensive Beam
Fetid Devourer

Fetid Devourer

  • Fetid Devourer
  • Corruption Corpuscle
  • Mutated Mass

Periodically, Waste Disposal Units around the room will activate, dumping waste into the room and leaving behind Corruption Corpuscles. Players must kill these before they release [Enticing Essence], or Fetid Devourer will move to them and [Consume Corruption], healing and gaining energy. At 50% health, Fetid Devourer will enter into a [Fetid Frenzy].

  • Tanks: The primary tank on Fetid Devourer will take more consistent - but overall higher - damage.
  • Tanks: The second tank should stand near the primary tank to be hit by [Terrible Thrash], and be prepared for large spikes of damage when it hits.
  • Tanks: Be prepared for the damage increase due to [Fetid Frezy]!
  • Healers: [Terrible Thrash] deals very high damage.
  • Healers: After players are afflicted with [Malodorous Miasma], they will develop [Putrid Paroxysm], which inflicts high damage and requires focused healing.
  • Healers: Be prepared for the damage increase due to [Fetid Frezy]!
  • Damage Dealers: Kill Corruption Corpuscles before they finish releasing [Enticing Essence].
  • Damage Dealers: When Chimaera nears 100 energy, prepare to avoid [Rotting Regurgitation]!

Habilidades

  • Thrashing Terror
  • Terrible Thrash
  • Rotting Regurgitation
  • Shockwave Stomp
  • Malodorous Miasma
  • Putrid Paroxysm
  • Fetid Frenzy
  • Consume Corruption
  • Waste Disposal Units
  • Enticing Essence
Zek'voz, Herald of N'Zoth

Zek'voz, Herald of N'Zoth

  • Zek'voz
  • Silithid Warrior
  • Nerubian Voidweaver
  • Guardian of Yogg-Saron

Zek'voz attacks players while the compromised Titan Discs come online, calling forth powerful Old God magics and summoning their lesser servants. As new Titan Discs come online, previously activated Discs will power down.

  • Tanks: Avoid being struck by [Void Lash] multiple times during [Might of the Void].
  • Tanks: Consider the position of your allies when redirecting casts of [Void Lash].
  • Tanks: Interrupt and crowd control allies under the effects of [Will of the Corruptor].
  • Healers: [Titan Spark] strikes random targets periodically.
  • Healers: [Surging Darkness] inflicts substantial damage to all party members in addition to the lethal damage within each eruption.
  • Healers: [Orb of Corruption] inflicts significant raid damage to all party members if it lands.
  • Damage Dealers: Keep a safe distance from your allies when [Eye Beam] is preparing to fire.
  • Damage Dealers: Consider your positioning when [Roiling Deceit] is about to expire.
  • Damage Dealers: Intercept [Orb of Corruption] to gain [Corruptor's Pact].

Habilidades

  • Titan Spark
  • Surging Darkness
  • Might of the Void
  • Void Lash
  • Shatter
  • Stage One: Chaos
  • Eye Beam
  • Skittering Swarm
  • Jagged Mandible
  • Stage Two: Deception
  • Roiling Deceit
  • Ominous Cloud
  • Shadow Nova
  • Shadowbind
  • Void Bolt
  • Stage Three: Corruption
Vectis

Vectis

  • Vectis
  • Engorged Parasite
  • Plague Amalgam

The plague of corrupted blood killed countless trolls and began one of the most terrifying periods in Zandalar's history. The constructs within Uldir studied the disease in search of a cure, but found that only isolation and extermination was effective. Unfortunately, as the facility's safeguards cracked apart, the plague was accidentally combined with a sample of G'huun's blood, creating a new entity that hungered for fresh victims.

  • Tanks: Avoid taking [Omega Vector] from your allies, as [Lingering Infection] will increase damage taken from [Evolving Affliction].
  • Healers: Targets afflicted by [Omega Vector] and [Gestate] will require heavy healing to survive.
  • Healers: Communicate with your allies to control hosts for [Omega Vector].
  • Healers: Areas targeted by [Plague Bomb] that detonate without players inside them will spawn an addtional Plague Amalgam.
  • Damage Dealers: Kill Plague Amalgams quickly to prevent excessive healing absorption from [Immunosuppression].
  • Damage Dealers: Areas targeted by [Plague Bomb] that detonate without players inside them will spawn an addtional Plague Amalgam.
  • Damage Dealers: Avoid the area damage from targets affected by [Gestate].
  • Damage Dealers: Communicate with your allies to control hosts for [Omega Vector].

Habilidades

  • Omega Vector
  • Lingering Infection
  • Bursting Lesions
  • Spawn Parasite
  • Caustic Bile
  • Parasitic Discharge
  • Terminal Eruption
  • Evolving Affliction
  • Contagion
  • Gestate
  • Immunosuppression
  • Liquefy
  • Blood Geyser
  • Plague Bomb
Zul, Reborn

Zul, Reborn

  • Zul
  • Nazmani Crusher
  • Nazmani Bloodhexer
  • Minion of Zul
  • Animated Ichor

Zul begins the encounter assisted by the Forces of Blood. He will continue to summon additional Forces of Blood that the party must contend with while his energy fills. At 40% health, Zul no longer summons the Forces of Blood and becomes fully empowered with the Blood of G'huun, unleashing [Locus of Corruption], spending his Elder Blood to afflict the raid with [Corrupted Blood] for the remainder of the encounter. Players must defeat him before the damage from [Corrupted Blood] overwhelms them.

  • Tanks: Nazmani Crushers use [Thrumming Pulse] when their energy is full. Make sure they are not within range of their allies!
  • Tanks: Avoid melee attacks from Bloodthirsty Crawgs or use defensive abilities to reduce their healing from [Hungering Maw].
  • Tanks: [Rupturing Blood] will create a large area of [Ruptured Blood] when it wears off - make sure you are far away from other players!
  • Healers: [Dark Revelation] and [Deathwish] deal high group damage.
  • Healers: Dispel [Deathwish] before players leap to their deaths!
  • Healers: Once Zul casts [Locus of Corruption], the group will begin taking constant damage for the remainder of the encounter.
  • Damage Dealers: Move away from the party when afflicted by [Dark Revelation].
  • Damage Dealers: Dispelling [Bound by Shadow] from Minions of Zul will instantly kill them.
  • Damage Dealers: Quickly kill the Animated Ichors summoned from [Congeal Blood] before they reach Zul.

Habilidades

  • Stage One: The Forces of Blood
  • Pool of Darkness
  • Absorbed in Darkness
  • Erupting Darkness
  • Dark Revelation
  • Bound by Shadow
  • Pit of Despair
  • Shadow Barrage
  • Call of Blood
  • Blood Recall
  • Decaying Flesh
  • Bloody Cleave
  • Thrumming Pulse
  • Congeal Blood
  • Dripping Blood
  • Ichor Transfusion
Mythrax the Unraveler

Mythrax the Unraveler

  • Mythrax the Unraveler
  • Xalzaix
  • Vision of Madness
  • N'raqi Destroyer

Mythrax's abilities will trigger [Annihilation], reducing players' maximum health. When [Annihilation] triggers, there is a chance that an [Existence Fragment] will spawn, allowing the player or her allies to regain that previously lost maximum health.

  • Tanks: Avoid taking damage from [Essence Shear] when you are already affected by [Essence Shear].
  • Tanks: Be mindful of your survivability as you gain stacks of [Annihilation].
  • Healers: Move away from your allies when affected by [Imminent Ruin].
  • Healers: Breaking multiple targets out of [Oblivion Sphere] will trigger heavy damage to all players.
  • Healers: Avoid having multiple players charmed by the same [Oblivion Sphere].
  • Damage Dealers: Move away from your allies when affected by [Imminent Ruin].
  • Damage Dealers: Avoid having multiple players charmed by the same [Oblivion Sphere].

Habilidades

  • Annihilation
  • Existence Fragment
  • Essence Shear
  • Obliteration Blast
  • Oblivion Sphere
  • Crashing Oblivion
  • Imminent Ruin
  • Living Weapon
  • Void Echoes
  • Essence Shatter
  • Xalzaix's Awakening
  • Oblivion Veil
  • Obliteration Beam
  • Visions of Madness
  • Mind Flay
  • Void Volley
G'huun

G'huun

  • G'huun
  • Blightspreader Tendril
  • Cyclopean Terror
  • Spawn of G'huun
  • Dark Young

G'huun begins the encounter encased within the chamber's wall, calling forth minions to assault his foes. To dislodge him from his lair, the Reorigination Drive must be fully charged by depositing [Power Matrices] within it. Once active, G'huun begins his assult in earnest. G'huun can be stalled by continuing to power up the Reorigination Drive, causing [Reorigination Blasts] to weaken him. Upon reaching low health, G'huun unleashes his might, destroying the Reorigination Drive, preventing the use of [Reorigination Blasts].

  • Tanks: Position Dark Young to maximize the effect of [Dark Bargain].
  • Tanks: When G'huun becomes active, coordinate with your co-tank to manage [Growing Corruption].
  • Tanks: Remember, [Blood Feast] can reset your stacks of [Putrid Blood].
  • Tanks: Face away from G'huun when he casts [Gaze of G'huun].
  • Healers: Deposit [Power Matrices] to trigger a [Reorigination Blast].
  • Healers: [Reorigination Blast] inflicts substantial damage to all party members each time it is fired.
  • Healers: Remember, [Blood Feast] can reset your stacks of [Putrid Blood].
  • Healers: Once G'huun reaches 25% health, he no longer casts [Blood Feast], causing [Putrid Blood] to stack indefinitely.
  • Damage Dealers: Deposit [Power Matrices] to trigger a [Reorigination Blast].
  • Damage Dealers: Be sure to interrupt the Blightspreader Tendril's [Decaying Eruption].
  • Damage Dealers: Remember, [Blood Feast] can reset your stacks of [Putrid Blood].
  • Damage Dealers: Face away from G'huun when he casts [Gaze of G'huun].
  • Damage Dealers: Deposit [Power Matrices] to trigger a [Reorigination Blast].
  • Damage Dealers: Remember, [Blood Feast] can reset your stacks of [Putrid Blood].
  • Damage Dealers: Face away from G'huun when he casts [Gaze of G'huun].

Habilidades

  • Blood Host
  • Dark Purpose
  • Blood Shield
  • Explosive Corruption
  • Virulent Corruption
  • Blighted Ground
  • Thousand Maws
  • Torment
  • Massive Smash
  • Dark Bargain
  • Decaying Eruption
  • Burrow
  • Power Matrix
  • Throw Power Matrix
  • Imperfect Physiology
  • Matrix Surge

Espólios

O que cada chefe pode dropar. Com uma classe escolhida, somente o que ela pode usar (pela armadura ou porque o item é dessa classe). A probabilidade de cada item não é publicada.

Taloc

  • Construct OverchargerTrinket · Miscellaneous
  • Legguards of Coalescing PlasmaLegs · Mail
  • Greaves of Unending VigilLegs · Plate
  • Rubywrought SparkguardsWrist · Mail
  • Gloves of Descending MadnessHands · Leather
  • Khor, Hammer of the CorruptedTwo-Hand · Mace
  • Vigilant's BloodshaperTrinket · Miscellaneous
  • Titanspark AnimatorRanged · Wand
  • Bloodstorm BuckleWaist · Leather
  • Volatile WalkersFeet · Cloth
  • Crimson Colossus ArmguardsWrist · Plate

MOTHER

  • Mother's Twin GazeOne-Hand · Mace
  • Glaive of the KeepersOne-Hand · Warglaives
  • Uldir Subject ManifestHeld In Off-hand · Miscellaneous
  • Rot-Scour RingFinger · Miscellaneous
  • Decontaminator's GreatbeltWaist · Plate
  • Pathogenic LegwrapsLegs · Leather
  • Leggings of Lingering InfestationLegs · Cloth
  • Latticework ScalpelOne-Hand · Dagger
  • Gloves of Involuntary AmputationHands · Mail
  • Gridrunner GaleaHead · Plate
  • Flame-Sterilized SpauldersShoulder · Mail

Fetid Devourer

  • Frenetic CorpuscleTrinket · Miscellaneous
  • Jerkin of the Aberrant ChimeraChest · Leather
  • Regurgitated Purifier's FlamestaffTwo-Hand · Staff
  • Biomelding CleaverOne-Hand · Axe
  • Waste Disposal CrushersHands · Plate
  • Horrific Amalgam's HoodHead · Cloth
  • Fused Monstrosity StompersFeet · Mail
  • Fetid Horror's TanglecloakBack · Cloth

Zek'voz, Herald of N'Zoth

  • Void-BinderTwo-Hand · Polearm
  • Replicated Chitin CordWaist · Leather
  • Void-Lashed WristbandWrist · Cloth
  • Chainvest of Assured QualityChest · Mail
  • Warboots of Absolute EradicationFeet · Plate
  • Titanspark Energy GirdleWaist · Mail
  • Disc of Systematic RegressionTrinket · Miscellaneous
  • Quarantine Protocol TreadsFeet · Leather
  • Containment Analysis BatonOne-Hand · Mace
  • Ring of the Infinite VoidFinger · Miscellaneous
  • Mantle of Contained CorruptionShoulder · Cloth
  • Greaves of Creeping DarknessLegs · Plate

Vectis

  • Vector DeflectorOff Hand · Shield
  • Hood of Pestilent IchorHead · Leather
  • Chestguard of Virulent MutagensChest · Plate
  • Bow of Virulent InfectionRanged · Bow
  • Cord of Animated ContagionWaist · Cloth
  • Inoculating ExtractTrinket · Miscellaneous
  • Wristwraps of Coursing MiasmaWrist · Leather
  • Plasma-Spattered GreatcloakBack · Cloth
  • Mutagenic Protofluid HandwrapsHands · Cloth
  • Blighted Anima GreavesLegs · Mail
  • Syringe of Bloodborne InfirmityTrinket · Miscellaneous

Zul, Reborn

  • Chestplate of Apocalyptic MachinationsChest · Plate
  • Armbands of Sacrosanct ActsWrist · Leather
  • Cloak of Rippling WhispersBack · Cloth
  • Crest of the Undying VisionaryHead · Mail
  • Usurper's Bloodcaked SpauldersShoulder · Leather
  • Imperious VambracesWrist · Plate
  • Visage of the Ascended ProphetHead · Cloth
  • Tusk of the Reborn ProphetOne-Hand · Dagger
  • Cincture of Profane DeedsWaist · Mail
  • Pursax, the BackborerOne-Hand · Dagger

Mythrax the Unraveler

  • C'thraxxi General's HauberkChest · Mail
  • Band of Certain AnnihilationFinger · Miscellaneous
  • Chitinspine PauldronsShoulder · Plate
  • Xalzaix's Veiled EyeTrinket · Miscellaneous
  • Voror, Gleaming Blade of the StalwartTwo-Hand · Sword
  • Luminous Edge of VirtueOne-Hand · Sword
  • Robes of the UnravelerChest · Cloth
  • Twitching Tentacle of XalzaixTrinket · Miscellaneous
  • Oblivion CrushersHands · Mail
  • Codex of Imminent RuinHeld In Off-hand · Miscellaneous
  • Cowl of Dark PortentsHead · Leather

G'huun

  • Spaulders of Coagulated VisceraShoulder · Mail
  • Tunic of the Sanguine DeityChest · Leather
  • Re-Origination Pulse RifleRanged · Gun
  • Amice of Corrupting HorrorShoulder · Cloth
  • Helm of the Defiled LaboratoriumHead · Plate
  • Barricade of Purifying ResolveOff Hand · Shield
  • Hematocyst StompersFeet · Plate
  • Striders of the Putrescent PathFeet · Leather
  • Heptavium, Staff of Torturous KnowledgeTwo-Hand · Staff
  • Lancet of the Deft HandOne-Hand · Fist Weapon
  • Vanquished Tendril of G'huunTrinket · Miscellaneous
  • Cord of Septic EnvelopmentWaist · Cloth

Dados da instância

  1. 1Modes: Raid Finder, Normal, Heroic, Mythic.