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Harbor · Controller

Harbor standard buys

BalancedRecommendedData-drivenPatch 13.06
81

When to use it

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.

This build is part of the guide What to buy with Harbor: economy and loadouts.

Pistol round

ClassicThe free pistol: the credits go to smokes and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Eco / bonus round

SheriffA single headshot kills at close range, and it leaves credits for your smokes. 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Full buy

  1. 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternatives

VandalIf your smokes are placed from a distance and you hold long angles. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.OdinWall penetration and a huge magazine to spray through smokes and thin walls. 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.SpectreThe cheap option on a bonus round, silenced as well. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

Skill order

Ability123
C··C
Q·Q·
EE··