Harbor · Controller
What to buy with Harbor: economy and loadouts
Mais guias de Harbor
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Introdução
Harbor is a controller in Valorant. Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies, or pummel those that oppose him. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Harbor standard buysEquilibradoRecomendadaThe usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.
- Harbor: smoke spamOfensivoAvançadaFor controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
- Harbor force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Harbor standard buys
Quando usar
The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Harbor: smoke spam
Quando usar
For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Odin3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Harbor force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CTemporalEQUIPE um Temporal. DISPARE para lançar, criando um redemoinho explosivo que causa Lentidão e Visão Turva aos jogadores dentro dele após um curto período.
QMaré AltaEQUIPE Maré Alta. DISPARE para enviar água para frente junto ao chão. SEGURE O DISPARO para guiar a água na direção da sua retícula, fazendo surgir uma Parede que bloqueia a visão ao longo do caminho. Use o DISPARO ALTERNATIVO para parar a água mais cedo. Todos os jogadores que atravessam a Maré Alta sofrem Lentidão.
EEnseadaEQUIPE Enseada. ATIVE para formar uma Fumaça de água no local selecionado. SEGURE O DISPARO enquanto mira para afastar o marcador e SEGURE O DISPARO ALTERNATIVO para aproximá-lo. RECARREGUE para trocar a visão de posicionamento. REATIVE para criar um Escudo ao redor da Fumaça de água, que bloqueia as balas que a atingem. A Fumaça de água com Escudo pode ser destruída.
XAcerto de ContasSupremaEQUIPE Acerto de Contas. DISPARE para liberar todo o poder do seu artefato, lançando uma onda que avança em direção aos inimigos, causando Visão Turva e Lentidão nos inimigos atingidos.
Estratégia
1Pistol round
the free pistol: the credits go to smokes and a light shield.
- Classic: Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.
- Shorty: 300 credits. 22 head / 11 body up to 7 m (6 / 3 beyond 15 m) per pellet, 15 pellets; 3 shots/s, 2-round magazine, low wall penetration.
2Eco and bonus
a single headshot kills at close range, and it leaves credits for your smokes.
- Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.
- Ares: 1,600 credits. 75 head / 30 body up to 30 m (70 / 28 beyond 30 m); 13 shots/s, 50-round magazine, high wall penetration.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
3Full buy
silenced and without tracers: you can spray through your own smokes without giving away where you are.
- Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- Odin: 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
4Shields
Which shield to pair with each buy:
- Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
- Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
- Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.
5Abilities
Buy order for Harbor: E > Q > C.
- Cove (E)
- High Tide (Q)
- Storm Surge (C)
Dicas
- Buy your abilities before the gun on an eco: they cost less and win more fights.
- Buy as a team: five half buys lose to five full buys.
Confrontos
Combina bem com
Brings information (reveals enemies) with Trapwire (C), which Harbor's kit does not have.
Brings traps and set-ups with Trademark (C), which Harbor's kit does not have.
Brings healing with Blaze (C), which Harbor's kit does not have.
Brings crowd control (concuss, detain) with Fault Line (E), which Harbor's kit does not have.
Mudanças
- Guide created for patch 13.06.
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