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Reyna · Duelist

Reyna guide

Guia completoBaseado em dadosMédiaPatch 13.06
3,9 milAtualizado

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Introdução

Reyna is a duelist in Valorant. Forged in the heart of Mexico, Reyna dominates single combat, popping off with each kill she scores. Her capability is only limited by her raw skill, making her sharply dependent on performance. Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.

Pontos fortes

  • Brings blind: Leer (C).
  • Brings healing: Devour (Q).
  • Brings damage: Devour (Q).
  • Brings buffs for the team: Empress (X).

Pontos fracos

  • No movement in the kit, which a duelist usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Reyna standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Leer (C) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
CC··
Q·Q·
E··E

Habilidades

  • COlhar VorazEQUIPE um olho etéreo e destrutível. ATIVE para lançá-lo adiante a uma curta distância. O olho deixará com visão turva todos os inimigos que olharem para ele.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
  • QDevorarColheita de Almas: inimigos abatidos até 3 segundos após sofrerem dano da Reyna deixam Orbes de Alma que duram 3s. Devorar: INSTANTANEAMENTE consome um Orbe de Alma e recebe Vida Temporária. Se IMPERATRIZ estiver ativa, Devorar é conjurada automaticamente, não consome o Orbe de Alma e a Cura é permanente.Buy it second in the round. Heal between fights, not during them: an ally at full health wins the next duel.
  • EDispensarINSTANTANEAMENTE consome um Orbe de Alma próximo, ficando Inatingível por um curto período. Também se torna Invisível se a habilidade IMPERATRIZ estiver ativa.Buy it third in the round.
  • XImperatrizSupremaINSTANTANEAMENTE entra em estado de frenesi e recebe um Estimulante de Combate que aumenta drasticamente as velocidades de disparo, equipagem e recarga de munição. Ganha cargas infinitas das habilidades de Colheita de Almas.Ultimate (X): charged with ultimate points, not bought. Use it before a fight so your team shoots faster.

Estratégia

1Your job

As a duelist, your job is to take space first: be the one who enters the site or peeks the contested angle, win the opening duel or trade it, and create room for the rest of the team.

2Abilities

Reyna's kit, key by key, and what the game says each ability does:

  • C — Leer: blind.
  • Q — Devour: healing and damage.
  • E — Dismiss.
  • X — Empress (ultimate): buffs for the team.

3On attack

  • Leer (C) clears the angle right before the entry.
  • Wait for your initiator's utility, then enter immediately behind it: a flash or a reveal is only worth something for a second or two.
  • Use your movement ability to reach the deep position of the site, not the first corner: your teammates take the angles you leave behind.
  • Stay close enough that your death can be traded; an entry that dies alone and far away gives the round away.

4On defense

  • Keep Leer (C) for the retake.
  • Devour (Q) keeps the team alive between fights.
  • Take an aggressive early angle to pick up information or a first kill, then fall back before the utility arrives.
  • Keep your movement ability to escape or to rotate: a duelist on defence is at its best on retakes.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Ghost.
  • Eco or bonus: Spectre — cheap, accurate while moving close up and silenced: good to take space on a bonus round.
  • Full buy: Vandal — the same head damage at every distance: a one-tap at any range rewards the duelist who peeks first.
  • Abilities in this order: C > Q > E; Empress (X) is charged, not bought.

6Maps

On three-site maps defences are spread thin: fast entries punish sites held by one or two players. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Entering without anyone ready to trade you.
  • Spending your movement ability to get into position and having nothing left to escape.
  • Chasing kills on defence instead of holding your part of the map.

Dicas

  • Buy your mobility first every round: it is what lets you take a fight and survive it.
  • Talk as you enter: calling how many are on site is as useful as the kill.
  • Several duelist abilities reset with kills: check your ability tooltip and play for the second fight.
  • Crosshair at head height, always: most of the duels are decided by the first bullet.

Confrontos

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Reyna's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Reyna's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Reyna's kit does not have.

  • Brings crowd control (concuss, detain) with Fault Line (E), which Reyna's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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