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Astra · Controller

Astra guide

Guia completoBaseado em dadosMédiaPatch 13.06
928Atualizado

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Introdução

Astra is a controller in Valorant. Ghanaian Agent Astra harnesses the energies of the cosmos to reshape battlefields to her whim. With full command of her astral form and a talent for deep strategic foresight, she's always eons ahead of her enemy's next move. Controllers are experts in slicing up dangerous territory to set their team up for success.

Pontos fortes

  • Brings vision-blocking smoke: Nebula / Dissipate (E) and Astral Form / Cosmic Divide (X).
  • Brings damage: Gravity Well (C).
  • Brings crowd control (concuss, detain): Nova Pulse (Q).
  • Brings walls: Astral Form / Cosmic Divide (X).

Pontos fracos

  • No slows in the kit, which a controller usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Astra standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Nebula / Dissipate (E) first: it is the ability that covers what a controller needs most.

Rodada de pistolas

ClassicThe free pistol: the credits go to smokes and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

SheriffA single headshot kills at close range, and it leaves credits for your smokes. 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

VandalIf your smokes are placed from a distance and you hold long angles. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.OdinWall penetration and a huge magazine to spray through smokes and thin walls. 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.SpectreThe cheap option on a bonus round, silenced as well. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CPoço GravitacionalPosicione Estrelas na Forma Astral (tecla da Ultimate). ATIVE uma Estrela para formar um Poço Gravitacional. Jogadores na área são puxados em direção ao centro antes de ele explodir, deixando Vulneráveis todos que ainda estão presos no centro.Buy it second in the round. Clear corners and stop the plant or the defuse.
  • QPulso NovaPosicione Estrelas na Forma Astral (tecla da Ultimate). ATIVE uma Estrela para detonar um Pulso Nova. O Pulso Nova carrega brevemente e depois explode, causando Concussão a todos os jogadores na área.Buy it third in the round. Hit the enemy right before the duel: concussed players shoot badly.
  • ENebulosa / DissiparPosicione Estrelas na Forma Astral (X). ATIVE uma Estrela para transformá-la em uma Nebulosa (fumaça). USE uma Estrela para dissipá-la, retornando a Estrela para ser posicionada em um novo local após um período. Dissipar forma brevemente uma Nebulosa falsa na localização da Estrela antes de retornar.Buy it first in the round. Cut the line of sight the enemy is holding right when your team moves.
  • XForma Astral / Divisa CósmicaSupremaATIVE para entrar na Forma Astral, em que você pode posicionar Estrelas com DISPARO. As Estrelas podem ser reativadas depois para serem transformadas em Pulso Nova, Nebulosa ou Poço Gravitacional. Quando Divisa Cósmica estiver carregada, use o DISPARO ALTERNATIVO na Forma Astral para começar a mirar e, depois, o DISPARO para escolher dois locais. Uma Divisa Cósmica infinita surge e conecta os pontos selecionados. A Divisa Cósmica bloqueia disparos e sons.Ultimate (X): charged with ultimate points, not bought. Cut the line of sight the enemy is holding right when your team moves.
  • Forma AstralPassivaATIVE a Ultimate para entrar na Forma Astral e use DISPARO para posicionar Estrelas. Atinja as Estrelas com Pulso Nova, Nebulosa ou Poço Gravitacional para utilizar essas habilidades.Passive: always active. Cut the line of sight the enemy is holding right when your team moves.

Estratégia

1Your job

As a controller, your job is to cut the enemy's lines of sight with smokes and utility so the team can cross, take or retake a site safely.

2Abilities

Astra's kit, key by key, and what the game says each ability does:

  • C — Gravity Well: damage.
  • Q — Nova Pulse: crowd control (concuss, detain).
  • E — Nebula / Dissipate: vision-blocking smoke.
  • X — Astral Form / Cosmic Divide (ultimate): vision-blocking smoke and walls.
  • Passive — Astral Form.

3On attack

  • Nebula / Dissipate (E) cuts the defenders' line of sight while the team crosses.
  • Smoke the angles the defenders use to hold the entry, at the moment your team moves in, not before.
  • After the plant, smoke again for the post-plant: the defenders have to cross your smoke to defuse.
  • Play from a safe spot: a dead controller cannot smoke the next push.

4On defense

  • Nebula / Dissipate (E) delays the push on the main entry.
  • Smoke the attackers' main entry early to delay them, and keep one smoke for the retake.
  • Your smokes can isolate duels: cut one entry so your teammates only face one angle.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Sheriff — a single headshot kills at close range, and it leaves credits for your smokes.
  • Full buy: Phantom — silenced and without tracers: you can spray through your own smokes without giving away where you are.
  • Abilities in this order: E > C > Q; Astral Form / Cosmic Divide (X) is charged, not bought.

6Maps

On three-site maps the rotations are long: your smokes buy the time the defence needs to arrive, or deny it to them on attack. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Smoking too early: the smoke fades just as your team arrives.
  • Peeking first with your controller and dying before the smokes are down.

Dicas

  • Know how long your smokes last and when they end: that is when the enemy will push.
  • A good smoke sits exactly on the enemy's line of sight, not in the middle of the corridor.
  • Ask your team where they want the smokes before the round starts.

Confrontos

Combina bem com

  • Brings blind with Flashpoint (Q), which Astra's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Astra's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Astra's kit does not have.

  • Brings healing with Blaze (C), which Astra's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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