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Cypher · Sentinel

Cypher guide

Guia completoBaseado em dadosMédiaPatch 13.06
8,4 milAtualizado

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Introdução

Cypher is a sentinel in Valorant. The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy's every move. No secret is safe. No maneuver goes unseen. Cypher is always watching. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

Pontos fortes

  • Brings traps and set-ups: Trapwire (C).
  • Brings slows: Trapwire (C).
  • Brings information (reveals enemies): Trapwire (C), Spycam (E) and Neural Theft (X).
  • Brings walls: Trapwire (C).

Builds

Cypher standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Trapwire (C) first: it is the ability that covers what a sentinel needs most.

Rodada de pistolas

ClassicThe free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

BuckyCheap and lethal up close: perfect for holding a tight corner behind your traps. 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomFor sites held up close. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.OperatorA sentinel who anchors a long site can hold it alone with the sniper. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.JudgeTo hold the tight corners of a site on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.

Ordem de habilidades

Habilidade123
CC··
Q··Q
E·E·

Habilidades

  • CFio-armadilhaEQUIPE um fio-armadilha. DISPARE para instalar um fio-armadilha oculto e destrutível no local-alvo, criando uma linha entre o local e a parede oposta. Jogadores inimigos que passarem pelo fio sofrerão Lentidão e ficarão Revelados depois de um curto período se não destruírem o dispositivo a tempo. A habilidade pode ser recolhida e REPOSICIONADA.Buy it first in the round. Use it at the start of a push or a retake and call what it shows.
  • QJaula CibernéticaINSTANTANEAMENTE joga a jaula cibernética diante de Cypher. ATIVE para criar uma Zona que bloqueia a visão e reproduz um sinal de áudio quando inimigos passam por ela.Buy it third in the round. Cut the line of sight the enemy is holding right when your team moves.
  • ECâmera de VigilânciaEQUIPE uma Câmera de Vigilância. DISPARE para colocar a câmera no local-alvo. REPITA a habilidade para controlar a visão da câmera. Enquanto controla a câmera, DISPARE para lançar um dardo marcador. O dardo revelará a localização de qualquer jogador atingido. A câmera pode ser recuperada e REPOSICIONADA.Buy it second in the round. Use it at the start of a push or a retake and call what it shows.
  • XAssalto NeuralSupremaUse INSTANTANEAMENTE num jogador inimigo morto alvejado para baixar informações sobre a equipe dele. Depois de um breve intervalo, a localização de todos os jogadores inimigos ainda vivos será Revelada duas vezes.Ultimate (X): charged with ultimate points, not bought. Use it at the start of a push or a retake and call what it shows.

Estratégia

1Your job

As a sentinel, your job is to hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.

2Abilities

Cypher's kit, key by key, and what the game says each ability does:

  • C — Trapwire: information (reveals enemies), traps and set-ups, walls and slows.
  • Q — Cyber Cage: vision-blocking smoke.
  • E — Spycam: information (reveals enemies).
  • X — Neural Theft (ultimate): information (reveals enemies).

3On attack

  • Open the round with Trapwire (C) to find out where the defenders are.
  • Cyber Cage (Q) cuts the defenders' line of sight while the team crosses.
  • Leave Trapwire (C) on the flank so nobody surprises the team from behind.
  • Place your set-up to watch the flank: your traps tell the team if someone comes from behind.
  • After the plant, your utility defends the Spike: place it where the defuser has to stand.

4On defense

  • Set Trapwire (C) before the round starts on the path the attack uses.
  • Cyber Cage (Q) delays the push on the main entry.
  • Trapwire (C) tells the team where the attack is going.
  • Set up your site before the round starts and play off your traps: they tell you when and where the push comes.
  • Do not die at the first contact: your job is to delay until the rotation arrives.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Bucky — cheap and lethal up close: perfect for holding a tight corner behind your traps.
  • Full buy: Vandal — holds the site's long angles from far away: one headshot at any distance.
  • Abilities in this order: C > E > Q; Neural Theft (X) is charged, not bought.

6Maps

On three-site maps a sentinel often holds a site alone: your set-up has to buy time until help arrives. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Leaving the site you hold to chase a kill.
  • Using the same set-up every round.

Dicas

  • Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
  • Hide your traps in places the enemy does not look while clearing the site.
  • Always place your utility, even on an eco: it is your best weapon.

Confrontos

Combina bem com

  • Brings blind with Flashpoint (Q), which Cypher's kit does not have.

  • Brings healing with M-pulse (C), which Cypher's kit does not have.

  • Brings crowd control (concuss, detain) with Nova Pulse (Q), which Cypher's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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