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Miks · Controller

Miks guide

Guia completoBaseado em dadosMédiaPatch 13.06
203Atualizado

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Introdução

Miks is a controller in Valorant. Straight from Croatia, Miks takes the stage channeling pure sound energy. With his infectious passion and sonic powers, he rallies his squad to move as one as they set the tempo on the battlefield together. Controllers are experts in slicing up dangerous territory to set their team up for success.

Pontos fortes

  • Brings vision-blocking smoke: Waveform (E).
  • Brings slows: Bassquake (X).
  • Brings crowd control (concuss, detain): M-pulse (C) and Bassquake (X).
  • Brings healing: M-pulse (C).

Pontos fracos

  • No damage in the kit, which a controller usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Miks standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Waveform (E) first: it is the ability that covers what a controller needs most.

Rodada de pistolas

ClassicThe free pistol: the credits go to smokes and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

SheriffA single headshot kills at close range, and it leaves credits for your smokes. 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

VandalIf your smokes are placed from a distance and you hold long angles. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.OdinWall penetration and a huge magazine to spray through smokes and thin walls. 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.SpectreThe cheap option on a bonus round, silenced as well. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CPulso MEQUIPE Pulso M. O DISPARO ALTERNATIVO alterna entre Concussão e Cura. DISPARE para lançar o dispositivo. Ao ser posicionado, o Pulso M emite ondas sonoras que causam Concussão ou Curam os jogadores.Buy it second in the round. Heal between fights, not during them: an ally at full health wins the next duel.
  • QHarmoniaEQUIPE Harmonia. Mire em um aliado e DISPARE para ativar um Estimulante de Combate e um impulso de velocidade em você e no aliado. O efeito renova-se a cada abate. O DISPARO ALTERNATIVO concede Estimulante de Combate e impulso de velocidade para você.Buy it third in the round. Save it to escape or to take a position the enemy does not expect.
  • ERessonânciaEQUIPE um Mapa Tático. DISPARE para definir os locais. O DISPARO ALTERNATIVO gera Fumaças nos locais selecionados.Buy it first in the round. Cut the line of sight the enemy is holding right when your team moves.
  • XMelodia SísmicaSupremaEQUIPE Melodia Sísmica. DISPARE para carregar e lançar Radiância Sônica à frente, que empurra e causa Surdez e Lentidão nos jogadores.Ultimate (X): charged with ultimate points, not bought. Hit the enemy right before the duel: concussed players shoot badly.

Estratégia

1Your job

As a controller, your job is to cut the enemy's lines of sight with smokes and utility so the team can cross, take or retake a site safely.

2Abilities

Miks's kit, key by key, and what the game says each ability does:

  • C — M-pulse: healing and crowd control (concuss, detain).
  • Q — Harmonize: movement and buffs for the team.
  • E — Waveform: vision-blocking smoke.
  • X — Bassquake (ultimate): crowd control (concuss, detain) and slows.

3On attack

  • Waveform (E) cuts the defenders' line of sight while the team crosses.
  • Harmonize (Q) gets you to a deep position the defence does not expect.
  • Smoke the angles the defenders use to hold the entry, at the moment your team moves in, not before.
  • After the plant, smoke again for the post-plant: the defenders have to cross your smoke to defuse.
  • Play from a safe spot: a dead controller cannot smoke the next push.

4On defense

  • Waveform (E) delays the push on the main entry.
  • M-pulse (C) keeps the team alive between fights.
  • Smoke the attackers' main entry early to delay them, and keep one smoke for the retake.
  • Your smokes can isolate duels: cut one entry so your teammates only face one angle.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Sheriff — a single headshot kills at close range, and it leaves credits for your smokes.
  • Full buy: Phantom — silenced and without tracers: you can spray through your own smokes without giving away where you are.
  • Abilities in this order: E > C > Q; Bassquake (X) is charged, not bought.

6Maps

On three-site maps the rotations are long: your smokes buy the time the defence needs to arrive, or deny it to them on attack. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Smoking too early: the smoke fades just as your team arrives.
  • Peeking first with your controller and dying before the smokes are down.

Dicas

  • Know how long your smokes last and when they end: that is when the enemy will push.
  • A good smoke sits exactly on the enemy's line of sight, not in the middle of the corridor.
  • Ask your team where they want the smokes before the round starts.

Confrontos

Fraco contra

  • Undercut (Q) suppresses: while it lasts, Miks cannot use Harmonize (Q) to escape.

  • ZERO/point (E) suppresses: while it lasts, Miks cannot use Harmonize (Q) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Miks cannot use Harmonize (Q) to escape.

Combina bem com

  • Brings blind with Flashpoint (Q), which Miks's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Miks's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Miks's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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