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Tejo · Initiator

Tejo guide

Guia completoBaseado em dadosMédiaPatch 13.06
3,5 milAtualizado

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Introdução

Tejo is an initiator in Valorant. A veteran intelligence consultant from Colombia, Tejo’s ballistic guidance system pressures the enemy to relinquish their ground - or their lives. His targeted strikes keep opponents off balance and under his heel. Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Pontos fortes

  • Brings information (reveals enemies): Stealth Drone (C).
  • Brings crowd control (concuss, detain): Special Delivery (Q).
  • Brings damage: Special Delivery (Q), Guided Salvo (E) and Armageddon (X).
  • Brings suppression: Stealth Drone (C).

Pontos fracos

  • No blind in the kit, which an initiator usually has: lean on your team for it.

Builds

Tejo standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Stealth Drone (C) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
CC··
Q·Q·
E··E

Habilidades

  • CDrone FurtivoEQUIPE um drone furtivo. DISPARE para lançar o drone e assumir o controle dos movimentos dele. DISPARE novamente para acionar um pulso que causa Supressão e Revela os inimigos atingidos.Buy it first in the round. Use it at the start of a push or a retake and call what it shows.
  • QEntrega EspecialEQUIPE uma granada adesiva. DISPARE para lançar. A granada gruda na primeira superfície atingida e explode, causando Concussão e dano a qualquer alvo atingido pela explosão. Use o DISPARO ALTERNATIVO para lançar a granada com um ricochete.Buy it second in the round. Clear corners and stop the plant or the defuse.
  • ERajada GuiadaEQUIPE um mapa tático. DISPARE para selecionar até dois locais-alvo no mapa. Use o DISPARO ALTERNATIVO para lançar projéteis que viajam de forma autônoma até os locais-alvo e detonam repetidamente e causam dano.Buy it third in the round. Clear corners and stop the plant or the defuse.
  • XArmagedomSupremaEQUIPE um mapa tático para selecionar o alvo do ataque. DISPARE para selecionar o ponto de origem do ataque. DISPARE novamente para definir o ponto final e lançar o ataque, que libera uma onda de explosões letais ao longo do trecho determinado. Use o DISPARO ALTERNATIVO durante o mapeamento para cancelar o ponto de origem.Ultimate (X): charged with ultimate points, not bought. Clear corners and stop the plant or the defuse.

Estratégia

1Your job

As an initiator, your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.

2Abilities

Tejo's kit, key by key, and what the game says each ability does:

  • C — Stealth Drone: information (reveals enemies) and suppression.
  • Q — Special Delivery: damage and crowd control (concuss, detain).
  • E — Guided Salvo: damage.
  • X — Armageddon (ultimate): damage.

3On attack

  • Open the round with Stealth Drone (C) to find out where the defenders are.
  • Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
  • Coordinate your blind or concuss with the entry: call it out loud before you throw it.
  • After the plant, keep part of your utility to stop the defuse.

4On defense

  • Stealth Drone (C) tells the team where the attack is going.
  • Gather information early with your recon to know where the attack is going, and rotate accordingly.
  • Your utility is the best retake tool on the team: save it when the site is lost.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Marshal — cheap and deadly at range: keeps you useful on an eco while your utility does the work.
  • Full buy: Vandal — holds long angles after your utility has pushed the enemy off: one-tap at any distance.
  • Abilities in this order: C > Q > E; Armageddon (X) is charged, not bought.

6Maps

On three-site maps, information decides where the defence rotates: your recon early in the round is worth more than on two-site maps. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Being the first one to enter the site: your job is to prepare the entry, not to do it.
  • Using all your utility at the start of the round and having nothing for the post-plant.

Dicas

  • Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
  • Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
  • Say what your ability found: an unshared reveal does nothing.

Confrontos

Forte contra

  • Stealth Drone (C) suppresses Jett: no Updraft (Q) to escape the fight.

  • Stealth Drone (C) suppresses Neon: no High Gear (E) to escape the fight.

  • Stealth Drone (C) suppresses Waylay: no Lightspeed (Q) to escape the fight.

  • Stealth Drone (C) suppresses Yoru: no GATECRASH (E) to escape the fight.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Tejo's kit does not have.

  • Brings blind with Storm Surge (C), which Tejo's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Tejo's kit does not have.

  • Brings healing with M-pulse (C), which Tejo's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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