Mais guias de Harbor
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Introdução
Harbor is a controller in Valorant. Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies, or pummel those that oppose him. Controllers are experts in slicing up dangerous territory to set their team up for success.
Pontos fortes
- Brings vision-blocking smoke: High Tide (Q) and Cove (E).
- Brings slows: Storm Surge (C), High Tide (Q) and Reckoning (X).
- Brings blind: Storm Surge (C) and Reckoning (X).
Pontos fracos
- No damage in the kit, which a controller usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Harbor standard buysEquilibradoRecomendadaThe usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.
- Harbor: smoke spamOfensivoAvançadaFor controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
- Harbor force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Harbor standard buys
Quando usar
The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Harbor: smoke spam
Quando usar
For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Odin3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Harbor force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CTemporalEQUIPE um Temporal. DISPARE para lançar, criando um redemoinho explosivo que causa Lentidão e Visão Turva aos jogadores dentro dele após um curto período.Buy it third in the round. Throw it so it pops as you or a teammate peek; call it before.
QMaré AltaEQUIPE Maré Alta. DISPARE para enviar água para frente junto ao chão. SEGURE O DISPARO para guiar a água na direção da sua retícula, fazendo surgir uma Parede que bloqueia a visão ao longo do caminho. Use o DISPARO ALTERNATIVO para parar a água mais cedo. Todos os jogadores que atravessam a Maré Alta sofrem Lentidão.Buy it second in the round. Cut the line of sight the enemy is holding right when your team moves.
EEnseadaEQUIPE Enseada. ATIVE para formar uma Fumaça de água no local selecionado. SEGURE O DISPARO enquanto mira para afastar o marcador e SEGURE O DISPARO ALTERNATIVO para aproximá-lo. RECARREGUE para trocar a visão de posicionamento. REATIVE para criar um Escudo ao redor da Fumaça de água, que bloqueia as balas que a atingem. A Fumaça de água com Escudo pode ser destruída.Buy it first in the round. Cut the line of sight the enemy is holding right when your team moves.
XAcerto de ContasSupremaEQUIPE Acerto de Contas. DISPARE para liberar todo o poder do seu artefato, lançando uma onda que avança em direção aos inimigos, causando Visão Turva e Lentidão nos inimigos atingidos.Ultimate (X): charged with ultimate points, not bought. Throw it so it pops as you or a teammate peek; call it before.
Estratégia
1Your job
As a controller, your job is to cut the enemy's lines of sight with smokes and utility so the team can cross, take or retake a site safely.
2Abilities
Harbor's kit, key by key, and what the game says each ability does:
- C — Storm Surge: blind and slows.
- Q — High Tide: vision-blocking smoke and slows.
- E — Cove: vision-blocking smoke.
- X — Reckoning (ultimate): blind and slows.
3On attack
- Storm Surge (C) clears the angle right before the entry.
- High Tide (Q) cuts the defenders' line of sight while the team crosses.
- Smoke the angles the defenders use to hold the entry, at the moment your team moves in, not before.
- After the plant, smoke again for the post-plant: the defenders have to cross your smoke to defuse.
- Play from a safe spot: a dead controller cannot smoke the next push.
4On defense
- High Tide (Q) delays the push on the main entry.
- Keep Storm Surge (C) for the retake.
- Smoke the attackers' main entry early to delay them, and keep one smoke for the retake.
- Your smokes can isolate duels: cut one entry so your teammates only face one angle.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Classic + Light Armor.
- Eco or bonus: Sheriff — a single headshot kills at close range, and it leaves credits for your smokes.
- Full buy: Phantom — silenced and without tracers: you can spray through your own smokes without giving away where you are.
- Abilities in this order: E > Q > C; Reckoning (X) is charged, not bought.
6Maps
On three-site maps the rotations are long: your smokes buy the time the defence needs to arrive, or deny it to them on attack. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Smoking too early: the smoke fades just as your team arrives.
- Peeking first with your controller and dying before the smokes are down.
Dicas
- Know how long your smokes last and when they end: that is when the enemy will push.
- A good smoke sits exactly on the enemy's line of sight, not in the middle of the corridor.
- Ask your team where they want the smokes before the round starts.
Confrontos
Combina bem com
Brings information (reveals enemies) with Trapwire (C), which Harbor's kit does not have.
Brings traps and set-ups with Trademark (C), which Harbor's kit does not have.
Brings healing with Blaze (C), which Harbor's kit does not have.
Brings crowd control (concuss, detain) with Fault Line (E), which Harbor's kit does not have.
Mudanças
- Guide created for patch 13.06.
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