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Harbor · Controller

Harbor as a controller

FunçãoBaseado em dadosMédiaPatch 13.06
1,2 milAtualizado

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Introdução

Harbor is a controller in Valorant. Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies, or pummel those that oppose him.

Pontos fortes

  • Brings vision-blocking smoke: High Tide (Q) and Cove (E).
  • Brings slows: Storm Surge (C), High Tide (Q) and Reckoning (X).
  • Brings blind: Storm Surge (C) and Reckoning (X).

Pontos fracos

  • No damage in the kit, which a controller usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Harbor standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.

Rodada de pistolas

ClassicThe free pistol: the credits go to smokes and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

SheriffA single headshot kills at close range, and it leaves credits for your smokes. 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

VandalIf your smokes are placed from a distance and you hold long angles. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.OdinWall penetration and a huge magazine to spray through smokes and thin walls. 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.SpectreThe cheap option on a bonus round, silenced as well. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

Ordem de habilidades

Habilidade123
C··C
Q·Q·
EE··

Habilidades

  • CTemporalEQUIPE um Temporal. DISPARE para lançar, criando um redemoinho explosivo que causa Lentidão e Visão Turva aos jogadores dentro dele após um curto período.Buy it third in the round. Throw it so it pops as you or a teammate peek; call it before.
  • QMaré AltaEQUIPE Maré Alta. DISPARE para enviar água para frente junto ao chão. SEGURE O DISPARO para guiar a água na direção da sua retícula, fazendo surgir uma Parede que bloqueia a visão ao longo do caminho. Use o DISPARO ALTERNATIVO para parar a água mais cedo. Todos os jogadores que atravessam a Maré Alta sofrem Lentidão.Buy it second in the round. Cut the line of sight the enemy is holding right when your team moves.
  • EEnseadaEQUIPE Enseada. ATIVE para formar uma Fumaça de água no local selecionado. SEGURE O DISPARO enquanto mira para afastar o marcador e SEGURE O DISPARO ALTERNATIVO para aproximá-lo. RECARREGUE para trocar a visão de posicionamento. REATIVE para criar um Escudo ao redor da Fumaça de água, que bloqueia as balas que a atingem. A Fumaça de água com Escudo pode ser destruída.Buy it first in the round. Cut the line of sight the enemy is holding right when your team moves.
  • XAcerto de ContasSupremaEQUIPE Acerto de Contas. DISPARE para liberar todo o poder do seu artefato, lançando uma onda que avança em direção aos inimigos, causando Visão Turva e Lentidão nos inimigos atingidos.Ultimate (X): charged with ultimate points, not bought. Throw it so it pops as you or a teammate peek; call it before.

Estratégia

1The controller's job

Your job is to cut the enemy's lines of sight with smokes and utility so the team can cross, take or retake a site safely.

2What the role needs, and what the kit brings

  • vision-blocking smoke: High Tide (Q) and Cove (E).
  • slows: Storm Surge (C), High Tide (Q) and Reckoning (X).
  • damage: not in the kit.
  • crowd control (concuss, detain): not in the kit.
  • blind: Storm Surge (C) and Reckoning (X).

3On attack

  • Smoke the angles the defenders use to hold the entry, at the moment your team moves in, not before.
  • After the plant, smoke again for the post-plant: the defenders have to cross your smoke to defuse.
  • Play from a safe spot: a dead controller cannot smoke the next push.

4On defense

  • Smoke the attackers' main entry early to delay them, and keep one smoke for the retake.
  • Your smokes can isolate duels: cut one entry so your teammates only face one angle.

Dicas

  • Know how long your smokes last and when they end: that is when the enemy will push.
  • A good smoke sits exactly on the enemy's line of sight, not in the middle of the corridor.

Confrontos

Combina bem com

  • Brings information (reveals enemies) with Trapwire (C), which Harbor's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Harbor's kit does not have.

  • Brings healing with Blaze (C), which Harbor's kit does not have.

  • Brings crowd control (concuss, detain) with Fault Line (E), which Harbor's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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