When to use it
Built around the popular items that help your allies — Mekansm and Holy Locket. Choose it when your team needs saves and auras more than your damage. Built from what Io players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

319%
229%
153%- Safe laneMain53% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- MidPriority 229% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 319% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
Starting items
Iron BranchTangoGauntlets of StrengthMagic StickFaerie FireSage's Mask
Core items
- 1Mekansm+5 Armor. Active: Restore.
- 2Holy Locket+7 All Attributes, 13 Cooldown. Active: Energy Charge.
- 3Pipe of Insight+14 Health Regeneration, +20% Magic Resistance. Active: Barrier.
- 4Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
Boots
Arcane Boots
Late game
Vladmir's Offering+1 Armor, +0.75 Mana Regeneration.Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.Drum of Endurance+8 Strength. Active: Endurance.
Skill order
Max order:Tether›Spirits›Overcharge›Break Tether
Talents by level
- Attack Tethered Ally's Target (50% damage)-2.0s Relocate Cast Delay25
- +0.2% Overcharge Max HP Regen Bonus-30s Relocate Cooldown20
- +40% Spirits Damage+5% Tether Movement Speed15
- +8 Strength+1.5s Overcharge Duration10





























