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Nature's Prophet · Carry (pos. 1)

Most-played build

BalancedRecommendedData-drivenPatch 7.41
5.3K

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Nature's Prophet players buy in the public matches we measured.

This build is part of the guide Nature's Prophet Items: What to Buy and When.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain52% of matchesSafe lane as the farming core (pos. 1).
  2. MidPriority 233% of matchesMid lane, one against one (pos. 2).
  3. OfflanePriority 315% of matchesOff lane as the space-making core (pos. 3).

Starting items

Iron Branch+1 All Attributes.Faerie Fire+2 Damage.Circlet+2 All Attributes.TangoMagic Wand+3 All Attributes. Active: Energy Charge.Magic StickActive: Energy Charge.

Early game

JavelinWraith Band+5 Agility, +2 Strength, +2 Intelligence.Urn of Shadows+1.0 Mana Regeneration, +2 All Attributes, +2 Armor. Active: Soul Release.

Core items

  1. 1Maelstrom+25 Damage, +25 Attack Speed.
  2. 2Mjollnir+25 Damage, +90 Attack Speed. Active: Static Charge.
  3. 3Force Staff+10 Intelligence, +175 Health. Active: Force.
  4. 4Black King Bar+10 Strength, +24 Damage. Active: Avatar.

Boots

Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.

Late game

Satanic+25 Strength, +25 Damage, +25% Lifesteal. Active: Unholy Rage.Daedalus+88 Damage.Crystalys+32 Damage.Butterfly+30 Agility, +35% Evasion, +20% Base Attack Speed Percentage.

Skill order

Max order:Nature's Call›Teleportation›Sprout

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Talents by level

  1. 3x Treant HP/Damage
    Removed Teleportation Cooldown
    25
  2. -20s Wrath of Nature Cooldown
    +240 Sprout Damage
    20
  3. +50 Treant Movement Speed
    +100 Teleportation Barrier
    15
  4. -10s Nature's Call Cooldown
    +25 Wrath of Nature Base Damage
    10