When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Nature's Prophet players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

315%
233%
152%- Safe laneMain52% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 233% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 315% of matchesOff lane as the space-making core (pos. 3).
Starting items
Iron Branch+1 All Attributes.Faerie Fire+2 Damage.Circlet+2 All Attributes.TangoMagic Wand+3 All Attributes. Active: Energy Charge.Magic StickActive: Energy Charge.
Early game
JavelinWraith Band+5 Agility, +2 Strength, +2 Intelligence.Urn of Shadows+1.0 Mana Regeneration, +2 All Attributes, +2 Armor. Active: Soul Release.
Core items
- 1Maelstrom+25 Damage, +25 Attack Speed.
- 2Mjollnir+25 Damage, +90 Attack Speed. Active: Static Charge.
- 3Force Staff+10 Intelligence, +175 Health. Active: Force.
- 4Black King Bar+10 Strength, +24 Damage. Active: Avatar.
Boots
Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.
Late game
Satanic+25 Strength, +25 Damage, +25% Lifesteal. Active: Unholy Rage.Daedalus+88 Damage.Crystalys+32 Damage.Butterfly+30 Agility, +35% Evasion, +20% Base Attack Speed Percentage.
Skill order
Max order:Nature's Call›Teleportation›Sprout
Talents by level
- 3x Treant HP/DamageRemoved Teleportation Cooldown25
- -20s Wrath of Nature Cooldown+240 Sprout Damage20
- +50 Treant Movement Speed+100 Teleportation Barrier15
- -10s Nature's Call Cooldown+25 Wrath of Nature Base Damage10
































