When to use it
Prioritises the popular items that keep you alive — Force Staff and Glimmer Cape. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Silencer players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

232%
159%- Safe laneMain59% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- OfflanePriority 232% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
Starting items
Iron Branch+1 All Attributes.TangoBlood Grenade+50 Health.Faerie Fire+2 Damage.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Sentry Ward
Core items
- 1Force Staff+10 Intelligence, +175 Health. Active: Force.
- 2Glimmer Cape+20% Magic Resistance. Active: Glimmer.
- 3Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
- 4Drum of Endurance+8 Strength. Active: Endurance.
Boots
Arcane Boots+45 Movement Speed, +0.25 Mana Regeneration, +125 Mana. Active: Replenish.
Late game
Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.Ghost Scepter+5 All Attributes. Active: Ghost Form.Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.
Skill order
Max order:Arcane Curse›Last Word›Glaives of Wi…
Talents by level
- +2s Global Silence Duration+30% Glaives of Wisdom Damage25
- +40s Glaives of Wisdom Int Steal Duration250 AoE Last Word20
- -15s Global Silence Cooldownspecial_bonus_unique_silencer_arcane_curse_duration15
- +25 Attack Speed+7% Suffer In Silence Silenced Target Damage10




























