Mais guias de Anduin
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
Pontos fortes
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Crowd control: Chastise applies a root.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Evenhanded BlessingsIf Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.Q
Power Word: ShieldWhile Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds. If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.W
LightwellSummon a Lightwell that periodically heals a nearby allied Hero for 50 (+4% per level). The well only fades after healing 15 times or when recast. This cooldown is reduced by 1 second each time Anduin heals an allied Hero.Ativo
- 1Upgrades Divine Star for more damage.
- 4Upgrades Chastise for more damage.
- 7Upgrades Flash Heal for more survivability.
- 10Heroic ability focused on damage.
- 13Upgrades Leap of Faith for more survivability.
- 16Upgrades Flash Heal for more survivability.
- 20The most survivability-focused option at level 20.
Habilidades
QFlash Heal5s20 mpCast for 0.75 seconds to heal an allied Hero for 280 (+4% per level).
WDivine Star10s50 mpSend light that deals 140 (+4% per level) damage to enemies and then returns to Anduin, healing allied Heroes for 130 (+4% per level) in a wider path. Healing increases by 25% per enemy Hero hit.
EChastise9s40 mpShove a swell of light forward, dealing 175 (+4% per level) damage to the first enemy Hero hit and Rooting them for 1.25 seconds.
RHoly Word: SalvationHeroica80s70 mpAfter 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RLightbombHeroica60s70 mpImbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.Heroic — applies a stun and shields. Save it for priority targets or to interrupt a channel.
DLeap of FaithTraço70sFaith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel. Pursued By Grace Basic Attacks against enemy Heroes heal the lowest Health allied Hero near Anduin for 32 (+4% per level).
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Heal the teammate under pressure, not the one with the lowest bar, and keep Flash Heal for burst moments. In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
Dicas
- In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
- Pick the heroic that wins team fights: Holy Word: Salvation or Lightbomb.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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